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BOSU, KANGOO JUMP, NINTENDO-Wii BALANCE BOARD ANTRENMANLARININ İŞİTME ENGELLİ SEDANTERLERDE ÇEVİKLİK ÜZERİNE ETKİSİ

Year 2021, Volume: 12 Issue: 1, 91 - 104, 15.04.2021
https://doi.org/10.17155/omuspd.882085

Abstract

Bu çalışmada, farklı denge eğitimlerinin işitme engelli kadın sedanterlerin çeviklik değişkenleri üzerindeki etkisinin belirlenmesi amaçlanmıştır. 14-22 yaş arası 51 işitme engelli kız öğrenci dahil edildi. İşitme engel düzeyleri birbirine yakın antrenman grupları oluşturuldu. Nintendo-wii, (n = 13), Bosu (n = 13), Kangoo Jumps (n = 15) ve kontrol grubu (n = 10). Antrenman grupları 8 hafta boyunca haftada 2 gün 60 dakika eğitim aldı. Kontrol grubu ise herhangi bir faaliyete katılmayarak günlük eğitim programlarına devam etti. Çeviklik puanını ölçmek için Altıgen Çeviklik Testi kullanıldı. Katılımcıların yaş, boy, kilo ve işitme bozukluğu düzeylerini belirlemek için aritmetik ortalama ve standart sapma değerleri belirlendi. Grupların ön test ölçümleri arasında anlamlı bir fark olup olmadığını incelemek için Kruskal-Wallis testi, ön test ve son test ölçümleri arasındaki değişimi gözlemlemek için Wilcoxon işaretli sıra testi kullanıldı. Tüm grupların dinamik denge ön test ve son test değerleri, tekrarlanan ölçümler için iki yönlü varyans analizi ile karşılaştırıldı. 8 haftalık eğitim programlarının sonunda Nintendo-wii, Kangoo Jumps ve Bosu gruplarının çeviklik puanlarının ön test ve son test puan ortalamaları arasında son test lehine anlamlı derecede farklı olduğu görülmüştür. Etki büyüklüğüne bakmak için Eta kare testi kullandık. Bunun bir sonucu olarak, Bosu topuyla yapılan antrenmanın çeviklik değerlerini artırdığı, ancak Nintendo-wii ve Kangoo Jumps ayakkabılarının etkisi kadar büyük olmadığı bulundu. İşitme engelli bireylerde çeviklik becerilerini geliştiren bu ekipmanların kullanılması önerilmektedir ancak daha uzun eğitim programları uygulanırsa daha iyi sonuçlar alınacağı düşünülmektedir.

Supporting Institution

Mersin Üniversitesi

Project Number

BAP-EBE BESYO (AD) 2018-1-TP3-2833 PhD

References

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  • Chang, Y.C., Hsu, C.T., Ho, W.H., & Kuo, Y.T. (2016). The effect of static balance enhance by table tennis training intervening on deaf children. International Journal of Medical and Health Sciences, 10(6), 356-359. doi.org/10.5281/zenodo.1125573
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  • Gheysen, F., Loots G., & van Waelvelde, H. (2008). Motor development of deaf children with and without cochlear implants. Journal of Deaf Studies and Deaf Education, 13(2), 215-224. doi: 10.1093/deafed/enm053
  • Gioftsidou, A., Vernadakis, N., Malliou, P., Batzios, S., Sofokleous, P., Antoniou, P., ... & Godolias, G. (2013). Typical balance exercises or exergames for balance improvement?, Journal of Back and Musculoskeletal Rehabilitation, 26(3), 299-305. doi: 10.3233/BMR-130384
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  • Huxham, F.E., Goldie, P.A., & Patla, A.E. (2001). Theoretical considerations in balance assessment. Australian Journal of Physiotherapy, 47(2), 89-100. doi: 10.1016/S0004-9514(14)60300-7
  • Kaya, M. ve Sarıtaş, N. (2019). A comparison of the effects of balance training and technological games on balance in hearing-ımpaired individuals. Journal of Education and Training Studies, 7(3S), 48-53. doi: 10.11114/jets.v7i3S.4055
  • Kesilmiş, İ., Akın, M., & Kesilmiş, M. M. (2018). The Effect of Kangoo Jumps On Dynamic Balance Ability and Strength in Badminton Players. ERPA 2018, 536.
  • Kır, R. (2017). 11-15 yaş arası tenis sporcularında kor antrenman programının kuvvet, sürat, çeviklik ve denge üzerindeki etkisinin incelenmesi. Doktora Tezi. Gazi Üniversitesi. Beden Eğitimi ve Spor Anabilim Dalı. Ankara.
  • Kliem, A., & Wiemeyer, J. (2010). Comparison of a traditional and a video game based balance training program. International Journal of Computer Science in Sport, 9(2), 80-91.
  • Korkmaz, C., Akın, M. (2019). 9-14 Yaş Grubu İşitme Engelli Sedanterlerde Nintendo-Wii Balance Board Antrenmanlarının Dinamik Denge Üzerine Etkisi [Effect of Nintendo-Wii Balance Board Training on Dynamic Balance in Between 9-14 Age Hearing Impaired Sedentaries], Spor Eğitim Dergisi, 3 (3), 01-10.
  • Lubetzky-Vilnai, A., McCoy, S. W., Price, R., & Ciol, M. A. (2015). Young adults largely depend on vision for postural control when standing on a BOSU ball but not on foam. The Journal of Strength & Conditioning Research, 29(10), 2907-2918. doi: 10.1519/JSC.0000000000000935
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  • Majlesi, M., Farahpour, N., Azadian, E. ve Amini, M. (2014). The effect of interventional proprioceptive training on static balance and gait in deaf children. Research in Developmental Disabilities, 35, 3562-3567. doi: 10.1016/j.ridd.2014.09.001
  • Melo, R.D.S., Lemos, A., Macky, C.F.D.S.T., Raposo, M.C.F. ve Ferraz, K. M. (2015). Postural control assessment in students with normal hearing and sensorineural hearing loss. Brazilian Journal of Otorhinolaryngology, 81(4), 431-438. doi: 10.1016/j.bjorl.2014.08.014
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  • Mizuno, Y., Shindo, M., Kuno, S., Kawakita, T., & Watanabe, S. (2001). Postural control responses sitting on unstable board during visual stimulation. Acta Astronautica, 49(3-10), 131-136. doi: 10.1016/S0094-5765(01)00089-3
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THE EFFECT OF BOSU, KANGOO JUMP, NINTENDO-Wii BALANCE BOARD TRAININGS ON AGILITY IN HEARING IMPAIRED SEDENTARY

Year 2021, Volume: 12 Issue: 1, 91 - 104, 15.04.2021
https://doi.org/10.17155/omuspd.882085

Abstract

In this study, it was aimed to determine the effect of different balance training on the agility variables of hearing impaired female sedentaries. 51 hearing impaired female students between the ages of 14-22 were included. We have created training groups who hearing impairment close to each others. Nintendo-wii, (n=13), Bosu (n=13), Kangoo Jumps (n=15) and control group (n=10). The training groups received 60 minutes of training for 2 days a week for 8 weeks. The control group, on the other hand, continued its daily education programs by not participating in any activities. Hexagonal Obstacle Test ’was used to measure agility score. Arithmetic mean and standard deviation values were determined in order to define the age, height, weight and hearing impairment levels of the participants. Kruskal-Wallis test was used to examine whether there was a significant difference between the pre-test measurements of the groups, and Wilcoxon signed rank test was used to observe the change between pre-test and post-test measurements. The dynamic balance pre-test and post-test values of all groups were compared by means of two-way analysis of variance for repeated measures. End of the 8-week training programs, the agility scores of the Nintendo-Wii, Kangoo Jumps and Bosu groups were found to be significantly different in favor of the post-test between the pre-test and post-test mean scores. To conclude effect size we used Eta square test. As a result of this, training with the Bosu ball was found to improve agility values, but not as much effect size as Nintendo and Kangoo Jump shoes. We recommend the use of these equipment that improve agility skills in individuals with hearing impairment, but it is thought that better results will be obtained if longer training programs are implemented.

Project Number

BAP-EBE BESYO (AD) 2018-1-TP3-2833 PhD

References

  • Akın, M., Durmuş, A. (2014). The effect of training kangoo jump shoes on the balance next strength and shots ratıo in women basketball players. 7-9 November 2014. 13. Sports Science Congress, Konya.
  • Azevedo, M.G. & Samelli, A.G. (2009). Comparative study of balance on deaf and hearing children. Rev CEFAC, 11(1), 85-91.
  • Baltaretu, I. (2015). Physical activity and emotional life adjustments a study of kangoo jumps training effects. Romanian Journal of Experimental Applied Psychology, 6(1). 74-87.
  • Brown, L.E., Ferrigno, V., & Santana, J. C. (2000). Speed, agility, and quickness training. Human Kinetics.
  • Butterfield, S.A. (1991). Influence of age, sex, hearing loss, and balance on development of running by deaf children. Perceptual and Motor Skills, 73(2), 624-626. doi:10.2466/pms.1991.73.2.624
  • Cetin, S.Y., Erel, S., & Bas Aslan, U. (2020). The effect of Tai Chi on balance and functional mobility in children with congenital sensorineural hearing loss. Disability and Rehabilitation, 42(12), 1736-1743. doi: 10.1080/09638288.2018.1535629
  • Chang, Y.C., Hsu, C.T., Ho, W.H., & Kuo, Y.T. (2016). The effect of static balance enhance by table tennis training intervening on deaf children. International Journal of Medical and Health Sciences, 10(6), 356-359. doi.org/10.5281/zenodo.1125573
  • Cobb, S.V.G. (1999). Measurement of postural stability before and after immersion in a virtual environment. Applied Ergonomics, 30(1), 47-57. doi: 10.1016/S0003-6870(98)00038-6
  • Davaran, M., Elmıeh, A., Arazı, H., (2014) The Effect of a Combined (plyometric-sprint) Training Program on Strength, Speed, Power and Agility of Karate-ka male athletes. Research Journal of Sport Sciences, 2(2), 38-44.
  • De Bruin, E.D., Schoene, D., Pichierri, G., Smith, S.T. (2010). Use of virtual reality technique for the training of motor control in the elderly-Some theoretical considerations, Zeitschriftfür Gerontologie und Geriatrie,43, 229-234. doi:10.1007/s00391-010-0124-7
  • de Sousa, A.M.M., de França Barros, J. ve de Sousa Neto, B. M. (2012). Postural control in children with typical development and children with profound hearing loss. International Journal of General Medicine, 5, 433. doi: 10.2147/IJGM.S28693
  • Demir, A., & Akın, M., (2018). Aktif Video Oyunları ve Wobble Board Denge Antrenmanının 6 Yaş Çocuklarda Dinamik Dengeye Etkisinin Karşılaştırılması. Gaziantep Üniversitesi Spor Bilimleri Dergisi, 3(4),109-121. doi: 10.31680/gaunjss.461858
  • deOliveira, R.F., deOliveira, P.D., Szezerbaty, S.K.F., deOliveira, L.C., DeAlmeida, J.S., Gil, A.W.D., ... & DeOliveira, R.G. (2014). Effect of running exercise with and without the use of equipment Kangoo Jumps, in postural control: a case study. Manual Therapy, Posturology & Rehabilitation Journal= Revista Manual Therapy, 12. doi: 10.17784/mtprehabjournal.2014.12.179
  • Eleni, F., Paraskevı, G., Dımıtrıos, K., Nıckoletta, A., Vassilios, T. ve Charalampos, T. (2002). Effect of rhythmic gymnastic on the balance of children with deafness, EUR. J. of Special Needs Education, Vol. 17, No. 3. 301-309. doi: 10.1080/08856250210162211
  • Elioz, M., Erim, V., Küçük, H. Karakaş, F. (2016). Hareket algılayıcı bilgisayar oyunlarının beceri öğretimine etkisi. Beden Eğitimi ve Spor Bilimleri Dergisi, 10(1), 13-18.
  • Erkmen, N., Suveren, S., Göktepe, A. S., & Yazıcıoğlu, K. (2007). Farklı Branşlardaki Sporcuların Denge Performanslarının Karşılaştırılması. Spormetre Beden Eğitimi ve Spor Bilimleri Dergisi, 5(3), 115-122. doi: 10.1501/Sporm_0000000080
  • Ertürk, B. (2003). İşitme engelli çocukların ailelerine öneriler. Ankara, Başbakanlık Özürlüler İdaresi Başkanlığı.
  • Gabell, A., & Simons, M. A. (1982). Balance coding. Physiotherapy, 68(9), 286.
  • George, A., Rohr, L., & Byrne, J. (2016). Impact of Nintendo Wii games on physical literacy in children: Motor skills, physical fitness, activity behaviors, and knowledge. Sports, 4(1), 3. doi: 10.3390/sports4010003
  • Germina, C., Roxana, D., Eliana, L., Alina, A., & Alexandru, C. (2015). Aerobic gymnastics on kangoo-jumps boots and its impact on students'fitness. Ovidius University Annals, Series Physical Education and Sport/Science, Movement and Health, 15(2 S1), 294-300.
  • Gheysen, F., Loots G., & van Waelvelde, H. (2008). Motor development of deaf children with and without cochlear implants. Journal of Deaf Studies and Deaf Education, 13(2), 215-224. doi: 10.1093/deafed/enm053
  • Gioftsidou, A., Vernadakis, N., Malliou, P., Batzios, S., Sofokleous, P., Antoniou, P., ... & Godolias, G. (2013). Typical balance exercises or exergames for balance improvement?, Journal of Back and Musculoskeletal Rehabilitation, 26(3), 299-305. doi: 10.3233/BMR-130384
  • https://www.nintendo.com/ Erişim tarihi:01.03.2021
  • Huxham, F.E., Goldie, P.A., & Patla, A.E. (2001). Theoretical considerations in balance assessment. Australian Journal of Physiotherapy, 47(2), 89-100. doi: 10.1016/S0004-9514(14)60300-7
  • Kaya, M. ve Sarıtaş, N. (2019). A comparison of the effects of balance training and technological games on balance in hearing-ımpaired individuals. Journal of Education and Training Studies, 7(3S), 48-53. doi: 10.11114/jets.v7i3S.4055
  • Kesilmiş, İ., Akın, M., & Kesilmiş, M. M. (2018). The Effect of Kangoo Jumps On Dynamic Balance Ability and Strength in Badminton Players. ERPA 2018, 536.
  • Kır, R. (2017). 11-15 yaş arası tenis sporcularında kor antrenman programının kuvvet, sürat, çeviklik ve denge üzerindeki etkisinin incelenmesi. Doktora Tezi. Gazi Üniversitesi. Beden Eğitimi ve Spor Anabilim Dalı. Ankara.
  • Kliem, A., & Wiemeyer, J. (2010). Comparison of a traditional and a video game based balance training program. International Journal of Computer Science in Sport, 9(2), 80-91.
  • Korkmaz, C., Akın, M. (2019). 9-14 Yaş Grubu İşitme Engelli Sedanterlerde Nintendo-Wii Balance Board Antrenmanlarının Dinamik Denge Üzerine Etkisi [Effect of Nintendo-Wii Balance Board Training on Dynamic Balance in Between 9-14 Age Hearing Impaired Sedentaries], Spor Eğitim Dergisi, 3 (3), 01-10.
  • Lubetzky-Vilnai, A., McCoy, S. W., Price, R., & Ciol, M. A. (2015). Young adults largely depend on vision for postural control when standing on a BOSU ball but not on foam. The Journal of Strength & Conditioning Research, 29(10), 2907-2918. doi: 10.1519/JSC.0000000000000935
  • Mackenzie, B. (2002). Hexagonal Obstacle Test. Retrieved from http://www.brianmac.co.uk/hexagonal.htm
  • Majlesi, M., Farahpour, N., Azadian, E. ve Amini, M. (2014). The effect of interventional proprioceptive training on static balance and gait in deaf children. Research in Developmental Disabilities, 35, 3562-3567. doi: 10.1016/j.ridd.2014.09.001
  • Melo, R.D.S., Lemos, A., Macky, C.F.D.S.T., Raposo, M.C.F. ve Ferraz, K. M. (2015). Postural control assessment in students with normal hearing and sensorineural hearing loss. Brazilian Journal of Otorhinolaryngology, 81(4), 431-438. doi: 10.1016/j.bjorl.2014.08.014
  • Mhatre, P.V., Vilares, I., Stibb, S.M., Albert, M.V., Pickering, L., Marciniak, C.M., et al. (2013). Wii Fit balance board playing improves balance and gait in Parkinson disease. PM&R, 5, 769-777. doi: 10.1016/j.pmrj.2013.05.019
  • Mizuno, Y., Shindo, M., Kuno, S., Kawakita, T., & Watanabe, S. (2001). Postural control responses sitting on unstable board during visual stimulation. Acta Astronautica, 49(3-10), 131-136. doi: 10.1016/S0094-5765(01)00089-3
  • Mokrova, T, Bryukhanova, N., Osıpov, A., Zhavner, T., Lobıneva, E., Nıkolaeva, A., Vapaeva, A., Fedorova, P. (2018) Possible effective use of Kangoo Jump complexes during the physical education of young students. Journal of Physical Education and Sport, (46), 342 – 348. doi:10.7752/jpes.2018.s146
  • Nacaroglu, E., & Karakoc, O. (2018). Effects of Eight Week Plyometric Study on the Balance Performance of Hearing Impaired Athletes. International Education Studies, 11(6), 1-7. doi: 10.5539/ies.v11n6p1
  • Polat, E. (2008). İşitme Engelli Güreşçilerle Sağlıklı Güreşçilerin Dinamik Dengelerinin Karşılaştırılması Yayınlanmamış Yüksek Lisans Tezi, Dumlupınar Üniversitesi, Kütahya.
  • Rine, R.M., Braswell, J., Fisher, D., Joyce, K., Kalar, K. ve Shaffer, M. (2004). Improvement of motor development and postural control following intervention in children with sensorineural hearing loss and vestibular impairment. International Journal of Pediatric Otorhinolaryngology, 68(9), 1141-1148. doi: 10.1016/j.ijporl.2004.04.007
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There are 50 citations in total.

Details

Primary Language English
Subjects Sports Medicine
Journal Section Research Article
Authors

Cihat Korkmaz 0000-0002-3677-6682

Manolya Akın 0000-0002-2101-073X

Project Number BAP-EBE BESYO (AD) 2018-1-TP3-2833 PhD
Publication Date April 15, 2021
Published in Issue Year 2021 Volume: 12 Issue: 1

Cite

APA Korkmaz, C., & Akın, M. (2021). THE EFFECT OF BOSU, KANGOO JUMP, NINTENDO-Wii BALANCE BOARD TRAININGS ON AGILITY IN HEARING IMPAIRED SEDENTARY. Spor Ve Performans Araştırmaları Dergisi, 12(1), 91-104. https://doi.org/10.17155/omuspd.882085