BANKACILIK SEKTÖRÜNDE OYUNLAŞTIRMA VE PERFORMANS İLİŞKİSİ: BİR BANKA ÖRNEĞİ
Öz
Anahtar Kelimeler
References
- Csikszentmihalyi, M., & Larson, R. (2014). Flow and the foundations of positive psychology (Vol. 10, pp. 978-94). Dordrecht: Springer.
- Çağlar, Ş., & Kocadere, S. A. (2015). Çevrimiçi Öğrenme Ortamlarinda Oyunlaştirma. Journal of Educational Sciences & Practices, 14(27).
- Deci, E. L., & Ryan, R. M. (2000). The" what" and" why" of goal pursuits: Human needs and the self-determination of behavior. Psychological inquiry, 11(4), 227-268.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
- Ertemel S. (2020). Oyun Teorisi ve Piyasa Tasarımı” İstanbul Teknik Üniversitesi Vakfı Dergisi, (sayı:85), 21-23
- Eyal, N. with Ryan Hoover. Hooked: How to Build Habit-Forming Products.
- Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034). Ieee.
- Johnson, L., Becker, S. A., Estrada, V., & Freeman, A. (2014). NMC horizon report: 2014 K (pp. 1-52). The New Media Consortium.
Details
Primary Language
Turkish
Subjects
Business Administration
Journal Section
Review Article
Authors
Tunahan Öz
*
0000-0003-4994-6924
Türkiye
Publication Date
June 30, 2022
Submission Date
May 18, 2022
Acceptance Date
June 29, 2022
Published in Issue
Year 2022 Volume: 4 Number: 1