Research Article

FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE

Volume: 4 Number: 2 December 19, 2018
EN TR

FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE

Abstract

In this study, a game designing based on rule-based artificial intelligence on a 3-D game engine has been developed. In the existing computer games in which artificial intelligence is not used, it is seen that a fixed story is used. Since as a novelty rule-based artificial intelligence is used in this game, the story of the game has been dynamically defined based on artificial intelligence, different story combinations have been created within the developed game. The design of the game has been edited according to the possible actions of the user. A main rule has been set in the content, this rule has been applied by artificial intelligence, the animations and the existing rule-based artificial intelligence technique have been run in the process. The important difference of this game in which the rule-based artificial intelligence technique is used is revealing of story dynamically, and the progressing of game that depends on the first-person user (FPU).

Keywords

References

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  2. Doğan A., Artificial Intelligence, Kariyer Publishing, 2002.
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  5. Randima F. (editor), GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Time Graphics, Reading, MA: Addison-Wesley, 2004.
  6. Kerlow I.V., The Art of 3-D Computer Animation and Imaging (Second Edition). New York, NY: John Wiley and Sons, 2000.
  7. Salen K. and Zimmerman E.. Rules of Play: Game Design Fundamentals, The MIT Press, 2003.
  8. Lopes R. and Bidarra R, Adaptivity Challenges in Games and Simulations: A Survey, CIG, Pages 83–108, 2011.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

December 19, 2018

Submission Date

June 6, 2018

Acceptance Date

October 16, 2018

Published in Issue

Year 2018 Volume: 4 Number: 2

APA
Tarımer, İ., & Şen, Ö. (2018). FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology, 4(2), 198-204. https://doi.org/10.22531/muglajsci.449029
AMA
1.Tarımer İ, Şen Ö. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology. 2018;4(2):198-204. doi:10.22531/muglajsci.449029
Chicago
Tarımer, İlhan, and Ömercan Şen. 2018. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology 4 (2): 198-204. https://doi.org/10.22531/muglajsci.449029.
EndNote
Tarımer İ, Şen Ö (December 1, 2018) FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology 4 2 198–204.
IEEE
[1]İ. Tarımer and Ö. Şen, “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”, Mugla Journal of Science and Technology, vol. 4, no. 2, pp. 198–204, Dec. 2018, doi: 10.22531/muglajsci.449029.
ISNAD
Tarımer, İlhan - Şen, Ömercan. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology 4/2 (December 1, 2018): 198-204. https://doi.org/10.22531/muglajsci.449029.
JAMA
1.Tarımer İ, Şen Ö. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology. 2018;4:198–204.
MLA
Tarımer, İlhan, and Ömercan Şen. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology, vol. 4, no. 2, Dec. 2018, pp. 198-04, doi:10.22531/muglajsci.449029.
Vancouver
1.İlhan Tarımer, Ömercan Şen. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology. 2018 Dec. 1;4(2):198-204. doi:10.22531/muglajsci.449029

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