A Multi-Criteria Evaluation of Selected Video Game Console Platforms: A Critic-Topsis Comparison
Abstract
Keywords
References
- Binken, J. L. G. & Stremersch, S. (2009). The effect of superstar software on hardware sales in system markets. Journal of Marketing, 73(2), 88-104.
- Cennamo, C. & Santalo, J. (2013). Platform competition: Strategic trade-offs in platform markets. Strategic Management Journal, 34(11), 1331-1350.
- Clements, M. T. & Ohashi, H. (2005). Indirect network effects and the product cycle: Video games in the U.S., 1994-2002. Journal of Industrial Economics, 53(4), 515-542.
- Diakoulaki, D., Mavrotas, G. & Papayannakis, L. (1995). Determining objective weights in multiple criteria problems: The CRITIC method. Computers & Operations Research, 22(7), 763-770.
- GameSpot. (2017). Console GPU power compared: Ranking systems by FLOPS. Retrieved May 13, 2026, from https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/
- Hwang, C.-L. & Yoon, K. (1981). Multiple attribute decision making: Methods and applications. Berlin: Springer. Inflation Station. (2025). Console prices adjusted for inflation. Retrieved May 13, 2026, from https://www.inflationstation.net/
- Katz, M. L. & Shapiro, C. (1985). Network externalities, competition, and compatibility. American Economic Review, 75(3), 424-440.
- MobyGames. (2026a). PlayStation 2 games list. Retrieved May 13, 2026, from https://www.mobygames.com/platform/ps2/
Details
Primary Language
English
Subjects
Consumer Behaviour
Journal Section
Research Article
Authors
Burak Bora
*
Türkiye
Publication Date
October 29, 2026
Submission Date
May 14, 2026
Acceptance Date
October 21, 2026
Published in Issue
Year 2026 Volume: 2026 Number: 2