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Metaverse’ün Mimari Üretim Üzerindeki Etkileri: Fırsatlar ve Zorluklar

Year 2024, , 177 - 189, 15.09.2024
https://doi.org/10.54864/planarch.1456793

Abstract

Teknolojik ilerlemeler, dünyamızı hızla dönüştürmekte ve insanlık tarihi ile paralel olarak evrilen mimariyi etkilemektedir. Dijital mekanların ve sanal ortamların ortaya çıkışıyla insan ve mekân arasındaki ilişki yeniden tanımlanmaktadır. İnternet etkileşimlerine dayalı yeni dünya düzeni özellikle sanal mekânları günlük yaşamın merkezine taşıyarak mekân tartışmalarını sanal etkileşim alanlarına yönlendirmektedir. Dijital alanlara olan bağlılık koronavirüs salgınından bu yana kazandığı ivmeyle belirgin hale gelmektedir. Gerçek ve sanal dünyaları birbirine bağlayan bir dijitalleşme alanı olan Metaverse, mimari üretimi etkileyen güncel bir fenomendir. Bu çalışma, Metaverse teknolojisindeki ilerlemelerin mimarlık ve mekân üretimine olan etkilerini ele almakta ve bu yeni gelişen alanda araştırmacılara farkındalık yaratmayı amaçlamaktadır. Çalışmada, Metaverse içinde mimarlığın rolü sorgulanmakta ve dijitalleşmenin mekân üretimindeki avantajları ile dezavantajları incelenmektedir. Bu bağlamda, incelenen literatür tematik olarak analiz edilmiş ve dijital üretimin güçlü ve zayıf yönlerini belirlemek için SWOT Analiz tekniği kullanılmıştır. Çalışma, mekân üretiminin geleceği hakkında önemli ipuçları sunmakta, mimari tasarımda Metaverse ortamının nasıl kullanılabileceği ve kullanımıyla ilişkili potansiyel riskler hakkında bilgiler vermektedir.

References

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The Impact of Metaverse on Architectural Production: Opportunities and Challenges

Year 2024, , 177 - 189, 15.09.2024
https://doi.org/10.54864/planarch.1456793

Abstract

Technological advancements are rapidly transforming our world and influencing architecture, which has evolved alongside human history. The relationship between humans and space is being redefined with the emergence of digital spaces and virtual environments. The new world order, based on internet interactions, has particularly positioned virtual spaces at the center of daily life, shifting spatial discussions towards the realm of digital interactions. Commitment to digital spaces has become more pronounced since the onset of the coronavirus pandemic. The Metaverse, a digitalization field connecting real and virtual worlds, is a contemporary phenomenon impacting architectural production. This study examines the effects of advancements in Metaverse technology on architecture and space production, aiming to raise awareness among researchers in this emerging field. Within the study, the role of architecture in the Metaverse is questioned, and the advantages and disadvantages of digitalization in space production are analyzed. The literature reviewed in the study was analyzed thematically, and the SWOT analysis technique was used to determine the strengths and weaknesses of digital production. The study provides crucial insights into the future of space production, offers information on how the Metaverse environment can be utilized in architectural design, and discusses the potential risks associated with its use.

References

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  • Benzaghta, M. A., Elwalda, A., Mousa, M., Erkan, I., & Rahman, M. (2021). SWOT analysis applications: An integrative literature review. Journal of Global Business Insights, 6(1), 55–73. https://doi.org/10.5038/2640-6489.6.1.1148
  • Cai, Y., Llorca, J., Tulino, A. M., & Molisch, A. F. (2022). Compute- and data-intensive networks: The key to the Metaverse. 2022 1st International Conference on 6G Networking, 1–8. https://doi.org/10.1109/6GNet54646.2022.9830429
  • Celine, E. (2018). Başlat: Ready player one, çeviren: Taylan Taftaf. Dex Kitap.
  • Cooper, H. M. (1998). Synthesizing research: A guide for literature reviews. Sage Publications.
  • Davis, A., Murphy, J., Owens, D., Khazanchi, D., & Zigurs, I. (2009). Avatars, people, and virtual worlds: Foundations for research in Metaverses. Journal of the Association for Information Systems, 10(2), 90–117. https://doi.org/10.17705/1jais.00183
  • Díaz, J. E. M. (2020). Virtual world as a complement to hybrid and mobile learning. International Journal of Emerging Technologies in Learning, 15(22), 267. https://doi.org/10.3991/ijet.v15i22.14393
  • Ding, X., Sun, M., Bai, W., & Li, X. (2022). Exploration of architectural design in the co-construction mode of user and designer in the Metaverse environment. 2022 7th International Conference on Systems, Control and Communications, 55–60. https://doi.org/10.1145/3575828.3575838
  • Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D virtual worlds and the Metaverse. ACM Computing Surveys, 45(3), 1–38. https://doi.org/10.1145/2480741.2480751
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021). Metaverse for social good: A university campus prototype. Proceedings of the 29th ACM International Conference on Multimedia, 153–161. https://doi.org/10.1145/3474085.3479238
  • Far, S. B., & Rad, A. I. (2022). Applying digital twins in Metaverse: User interface, security and privacy challenges. Journal of Metaverse, 2(1), 8–15. https://doi.org/10.48550/arXiv.2204.11343
  • Fink, A. G. (2019). Conducting research literature reviews: From the internet to paper. Sage Publications.
  • Finney, A. (2022a, March 02). BIG designs virtual office Viceverse in the metaverse for Vice Media Group. Dezeen. https://www.dezeen.com/2022/03/02/big-viceverse-metaverse-virtual-office-vice-media/ (last access: 08.02.2024).
  • Finney, A. (2022b, March 11). Zaha Hadid Architects designs virtual Liberland Metaverse city. Dezeen. Retrieved from https://www.dezeen.com/2022/03/11/liberland-metaverse-city-zaha-hadid-architects/ (last access: 10.02.2024).
  • Fu, Y., Li, C., Yu, F. R., Luan, T. H., Zhao, P., & Liu, S. (2023). A survey of blockchain and intelligent networking for the metaverse. IEEE Internet of Things Journal, 10(4), 3587–3610. https://doi.org/10.1109/JIOT.2022.3222521
  • Ghisleni, C. (2022, November 06). Will the metaverse be the end of engineering? ArchDaily. Retrieved from https://www.archdaily.com/988273/will-the-metaverse-be-the-end-of-engineering?ad_source=search&ad_medium=search_result_articles (last access: 24.01.2024).
  • Gürel, E. (2017). SWOT analysis: A theoretical review. Journal of International Social Research, 10(51), 994–1006. https://doi.org/10.17719/jisr.2017.1832
  • Güven, F., & Güven, İ. (2022). Metaverse toplumu: Kimlik, mekan ve yeni topluluk bilinci. Erciyes Akademi, 36(4), 1792–1812. https://doi.org/10.48070/erciyesakademi.1159046
  • He, B., & Bai, K.-J. (2021). Digital twin-based sustainable intelligent manufacturing: A review. Advances in Manufacturing, 9(1), 1–21. https://doi.org/10.1007/s40436-020-00302-5
  • Hou, N., Nishina, D., Sugita, S., Jiang, R., Kindaichi, S., Oishi, H., & Shimizu, A. (2024). Virtual reality space in architectural design education: Learning effect of scale feeling. Building and Environment, 248, 111060. https://doi.org/10.1016/j.buildenv.2023.111060
  • Huynh-The, T., Pham, Q.-V., Pham, X.-Q., Nguyen, T. T., Han, Z., & Kim, D.-S. (2023). Artificial intelligence for the metaverse: A survey. Engineering Applications of Artificial Intelligence, 117, 105581. https://doi.org/10.1016/j.engappai.2022.105581
  • Karadağ, D. (2022, October 14). Mimarlığın tanıdık ama yeni evreni: Metaverse. XXI. Retrieved from https://xxi.com.tr/i/mimarligin-tanidik-ama-yeni-evreni-metaverse (last access: 12.01.2024).
  • Kexin, L., Yi, Q., Xiaoou, S., & Yan, L. (2020). Future education trend learned from the Covid-19 pandemic: Take ≪artificial intelligence≫ online course as an example. 2020 International Conference on Artificial Intelligence and Education (ICAIE), 108–111. https://doi.org/10.1109/ICAIE50891.2020.00032
  • Kiong, L. V. (2022). Metaverse made easy. Independently Published.
  • Lee, L.-H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., & Hui, P. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. Journal of Latex Class Files, 14(8), 1–67. https://doi.org/https://doi.org/10.48550/arXiv.2110.05352
  • Leigh, D. (2010). SWOT analysis. In Ryan Watkins & Doug Leigh (Eds.), Handbook of Improving Performance in the Workplace, Volume Two: Selecting and Implementing Performance Interventions (pp. 115–140). Pfeiffer. https://doi.org/10.1002/9780470587102.ch5
  • Lin, J. (2022). On the innovative design of digital media under the background of the metaverse. Proceedings of the 2022 International Conference on Comprehensive Art and Cultural Communication (CACC 2022). Advances in Social Science, Education and Humanities Research, 663, 158-163. https://doi.org/10.2991/assehr.k.220502.034
  • Ma, B., Luo, X., An, X., Guo, J., & Liu, P. (2024). An analytical research using image processing to create an architectural virtual scene. Second International Conference on Physics, Photonics, and Optical Engineering (ICPPOE 2023). 13075, 515-522. SPIE. https://doi.org/10.1117/12.3026688
  • Mace, J. J., Pham, T., Leach, T., Cook, C., & Carrico, C. (2020). Virtual and Augmented Reality: Advancements and Dilemmas. Journal of Information, Communication and Ethics in Society, 18(4), 502–520. https://doi.org/10.1177/1350506820956801
  • Moneta, A. (2020). Architecture, heritage, and the Metaverse: New approaches and methods for the digital built environment. Traditional Dwellings and Settlements Review, 1(32), 37–49.
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031
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Details

Primary Language English
Subjects Architectural Design, Information Technologies in Architecture and Design
Journal Section Research Articles
Authors

Buket Giresun Erdoğan 0000-0002-2226-108X

Simge Kutsal 0000-0002-5066-3959

Publication Date September 15, 2024
Submission Date March 21, 2024
Acceptance Date August 21, 2024
Published in Issue Year 2024

Cite

APA Giresun Erdoğan, B., & Kutsal, S. (2024). The Impact of Metaverse on Architectural Production: Opportunities and Challenges. PLANARCH - Design and Planning Research, 8(2), 177-189. https://doi.org/10.54864/planarch.1456793

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