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EĞİTSEL OYUNLARDA ÜSTBİLİŞ STRATEJİLERİ: BİR LİTERATÜR ARAŞTIRMASI

Year 2021, Issue: 86, 527 - 556, 24.05.2021

Abstract

Eğitsel oyunlarla öğrenme ve öğretim etkinlikleri eğitimsel senaryolarda pek çok engelle karşılaşsa da, eğitsel oyunların eğitimi kısıtlı bir sürede bir adım daha ileriye götürmesi potansiyeli gözardı edilemez. Bugünkü eğitsel oyunlar yansıma ve gerekli becerilerin geliştirilebilmesi için yeterli fırsatı vermemekte ve düşük düzeyde öğrenme çıktıları ile değerlendirilmektedir. Bu yüzden üstbiliş eğitimi ya da eğitsel oyunlarda üstbiliş kullanımı için oyun-temelli araştırmalara gereksinim duyulduğu gözlemlenmiştir. Bilgisayar-temelli üstbiliş stratejilerini içeren araştırma çalışmalarının azlığı ve bu çalışmalarda kesin genellemeden çok bireysel durum çalışmaları şeklinde gerçekleştirildiği için bu alanda genel bir incelemenin gerekli olduğu kanısına varılmıştır. Bu araştırmanın amacı üstbiliş stratejilerinin eğitsel oyunlarda nasıl kullanıldığını ve oyun mekaniklerinin bu stratejileri oyunlara nasıl yerleştirdiğini anlamaktır. Araştırma modeli olarak literatür taramasına göre daha çok güncel konulara odaklı ve belli bir amaca hizmet edecek bir model olan literatür araştırması örnek alınmıştır. Bu modele dayanarak, eğitsel oyunlarda üstbiliş stratejilerinin kullanımını, bu kullanımın kavramsal kökenleri ve bunların öğrenme ve oyun mekaniklerinin tasarımına olan etkilerini irdeleyen bir araştırma yapılmıştır. İncelenen araştırmalar üstbiliş strateji kullanımına göre analiz edildiğinde modelleme, hatırlatma, yansıma ve izleme kategorileri ortaya çıkmıştır. En çok kullanılan üstbiliş stratejileri, yanlış düzeltme, güven geliştirme, yansıma ve problemleştirmedir. Bu bulgulara göre, oyun mekanikleri kullanılarak üstbiliş stratejilerinin nasıl kolaylaştırılacağına ilişkin öneriler ile gelecek araştırmalar için yönlendirmeler geliştirilmiştir.

References

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Year 2021, Issue: 86, 527 - 556, 24.05.2021

Abstract

References

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  • Azevedo, R., Bouchet, F., Harley, J. M., Feyzi-Behnagh, R., Trevors, G., Duffy, M., Taub, M., Pacampara, N., Agnew, L., Griscom, S., Mudrick, N., Stead, V., Yang, W. (2011). MetaTutor: An intelligent multi-agent tutoring system designed to detect, track, model, and foster self-regulated learning. Proceedings of the Fourth Workshop on Self-Regulated Learning in Educational Technologies. In conjunction with the 15th International Conference on Artificial Intelligence on Education (AIED 2011).
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  • Castronovo, F., van Meter, P., N., & Messner, J. I. (2018). Leveraging metacognitive prompts in construction educational games for higher educational gains. International Journal of Construction Management, DOI: 10.1080/15623599. 2018.1492760.
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  • Coucerio, R., M., Papastergiou, M., Kordaki M., Veloso, & A., I. (2013). Design and evaluation of a computer game forthe learning ofinformation and communication technologies concepts by physical education and sport science students. Educational Information Technology, 18, 531-554.
  • de Smale, S., Overmans, T.,Jeuring,J., & van de Grint, L. (2015). The effect of simulations and games on learning objectives in tertiary education: A systematic review. Presented at Games and Learning Alliance 4th International Conference, GALA 2015 Rome. DOI: 10.1207/s15326985ep4004_8.
  • Eckhardt, M., Urhahne, D., Conrad, O., & Harms, U. (2013). How effective isinstructional support for learning with computer simulations? Instructional Science, 41(1), 205–124.
  • Erhel, S., & Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computer Education, 67, 156-167.
  • Fiorella, L. & Mayer, R. E. (2012). Paper-based aids for learning with a computer-based game. Journal of Educational Psychology, 104, 1074–1082.
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  • Flavell, J. H. (1979). Metacognition and cognitive monitoring: A new area of cognitive- developmental inquiry. American Psychologist, 34, 906–911.
  • Flavell, J. H. (1987). Speculations about the nature and development of metacognition. In F. E. Weinert and R. H. Kluwe (Eds), Metacognition, Motivation, and Understanding (pp. 21-29). Hillsdale, NJ: Lawrence Erlbaum.
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Details

Primary Language Turkish
Journal Section Articles
Authors

Serdar Engin Koç This is me

Publication Date May 24, 2021
Published in Issue Year 2021 Issue: 86

Cite

APA Koç, S. E. (2021). EĞİTSEL OYUNLARDA ÜSTBİLİŞ STRATEJİLERİ: BİR LİTERATÜR ARAŞTIRMASI. EKEV Akademi Dergisi(86), 527-556.