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Mobil Oyunlarda Görsel Tasarımın Kullanıcı Üzerindeki Etkileri

Year 2025, Volume: 22 Issue: 6, 1198 - 1208, 17.12.2025
https://doi.org/10.26466/opusjsr.1777521

Abstract

Mobil oyun sektörünün son yıllardaki hızlı büyümesi, bu rekabetçi pazarda öne çıkmayı hedefleyen geliştiriciler için görsel tasarım unsurlarını her zamankinden daha kritik hale getirmiştir. Milyonlarca uygulamanın bulunduğu dijital mağazalarda, bir oyuncunun dikkatini saniyeler içinde çekmek ve onu uzun vadede elde tutmak, büyük ölçüde başarılı bir görsel stratejiye bağlıdır. Bu makale, renk teorisi, sezgisel kullanıcı arayüzü (UI) tasarımı, akıcı animasyonlar ve bütünsel görsel tutarlılık gibi temel tasarım ilkelerinin, kullanıcının oyun deneyimi ve etkileşim seviyesi üzerindeki derin etkilerini detaylı bir şekilde incelemektedir. Bu unsurlar, salt estetik tercihler olmanın ötesindedir; bunlar oyunun atmosferini yaratan, oynanabilirliği kolaylaştıran ve oyuncu motivasyonunu artıran psikolojik araçlardır. Görsel tasarımın doğru ve bilinçli kullanımı, oyuncuların oyun dünyasıyla güçlü bir duygusal bağ kurmasını sağlar. Örneğin, renk teorisi belirli duyguları (kırmızı ile heyecan, mavi ile dinginlik) tetiklemek için kullanılabilirken, minimalist ve işlevsel bir kullanıcı arayüzü, oyuncunun karmaşık menülerle boğuşmak yerine doğrudan oyunun tadını çıkarmasına olanak tanır. Akıcı animasyonlar ise her dokunuşa ve eyleme tatmin edici geri bildirimler sunarak oyunun daha canlı ve tepkisel hissettirmesini sağlar. Tüm bu bileşenler görsel bir tutarlılıkla sunulduğunda, bu durum oyunun özgün kimliğini pekiştirir ve sürükleyici bir dünya yaratır. Sonuç olarak, bu titiz tasarım yaklaşımı, kullanıcıların oyunla daha derin ve uzun vadeli bir etkileşim sergilemesine yol açar. Bu çalışma, estetik olarak hoş ve aynı zamanda işlevsel tasarımların, yalnızca kullanıcı memnuniyetini artırmakla kalmayıp aynı zamanda oyun içi etkileşimi de zenginleştirdiği ve böylece projenin genel başarısını doğrudan etkilediği sonucuna varmaktadır. Tartışmayı sağlam bir zemine oturtmak için bu analiz, temel iddialarını ampirik kanıtlarla destekleyerek iki ayrı vaka incelemesini derinlemesine ele almaktadır.

Ethical Statement

Yazarlar arasında herhangi bir çıkar çatışması bulunmamaktadır.

References

  • Chisholm, C. (2017). Inclusive design for a digital world: Designing with accessibility in mind. Apress. https://doi.org/10.1007/978-1-4842-5016-7
  • Li, Y., & Joo, J. (2023). The mediating effect of psychological ownership on the relationship between value co-creation and the in-app purchasing intention of mobile games players. Behavioral Sciences, 13(3), 205. https://doi.org/10.3390/bs13030205
  • Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design. Rockport Publishers.
  • Malamed, C. (2015). Visual design solutions: Principles and creative inspiration for learning professionals. Wiley. https://doi.org/10.1002/97-81119153801
  • Nielsen, J. (2011, January 1). Top 10 Mistakes in Web Design. Nngroup. https://www.nngroup.-com/articles/top-10-mistakes-web-design/
  • Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. Basic Books.
  • Reimann, R., Cronin, D., & Noessel, K. (2018). About face: The essentials of interaction design (4th ed.). Wiley.
  • Sandle, P., (2023, September 27). Candy Crush Saga hits $20 billion revenue milestone, maker King says. Reuters.com. Retrieved from https://www.reuters.com/technology/candy-crush-saga-hits-20-billion-revenue-milestone-maker-king-says-2023-09-26/
  • Schell, J. (2019). The art of game design: A book of lenses (3rd ed.). CRC Press. https://doi.org/10.1201/b22101
  • Tidwell, J. (2011). Designing interfaces: Patterns for effective interaction design (2nd ed.). O’Reilly Media.
  • Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is usable. Interacting with Computers, 13(2), 127–145. https://doi.org/10.1016-/S0953-5438(00)00031-X
  • Tufte, E. R. (2001). The visual display of quantitative information. Graphics Press.
  • Ware, C. (2008). Visual thinking for design. Morgan Kaufmann. https://doi.org/10.1016/B978-0-12-370896-0.00010-X

The Effects of Visual Design on Users in Mobile Games

Year 2025, Volume: 22 Issue: 6, 1198 - 1208, 17.12.2025
https://doi.org/10.26466/opusjsr.1777521

Abstract

The staggering growth of the mobile gaming industry in recent years has made visual design elements more critical than ever for developers aiming to stand out in this competitive market. In digital stores filled with millions of applications, capturing a player's attention within seconds and retaining them for the long term largely depends on a successful visual strategy. This article provides a detailed examination of the profound effects that fundamental design principles, such as color theory, intuitive user interface (UI) design, fluid animations, and holistic visual consistency, have on the user's gaming experience and level of engagement. These elements are more than mere aesthetic choices; they are psychological tools that create the game's atmosphere, facilitate playability, and enhance player motivation. The proper and conscious use of visual design enables players to form a strong emotional connection with the game world. For instance, while color theory can be used to trigger specific emotions (excitement with red, calmness with blue), a minimalist and functional user interface allows the player to enjoy the game directly rather than struggling with complex menus. Fluid animations, in turn, provide satisfying feedback to every touch and action, making the game feel more alive and responsive. When all these components are presented with visual consistency, it reinforces the game's unique identity and creates an immersive world. Consequently, this meticulous design approach leads users to demonstrate a deeper and more long-term engagement with the game. This study concludes that aesthetically pleasing and simultaneously functional designs not only increase user satisfaction but also enrich in-game interaction, thereby directly impacting the project's overall success. To ground the discussion, this analysis delves into two distinct case studies, supporting its key assertions with empirical evidence.

Ethical Statement

The authors declare no conflict of interest.

References

  • Chisholm, C. (2017). Inclusive design for a digital world: Designing with accessibility in mind. Apress. https://doi.org/10.1007/978-1-4842-5016-7
  • Li, Y., & Joo, J. (2023). The mediating effect of psychological ownership on the relationship between value co-creation and the in-app purchasing intention of mobile games players. Behavioral Sciences, 13(3), 205. https://doi.org/10.3390/bs13030205
  • Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design. Rockport Publishers.
  • Malamed, C. (2015). Visual design solutions: Principles and creative inspiration for learning professionals. Wiley. https://doi.org/10.1002/97-81119153801
  • Nielsen, J. (2011, January 1). Top 10 Mistakes in Web Design. Nngroup. https://www.nngroup.-com/articles/top-10-mistakes-web-design/
  • Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. Basic Books.
  • Reimann, R., Cronin, D., & Noessel, K. (2018). About face: The essentials of interaction design (4th ed.). Wiley.
  • Sandle, P., (2023, September 27). Candy Crush Saga hits $20 billion revenue milestone, maker King says. Reuters.com. Retrieved from https://www.reuters.com/technology/candy-crush-saga-hits-20-billion-revenue-milestone-maker-king-says-2023-09-26/
  • Schell, J. (2019). The art of game design: A book of lenses (3rd ed.). CRC Press. https://doi.org/10.1201/b22101
  • Tidwell, J. (2011). Designing interfaces: Patterns for effective interaction design (2nd ed.). O’Reilly Media.
  • Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is usable. Interacting with Computers, 13(2), 127–145. https://doi.org/10.1016-/S0953-5438(00)00031-X
  • Tufte, E. R. (2001). The visual display of quantitative information. Graphics Press.
  • Ware, C. (2008). Visual thinking for design. Morgan Kaufmann. https://doi.org/10.1016/B978-0-12-370896-0.00010-X
There are 13 citations in total.

Details

Primary Language English
Subjects Communication Technology and Digital Media Studies, Media Technologies
Journal Section Research Article
Authors

İdil Özdemir 0000-0002-0860-7443

Atila Işık 0000-0002-9888-9762

Submission Date September 3, 2025
Acceptance Date October 24, 2025
Publication Date December 17, 2025
Published in Issue Year 2025 Volume: 22 Issue: 6

Cite

APA Özdemir, İ., & Işık, A. (2025). The Effects of Visual Design on Users in Mobile Games. OPUS Journal of Society Research, 22(6), 1198-1208. https://doi.org/10.26466/opusjsr.1777521