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E (Spor) mu? Eleştirel Bir Yaklaşım

Year 2025, Volume: 16 Issue: 2, 373 - 391, 20.08.2025
https://doi.org/10.17155/omuspd.1693122

Abstract

Espor, gittikçe popülerleşen ve hızla büyüyen bir endüstriyel sektöre adını vermiş olsa da adlandırma ve kavramsallaştırma açısından birçok tartışmanın odağında yer almaktadır. Esporun bir spor dalı olarak kabul edilmesinin tutarlı olup olmadığı detaylı şekilde açıklanmaya muhtaçtır. Bu çalışmada, spor ve espor kavramları literatürde kendilerine atfedilen tanımlara göre incelenip ortak ve ayrışan özellikleri açısından karşılaştırılmıştır. Nitel yöntemle yapılan bu çalışma; eleştirel düşünme, analiz ve senteze dayanır. Öncelikle esporun kavramsal olarak bir spor dalı değil oyun türü olduğu yargısına varılmıştır. İlaveten esporun fiziksel aktivite yoksunluğu, küresel merkezi bir yönetim yanında ulusal ve yerel teşkilatlanmasının olmaması, kurallarının oyun yayıncıları tarafından konulması, kısıtlı yaygınlığı, düşük bireysel ve toplumsal nüfuz etme potansiyeli göz önünde bulundurulduğunda, kendisini tarihsel olarak kanıtlamış ve köklü bir kültür oluşturmuş sporun bir dalı olarak kabulü şimdilik olası gözükmemektedir.

Ethical Statement

Araştırma nitel yöntemle yapılmış olup döküman analizi, değerlendirme ve sentezden oluşan eleştirel bir süreç içerdiğinden etik kurul raporu gerektirmemektedir.

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E (Sport)? A Critical Approach

Year 2025, Volume: 16 Issue: 2, 373 - 391, 20.08.2025
https://doi.org/10.17155/omuspd.1693122

Abstract

Although esport has given its name to an increasingly popular and rapidly growing industrial sector, it is at the center of many debates in terms of naming and conceptualization. Whether the acceptance of esport as a sport branch is consistent needs to be explained in detail. In this study, the concepts of sport and esport were examined according to the definitions attributed to them in literature and compared in terms of their common and differentiating features. This qualitative study was based on critical thinking, analysis, and synthesis. First, it was concluded that esport is conceptually a game type and not a sports branch. In addition, considering the lack of physical activity, the lack of national and local organizations, as well as a global central administration, the fact that the rules are set by game publishers, the fact that it appeals to a limited part of society due to its limited prevalence, and its low individual and social penetration potential, it seems unlikely for now to be accepted as a branch of sports that has historically proven and created a deep-rooted culture.

Ethical Statement

The research was conducted using qualitative methods and involved a critical process consisting of document analysis, evaluation, and synthesis, and therefore did not require an ethics committee report.

References

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  • Australian Sports Commission. (2025, April 30). What is sport? Clearinghouse for Sport. https://www.clearinghouseforsport.gov.au/kb/what-is-sport
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  • Borggrefe, C. (2018). Esport gehort nicht unter das dach des organisierten sports [eSport does not belong under the umbrella of organised sport]. German Journal of Exercise and Sport Research, 48(3), 447-450. doi: 10.1007/s12662-018-0532-1
  • Bouchet P., & Sobry. C. (2005) Management et marketing du sport: du local au global. Sport et seiences sociales. [Sports Management and Marketing: From Local to Global. Sport and Social Sciences]. Paris: Presses Universitaires Sptentrion DOI : 10.4000/books.septentrion.117573 
  • Busch, T., Boudreau, K., & Consalvo, M. (2015). Toxic gamer culture, corporate regulation, and standards of behavior among players of online games. In S. Conway & J. DeWinter (Eds.), Video Game Policy (pp. 176-190). DOI:10.4324/9781315748825-13
  • Cambridge University Press. (2025, March 11). Sport. In Cambridge English Dictionary. https://dictionary.cambridge.org/dictionary/english/sport
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  • Coakley, J., & Dunning, E. (2000). The handbook of sports studies. London: SAGE Publications.
  • Çokluk-Bökeoğlu, Ö., & Yılmaz, K. (2005). The relationship between attitudes of university students towards critical thinking and research anxieties. Educational Administration: Theory and Practice, 11(41), 47-67.
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  • Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., … et al (2018). eSport: Construct specifications and implications for sport management. Sport Management Review, 21(1), 1-6. https://doi.org/10.1016/j.smr.2017.11.002
  • de Zoeten, M., & Könecke, T. (2024). Esports, video gaming and their fuzziness: a conceptualization and categorization. Sport, Business and Management, 14(1), 99-116. https://doi.org/10.1108/SBM-10-2022-0097 Dewey, J. (1934). Art as experience. New York: Minton, Balch & Company.
  • Dixon, P. (2022). Esports as entertainment: A comparison to traditional sports. [Senior Theses, Princeton University].
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  • Dunning, E. (1986). Sport as a social phenomenon. In J. Coakley & E. Dunning (Eds.), Sport in society: Issues and controversies (pp. 45-66). McGraw-Hill.
  • Dura, C. (2005). Düşünme, araştırma ve yazma yöntemleri: ekonomiden ve diğer bilimlerden örneklerle. Bursa: Ekin Kitapevi.
  • Eberhardt, H. (2017). IOC-Chef Bach: eSport=Sport? 21. https://www.sponsors.de/ioc-chef-bach-esport-sport Entertainment Software Association. (2017). Essential facts about the computer and video game industry. 07.02.2025. http://www.theesa.com/wp-content/uploads/2017/04/EF2017_Final Digital.pdf.
  • Faust, K., Meyer, J., & Grifths, M. D. (2013). Competitive and professional gaming: Discussing potential benefts of scientifc study. International Journal of Cyber Behavior Psychology and Learning, 3(1), 67-77. DOI: 10.4018/ijcbpl.2013010106
  • Frenzel, M. (2005). Politik für Darmstadt, Peter Benz and seine Zeit 86. Justus-von-Liebig-Verlag
  • Gisbert-Pérez, J., García-Naveira, A., Martí-Vilar, M., & Acebes-Sánchez, J. (2024). Key structure and processes in esports teams: a systematic review. Current Psychology, 43(23), 20355-20374. https://doi.org/10.1007/s12144-024-05858-0
  • Graham, B. A. (2017, April 18). Esports to be a medal event at 2022 Asian Games. The Guardian. https://www.theguardian.com/sport/ 2017/apr/18/esports-to-be-medal-sport-at-2022-asian-games.
  • Grifths, M. (2017). The psychosocial impact of professional gambling, professional video gaming and eSports. Casino & Gaming International, 28, 59-63. https://irep.ntu.ac.uk/id/eprint/30079
  • Guttmann, A. (1978). From ritual to record: The nature of modern sports. Columbia University Press. https://www.jstor.org/stable/10.7312/gutt13340
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There are 85 citations in total.

Details

Primary Language Turkish
Subjects Physical Training and Sports
Journal Section Review
Authors

Ali Tekin 0000-0003-4029-5424

Gülcan Tekin 0000-0003-1630-4562

Early Pub Date August 20, 2025
Publication Date August 20, 2025
Submission Date May 6, 2025
Acceptance Date July 28, 2025
Published in Issue Year 2025 Volume: 16 Issue: 2

Cite

APA Tekin, A., & Tekin, G. (2025). E (Spor) mu? Eleştirel Bir Yaklaşım. Spor Ve Performans Araştırmaları Dergisi, 16(2), 373-391. https://doi.org/10.17155/omuspd.1693122