Research Article

An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow

Volume: 9 Number: 2 June 17, 2026
EN

An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow

Abstract

The rapid growth of the mobile gaming industry has intensified competition, prompting developers to adopt advanced methods to improve engagement and retention. This paper presents an AI-driven platform for personalized mobile game development that applies Machine Learning Operations (MLOps) principles to tailor game content based on individual user behavior. Built on the MLflow (an open-source platform for managing the ML lifecycle) framework, the system ensures scalability, reproducibility, and efficient model lifecycle management. It integrates algorithms such as XGBoost, Random Forest, K-means, and DBSCAN for tasks including churn prediction, ad optimization, and adaptive difficulty adjustment. Multi-dimensional user data—covering session metrics, gameplay patterns, demographics, and monetization events—is processed through automated backend services. MLflow enables experiment tracking, model versioning, and artifact management across all development stages. Empirical results show strong predictive performance, with Random Forest achieving an F1-score of 0.8679 in churn prediction. The proposed MLOps-centric framework advances data-driven game development and establishes a replicable model for AI-powered personalization.

Keywords

References

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Details

Primary Language

English

Subjects

Artificial Intelligence (Other)

Journal Section

Research Article

Early Pub Date

June 8, 2026

Publication Date

June 17, 2026

Submission Date

October 5, 2025

Acceptance Date

March 10, 2026

Published in Issue

Year 2026 Volume: 9 Number: 2

APA
Bilgin, T. T., & Baran, E. (2026). An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow. Sakarya University Journal of Computer and Information Sciences, 9(2), 517-533. https://doi.org/10.35377/saucis...1797457
AMA
1.Bilgin TT, Baran E. An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow. SAUCIS. 2026;9(2):517-533. doi:10.35377/saucis.1797457
Chicago
Bilgin, Turgay Tugay, and Emirhan Baran. 2026. “An MLOps-Centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow”. Sakarya University Journal of Computer and Information Sciences 9 (2): 517-33. https://doi.org/10.35377/saucis. 1797457.
EndNote
Bilgin TT, Baran E (June 1, 2026) An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow. Sakarya University Journal of Computer and Information Sciences 9 2 517–533.
IEEE
[1]T. T. Bilgin and E. Baran, “An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow”, SAUCIS, vol. 9, no. 2, pp. 517–533, June 2026, doi: 10.35377/saucis...1797457.
ISNAD
Bilgin, Turgay Tugay - Baran, Emirhan. “An MLOps-Centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow”. Sakarya University Journal of Computer and Information Sciences 9/2 (June 1, 2026): 517-533. https://doi.org/10.35377/saucis. 1797457.
JAMA
1.Bilgin TT, Baran E. An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow. SAUCIS. 2026;9:517–533.
MLA
Bilgin, Turgay Tugay, and Emirhan Baran. “An MLOps-Centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow”. Sakarya University Journal of Computer and Information Sciences, vol. 9, no. 2, June 2026, pp. 517-33, doi:10.35377/saucis. 1797457.
Vancouver
1.Turgay Tugay Bilgin, Emirhan Baran. An MLOps-centric Framework for Personalized Player Experience in Mobile Gaming Using MLflow. SAUCIS. 2026 Jun. 1;9(2):517-33. doi:10.35377/saucis. 1797457

 

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