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A CONCEPTIONAL RESEARCH ON DETERMINING THE TOURISM POTENTIAL OF ELECTRONIC SPORTS EVENTS: E-SPORTS TOURISM

Year 2018, Issue: 16, 341 - 353, 01.08.2018

Abstract

E-sports events drawing attention by being demanded are recently considered as one of the travel motivations. As any sports organization’s touristic draw, in a similar way, organized e-sport events are coming into prominence as one of the touristic draw factors. When growing numbers of organized international e-sports events and 380 million global e-sports viewers according to 2018 data considered, touristic potential of e-sports events could be easily understood. In line with these subjects, e-sports events are approached as one of the alternative tourism products and the importance and necessity of comprehensive researches discussing the term e-sports tourism by examining e-sports activities within the tourism paradigm is emphasized.

References

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  • MASON, P., and Cheyne, J., (2000), “’Residents’ Attitudes to Proposed Tourism Development”, Annals of Tourism Research, Vol.: 27, Issue: 2, pp.: 391 – 411.
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  • ÖZTÜRK, Y. ve Yazıcıoğlu, İ., (2002), “Gelişmekte Olan Ülkeler İçin Alternatif Turizm Faali- yetleri Üzerine Teorik Bir Çalışma”, Gazi Üniversitesi Ticaret ve Turizm ve Eğitim Fakültesi Dergisi, 2: 183-195.
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  • SUNAY, H. ve Saracaloğlu, A.S., (2003), “Türk Sporcusunun Spordan Beklentileri ile Spora Yönelten Unsurlar”, Ankara Üniversitesi Beden Eğitimi ve Spor Yüksekokulu, Spor- metre: Beden Eğitimi ve Spor Bilimleri Dergisi, Cilt: 1, Sayı: 1, ss.: 43-48.
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  • WIJMAN, T., (2018), “Mobile Revenues Account for More Than 50% of the Global Games Mar- ket https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in- 2018-mobile-games-take-half/, retrieved on: 17.05.2018. 2018”, retrieved from
  • WOLF, M. P. J., and Perron, B., (2005), “An Introduction to the Video Game Theory”, Formats: Revista de Comunicació Audiovisual, Universitat Pompeu Fabra, Vol.: 4, pp.: 1-25.
  • YALÇIN, U., ve Balcı, V., (2013), “7-14 Yaş Arası Çocuklarda Spora Katılımdan Sonra Okul Başarılarında, Fiziksel ve Sosyal Davranışlarında Oluşan Değişimlerin İncelenmesi”, Spormetre Beden Eğitimi ve Spor Bilimleri Dergisi, Cilt: 11, Sayı: 1, ss.: 27-33.
  • YILMAZ, E., ve Çağıltay K., (2004), “Elektronik Oyunlar ve Türkiye”, Türkiye Bilişim Derneği 21. Ulusal Bilişim Kurultayı, Ankara.
  • YURI, S., (2013), “Electronic Sports: A New Marketing Landscape of the Experience Economy”, Journal of Marketing Management, Vol.: 29, Issue: 13-14, pp.: 1542-1560.
  • ZENGİN, B., (2009), “Seyahat İşletmeleri” içinde Ş. Demirkol ve B. Zengin (Editor), Turizm İşletmeleri, Değişim Yayınları, İstanbul.
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ELEKTRONİK SPOR ETKİNLİKLERİNİN TURİZM POTANSİYELİNİ BELİRLEMEYE YÖNELİK KAVRAMSAL BİR ÇALIŞMA: E-SPOR TURİZMİ

Year 2018, Issue: 16, 341 - 353, 01.08.2018

Abstract

Zamanla değişim gösteren seyahat etme motivasyonları arasına son zamanlarda gördüğü talep ile dikkat çeken e-spor etkinlikleri de eklenmiştir. Herhangi bir spor organizasyonu için gerçekleştirilen turistik katılıma benzer şekilde, düzenlenen e-spor etkinlikleri de birer turistik çekim unsuru olarak ön plana çıkmaya başlamıştır. 2018 yılı verilerine göre küresel boyutta e-spor izleyici sayısının 380 milyon kişiye ulaşması ve dünya genelinde giderek daha yaygın bir şekilde düzenlenen uluslararası katılımlı e-spor organizasyonlarının sayıca artması dikkate alındığında, e-spor etkinliklerinin turizm potansiyeli daha iyi bir şekilde anlaşılabilmektedir. Bu gelişmeler doğrultusunda e-spor etkinlikleri alternatif bir turizm ürünü olarak ele alınmış ve e-spor faaliyetlerinin turizm paradigması ile incelenerek e-spor turizmi kavramına dair yapılacak kapsamlı araştırmaların önemine ve gerekliliğine vurgu yapılmıştır.

References

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  • BBC / British Broadcasting Corporation, (2015), “What is Esports?” retrieved from: http://www.bbc.co.uk/guides/zygq2hv, retrieved on: 21.02.2015.
  • CHIRILĂ, D., Chirilă, Mariana, Bianu, E., and Sîrbulescu, C., (2014), “Quality Management In Sport Tourism Organizations”, Agricultural Management / Lucrari Stiintifice Seria I, Man- agement Agricol., Vol.: 16, Issue: 4, pp.: 52-57.
  • CUSTER, C., (2014), “Why You (Yes, You) Should Care About eSports Right Now”, retrieved from: https://www.techinasia.com/care-esports/, retrieved on: 27.02.2015.
  • DEERY, M., Jago, L., and Fredline, L., (2004), Sport Tourism or Event Tourism: Are They One and the Same?, Journal of Sport & Tourism, Vol.: 9, Issue: 3, pp.: 235-245.
  • ELDER, R., (2017), “The eSports Audience is Escalating Quickly”, Business Insider, retrieved from: 2017-3, retrieved on: 27.05.2018.
  • EREN, Ö., (2009), “Bilgisayar Oyunlarında Dramatik Yapı: Alternatif Yaklaşımlar”, Yayımlanmış Yüksek Lisans Tezi, Mimar Sinan Güzel Sanatlar Üniversitesi Fen Bilimler Enstitüsü Bilgisayar Ortamında Sanat ve Tasarım Anabilim Dalı.
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  • LANSING, P., and De Vries, P., (2007), “Sustainable Tourism: Ethical Alternative or Marketing Ploy?”, Journal of Business Ethics, Vol.: 72, Issue: 1, pp.: 77-85.
  • LAVINGTON, S., (1980), “Early British Computers”, Manchester University Press, ISBN 0-7190- 0803-4.
  • LEE, D., and Schoenstedt, L. J, (2011), “Comparison of eSports and Traditional Sports Consump- tion Motives”, Journal of Research, Vol.: 6, Issue: 2, pp.: 39-44.
  • MASON, P., and Cheyne, J., (2000), “’Residents’ Attitudes to Proposed Tourism Development”, Annals of Tourism Research, Vol.: 27, Issue: 2, pp.: 391 – 411.
  • MATHIESON, A., and Wall, G., (1982), “Tourism: Economic, Physical and Social Impacts”, Eng- land: Longman Group Limited.
  • MİLLİYET, (2015a), “Beşiktaş, e-Spor Liginde Mücadele Edecek Dünyadaki İlk Kulüp Oldu”, retrieved from: http://www.milliyet.com.tr/besiktas-espor-liginde-mucadele-teknoloji- 2001835/, retrieved on: 21. 02.2015.
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  • NEWZOO, (2015a), “About Newzoo”, retrieved from: http://www.newzoo.com/about-newzoo/, retrieved on: 27.02. 2015.
  • NEWZOO, (2015b), “The Global Growth of Esports: Trends, Revenues and Audience Towards 2017 (Free Report Preview)”, pp. 1-11.
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  • ÖZTÜRK, Y. ve Yazıcıoğlu, İ., (2002), “Gelişmekte Olan Ülkeler İçin Alternatif Turizm Faali- yetleri Üzerine Teorik Bir Çalışma”, Gazi Üniversitesi Ticaret ve Turizm ve Eğitim Fakültesi Dergisi, 2: 183-195.
  • PANNEKEET, Jurre, (2018), “Newzoo: Global Esports Economy Will Reach %905.6 Million in 2018 https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-reach-905-6- million-2018-brand-investment-grows-48/, retrieved on: 06.05.2018. retrieved from
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  • RÉDEI, C. S., (2010), “Future Perspectives of Sport Tourism in Hungary”, Agricultural Man- agement / Lucrari Stiintifice Seria I, Management Agricol, Vol.: 12, Issue: 3, pp.: 1-8.
  • SCHUMACHER, D., (2003), “Preface”, Simon Hudson (Ed.), Sport and Adventure Tourism, 17-22, The Haworth Press, Inc. NY, 13904-1580.
  • SUNAY, H. ve Saracaloğlu, A.S., (2003), “Türk Sporcusunun Spordan Beklentileri ile Spora Yönelten Unsurlar”, Ankara Üniversitesi Beden Eğitimi ve Spor Yüksekokulu, Spor- metre: Beden Eğitimi ve Spor Bilimleri Dergisi, Cilt: 1, Sayı: 1, ss.: 43-48.
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  • WIJMAN, T., (2018), “Mobile Revenues Account for More Than 50% of the Global Games Mar- ket https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in- 2018-mobile-games-take-half/, retrieved on: 17.05.2018. 2018”, retrieved from
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  • YALÇIN, U., ve Balcı, V., (2013), “7-14 Yaş Arası Çocuklarda Spora Katılımdan Sonra Okul Başarılarında, Fiziksel ve Sosyal Davranışlarında Oluşan Değişimlerin İncelenmesi”, Spormetre Beden Eğitimi ve Spor Bilimleri Dergisi, Cilt: 11, Sayı: 1, ss.: 27-33.
  • YILMAZ, E., ve Çağıltay K., (2004), “Elektronik Oyunlar ve Türkiye”, Türkiye Bilişim Derneği 21. Ulusal Bilişim Kurultayı, Ankara.
  • YURI, S., (2013), “Electronic Sports: A New Marketing Landscape of the Experience Economy”, Journal of Marketing Management, Vol.: 29, Issue: 13-14, pp.: 1542-1560.
  • ZENGİN, B., (2009), “Seyahat İşletmeleri” içinde Ş. Demirkol ve B. Zengin (Editor), Turizm İşletmeleri, Değişim Yayınları, İstanbul.
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There are 55 citations in total.

Details

Primary Language English
Journal Section Research Article
Authors

Çağrı Erdoğan This is me

Emirhan Yenişehirlioğlu This is me

Sedat Şahin This is me

Şevki Ulama This is me

Publication Date August 1, 2018
Published in Issue Year 2018 Issue: 16

Cite

APA Erdoğan, Ç., Yenişehirlioğlu, E., Şahin, S., Ulama, Ş. (2018). A CONCEPTIONAL RESEARCH ON DETERMINING THE TOURISM POTENTIAL OF ELECTRONIC SPORTS EVENTS: E-SPORTS TOURISM. Kesit Akademi Dergisi(16), 341-353.