Research Article
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THE EFFECT OF DIGITAL GAME ADDICTION ON AGGRESSION IN SCHOOLAGE CHILDREN

Year 2024, Volume: 5 Issue: 2, 33 - 39, 23.08.2024
https://doi.org/10.52831/kjhs.1433013

Abstract

Objective: This study was conducted to determine the impact of digital game addiction on aggression in school-age children.
Method: This descriptive and cross-sectional study was conducted in January-June 2023 with children aged 10-11 years studying in secondary schools in Batman. The study was completed with 300 children who met the research criteria. Data were collected by distributing the questionnaire form, Digital Game Addiction Scale for Children and Aggression Scale to the children whose parental consent was obtained in a time period that would not disrupt the class hours. In the evaluation of the data; percentages, averages, t test, Anova, Bonferonni, Pearson Correlation analyzes were used.
Results: It was determined that 52% of the students participating in the study were male and 57.3% were 11 years old. The digital game addictions and aggression of male students, those whose mothers and fathers are civil servants, those who have a tablet/computer/phone, those who play games for 4 hours or more a day with a tablet/computer/phone, and those who mostly prefer computers to play games are statistically significant. There was a significant positive correlation between children's digital game addiction and aggression (p<0.05).
Conclusion: It was determined that as students' digital game addiction levels increased, their aggression levels increased. In addition, as the daily playing time of the students increased, their digital game addiction and aggression levels also increased.

References

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  • Gökçearslan Ş, Durakoğlu A. An analysis of video game addiction levels among secondary school students according to several variables. DUZGEFD. 2014;23(14):419-435.
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  • Tarhan N, Nurmedov S. Addiction- Virtual or Real. 1st ed. Istanbul, Timaş; 2011.
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  • Şahin C, Tuğrul M. Investigation of computer game addiction levels of primary school students. Journal of World of Turks. 2012;4(3):115-130.
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  • Koral F, Alptekin K. Digital Gaming Addiction: A Compilation. Karatay Journal of Social Research. 2023;(11):283-308.
  • Irmak YA, Erdoğan S. Digital game addiction in adolescents and young adults: A current overview. Turkish Journal of Psychiatry. 2016;27(2):128-137.
  • Lieberman DA, Fisk MC, Biely E. Digital games for young children ages three to six: from research to design. Computers in the Schools. 2009;26(3):299-313.
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  • Aydoğdu-Karaaslan İ. Digital games and digital violence awareness: a comparative analysis on parents and children. The Journal of International Social Research. 2015;8(36):806-818.
  • Çakır H. The views of families on computer games and determination of the effects on students. Mersin University Journal of Faculty of Education. 2013;9(2):138-150.
  • Kılıç KM. Relationships between digital game addiction, bullying cognitions and empathy levels in adolescents. Elementary Education Online. 2019;18(2):549-562.
  • Bilgi A. Investigation of the levels of aggression, depression and loneliness of primary school students who play and don't play computer games. Unpublished Master's Thesis. Marmara University Institute of Educational Sciences, İstanbul. 2005
  • Burak Y, Ahmetoğlu E. Examining the effect of computer games on children's aggression levels. Turkish Studies. 2015;10(11):363-382.
  • Kars BG. The effect of violent computer games on aggression in children. Unpublished Master's Thesis. Ankara University, Ankara. 2010
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  • Güvendi B, Demir GT, Keskin B. Digital game addiction and aggression in secondary school students. OPUS JSR. 2019;11(18):1194-1217.
  • Mansız AS, Kolburan ŞG. The relationship between digital games and violence and aggression. JESP. 2022;21(83):1389-1407.
  • Hazar Z, Ekici F. Examining the relationship between digital game addiction and bullying cognitions of middle school students. Gazi BESBD. 2021;26(1):1-15.
  • Demir Y. Investigation of children's digital game addiction. JMRFE. 2024;6(1):24-42.
  • Hastings EC, Karas TL, Winsler A, et al. Young children's video/computer game use: relations with school performance and behavior. Issues in Mental Health Nursing. 2009;30(10):638-649.
  • Küçükali A. Children's right to play and changing game culture. EÜSBED. 2015;8(1):1-14.
  • Kongur D. Examining the aggression levels of primary school 6th, 7th and 8th grade students. Unpublished Master's Thesis. Beykent University, Istanbul. 2015
  • Özgür G, Yörükoğlu G, Baysan Arabacı L. High school students' perceptions of violence, violence tendency levels and affecting factors. J Psy Nurs. 2011;2(2):53-60.
  • Ustabaş S. Examining the levels of aggression and perceived social support of 8th grade primary school students according to some variables. Unpublished Master's Thesis. Gazi University Institute of Educational Sciences, Ankara. 2011.
  • Şahin E, Owen F. Aggression levels of high school students with different psychological needs. Turkish PCG-Association. 2009;4(32),64-74.
  • Wallenius M, Punamäki RL, Rimpelä A. Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parentchild communication. Journal of Youth and Adolescence. 2007;36:325-336.
  • Bushman BJ, Huesman R. Short-term and long-term effects of violentmedia on aggression in children and adults. Arch Pediatr Adolesc Med. 2006;160:348-352.
  • Demir E, Bulut İH. Examining digital game addiction in middle school students from various perspectives using student opinions. SAJ. 2023;3(2):119-136.
  • Mustafaoğlu R, Yasacı Z. The negative effects of playing digital games on children's mental and physical health. Journal of Addiction. 2018;19(3):51-58.
Year 2024, Volume: 5 Issue: 2, 33 - 39, 23.08.2024
https://doi.org/10.52831/kjhs.1433013

Abstract

References

  • Küçük Y, Çakır R. Investigation of middle school students' digital game addictions in terms of various variables. TUJPED. 2020;5(2):133-154.
  • TUIK. Research on the use of ınformation technologies in children. https://data.tuik.gov.tr/Kategori/GetKategori?p=Bilim,-Teknoloji-ve-Bilgi-Toplumu-102. 2021.
  • Hazar Z, Hazar K, Gökyürek B, Hazar M, Çelikbilek S. Examining the relationship between playfulness, digital game addiction and aggression levels of middle school students in terms of various variables. JHS. 2017;14(4):4320-4332.
  • Gökçearslan Ş, Durakoğlu A. An analysis of video game addiction levels among secondary school students according to several variables. DUZGEFD. 2014;23(14):419-435.
  • Tüzün Ü. The effect of developing communication tools on the ınteraction of children and young people. Thinking Man. 2002;15(1):46-50.
  • Horzum MB, Ayas T, Çakırbalta Ö. Computer game addiction scale for children. Turkish PCG-Association. 2008;3(30):76-88.
  • Tarhan N, Nurmedov S. Addiction- Virtual or Real. 1st ed. Istanbul, Timaş; 2011.
  • Akçay D, Özcebe H. Evaluation of computer game playing habits of preschool children and their families. Child Journal. 2012;12(2):66-71.
  • Şahin C, Tuğrul M. Investigation of computer game addiction levels of primary school students. Journal of World of Turks. 2012;4(3):115-130.
  • Ocak MA. The use of educational digital games in education, Educational digital games. 2nd ed. Ankara: Pegem Academy; 2013.
  • Torun F, Akçay A, Çoklar AN. Investigation of the effects of computer games on academic behavior and social life of secondary school students. KEBD. 2015;3(15):25-35.
  • Koral F, Alptekin K. Digital Gaming Addiction: A Compilation. Karatay Journal of Social Research. 2023;(11):283-308.
  • Irmak YA, Erdoğan S. Digital game addiction in adolescents and young adults: A current overview. Turkish Journal of Psychiatry. 2016;27(2):128-137.
  • Lieberman DA, Fisk MC, Biely E. Digital games for young children ages three to six: from research to design. Computers in the Schools. 2009;26(3):299-313.
  • Arslan E, Bütün P, Doğan M, Dağ H, Serdarzade C, Arıca V. Computer and internet use in childhood. J Behcet Uz Child Hosp. 2014;4(3):195-201.
  • Aydoğdu-Karaaslan İ. Digital games and digital violence awareness: a comparative analysis on parents and children. The Journal of International Social Research. 2015;8(36):806-818.
  • Çakır H. The views of families on computer games and determination of the effects on students. Mersin University Journal of Faculty of Education. 2013;9(2):138-150.
  • Kılıç KM. Relationships between digital game addiction, bullying cognitions and empathy levels in adolescents. Elementary Education Online. 2019;18(2):549-562.
  • Bilgi A. Investigation of the levels of aggression, depression and loneliness of primary school students who play and don't play computer games. Unpublished Master's Thesis. Marmara University Institute of Educational Sciences, İstanbul. 2005
  • Burak Y, Ahmetoğlu E. Examining the effect of computer games on children's aggression levels. Turkish Studies. 2015;10(11):363-382.
  • Kars BG. The effect of violent computer games on aggression in children. Unpublished Master's Thesis. Ankara University, Ankara. 2010
  • Koçak H, Köse Z. A research on adolescents' computer game playing habits and socialization processes: The case of Kütahya province. Dumlupınar University Journal of Social Sciences (Special Issue). 2014;21-32.
  • Hayran O, Özbek H. Research and Statistical Methods in Health Sciences. Nobel Medical Bookstores, Istanbul. 2017:107-117.
  • Bircan MA, Öner İE. Examining the relationship between digital game addiction levels and problem solving skill levels of middle school students. KEFAD. 2022;23(2):1934-1959.
  • Karasar N. Scientific Research Method. 14th ed. Ankara, Nobel Publishing Distribution; 2005.
  • Şahin H. Validity and reliability study of aggression scale. Burdur Faculty of Education Journal. 2004;5(7):180-190.
  • Güvendi B, Demir GT, Keskin B. Digital game addiction and aggression in secondary school students. OPUS JSR. 2019;11(18):1194-1217.
  • Mansız AS, Kolburan ŞG. The relationship between digital games and violence and aggression. JESP. 2022;21(83):1389-1407.
  • Hazar Z, Ekici F. Examining the relationship between digital game addiction and bullying cognitions of middle school students. Gazi BESBD. 2021;26(1):1-15.
  • Demir Y. Investigation of children's digital game addiction. JMRFE. 2024;6(1):24-42.
  • Hastings EC, Karas TL, Winsler A, et al. Young children's video/computer game use: relations with school performance and behavior. Issues in Mental Health Nursing. 2009;30(10):638-649.
  • Küçükali A. Children's right to play and changing game culture. EÜSBED. 2015;8(1):1-14.
  • Kongur D. Examining the aggression levels of primary school 6th, 7th and 8th grade students. Unpublished Master's Thesis. Beykent University, Istanbul. 2015
  • Özgür G, Yörükoğlu G, Baysan Arabacı L. High school students' perceptions of violence, violence tendency levels and affecting factors. J Psy Nurs. 2011;2(2):53-60.
  • Ustabaş S. Examining the levels of aggression and perceived social support of 8th grade primary school students according to some variables. Unpublished Master's Thesis. Gazi University Institute of Educational Sciences, Ankara. 2011.
  • Şahin E, Owen F. Aggression levels of high school students with different psychological needs. Turkish PCG-Association. 2009;4(32),64-74.
  • Wallenius M, Punamäki RL, Rimpelä A. Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parentchild communication. Journal of Youth and Adolescence. 2007;36:325-336.
  • Bushman BJ, Huesman R. Short-term and long-term effects of violentmedia on aggression in children and adults. Arch Pediatr Adolesc Med. 2006;160:348-352.
  • Demir E, Bulut İH. Examining digital game addiction in middle school students from various perspectives using student opinions. SAJ. 2023;3(2):119-136.
  • Mustafaoğlu R, Yasacı Z. The negative effects of playing digital games on children's mental and physical health. Journal of Addiction. 2018;19(3):51-58.
There are 40 citations in total.

Details

Primary Language English
Subjects Pediatric Health and Illnesses Nursing, Nursing (Other)
Journal Section Research Articles
Authors

Semra Köse 0000-0003-3828-8874

Gülsün Ayran 0000-0002-1069-2683

İlyas Aslan 0000-0002-6678-6646

Early Pub Date August 19, 2024
Publication Date August 23, 2024
Submission Date February 7, 2024
Acceptance Date June 3, 2024
Published in Issue Year 2024 Volume: 5 Issue: 2

Cite

Vancouver Köse S, Ayran G, Aslan İ. THE EFFECT OF DIGITAL GAME ADDICTION ON AGGRESSION IN SCHOOLAGE CHILDREN. Karya J Health Sci. 2024;5(2):33-9.