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SANAT VE TASARIM ALANINDA YARDIMCI BİR ÖĞRETİM ARACI OLARAK ARTIRILMIŞ GERÇEKLİK

Year 2023, Volume: 13 Issue: 1, 13 - 21, 01.01.2023
https://doi.org/10.7456//11301100/002

Abstract

Birçok farklı alanda kullanılan Artırılmış Gerçeklik uygulamaları sanat ve tasarım alanında motive edici bir eğitim aracına dönüşebilmektedir. Mobil tabanlı öğrenme sunabilmesi, farklı öğrenme fırsatları yaratması ve aktif öğrenmeyi teşvik etmesi gibi nedenlerle uygun ve anlamlı bir şekilde kullanıldığı sürece Artırılmış Gerçeklik teknolojisinin öğrenmeye genişlik ve derinlik katma yeteneği vardır. Bu makalede, Artırılmış Gerçekliğin sanat ve tasarım eğitiminde kullanılmasının avantajlarını, kullanıcı indirme sayılarına, beğenilere ve popülerliğine göre değerlendirilip seçilen örnekler üzerinden açıklanmıştır. Seçilen uygulamalar örgün eğitimin her kademesini destekler nitelikte içerikler barındırmaktadır. Eğitimin birçok alanı için Artırılmış Gerçeklik kullanımı üzerine yapılan çalışmalar bulunurken, sanat ve tasarım alanı içerisinde mobil uygulamalar üzerinden yapılan bir Artırılmış Gerçeklik araştırmasının öğrenme ve öğretme deneyimi üzerine farklı bir bakış açısı getireceği düşünülmektedir. Yapılan araştırma, Artırılmış Gerçeklik yoluyla oluşturulan yöntemlerin literatür analizini ve ilgili alanda kullanılan AG uygulamalarının öğretim aracı olarak yeni yollarını göstermektedir.

References

  • Blazauskas, T ve Gudoniene, D. (2020). Virtual Reality And Augmented Reality In Educational Programs. Linda Daniela (Ed.). New Perspectives on Virtual and Augmented Reality, s. 82-94. Routledge. https://doi.org/10.4324/9781003001874
  • Bottone, G. (2019, 5 Nisan). Start-Up Of The Day: Drawing With Augmented Reality, https://innovationorigins.com/en/start-up-of-the-day-drawing-with-augmented-reality/
  • David Kergel ve Birte Heidkamp-Kergel. (2020). Digital Transformation of Communication and Learning—A Heuristic Overview. David Kergel, Birte Heidkamp-Kergel, Ronald C. Arnett, Susan Mancino (Eds.) Communication and Learning in an Age of Digital Transformation, s.32-54. Routledge. https://doi.org/10.4324/9780429430114
  • Fessenden, M. (2022, 8 Haziran). Thanks to Augmented Reality, These Coloring Books Come to Life. Smithsonianmag, https://www.smithsonianmag.com/smart-news/magic-disney-makes-coloring-book-characters-literally-pop-page-180956869/
  • Gudonienė, D. ve Blažauskas, T. (2018). The Ways of Using Augmented Reality in Education. Robertas Damaševičius ve Giedrė Vasiljevienė (Eds.). Information and Software Technologies, s. 476-490. Springer. https://doi.org/10.1007/978-3-319-99972-2
  • Lee, E. (2019). Educational Value and Task of Google Arts and Culture as Instructional Media for Early Art Appreciation Education. The journal of humanities and social sciences, 21, 10(5), 693-708. https://doi.org/10.22143/hss21.10.5.49
  • The Learning Counsel. (2022, 15 Haziran). Enhance Student Engagement And Learning Using Augmented Reality. https://thelearningcounsel.com/article/enhance-student-engagement-and-learning-using-augmented-reality
  • Masmuzidin, Z. M. ve Aziz, A. A. N. (2018). The Current Trends Of Augmented Reality In Early Childhood Education. The International Journal of Multimedia & Its Applications (IJMA), (10), 47-58. https://doi.org/10.1163/9789004408845_005
  • Merritt, E. (2016). Me/We/Here/There: Museums And The Matrix Of Place-Based Augmented Devices, https://www.aam-us.org/2016/05/01/meweherethere-museums-and-the-matrix-of-place-based-augmented-devices/
  • Mundy, J. (2020 Aralık 8). Sketchar – Learn How To Draw With Ar. https://www.tapsmart.com/apps/ar-apps/review-sketchar-learn-draw-ar/
  • Quivervision. (2022, 7 Haziran). https://quivervision.com/coloring-packs/California-State-Parks
  • Neil S., Selena N. ve Nicola J. (2017). High-Tech, Hard Work: An Investigation of Teachers’ Work In The Digital Age. Learning, Media and Technology. 42, 390-405. 10.1080/17439884.2016.1252770
  • Zhang, A. (2020, Aralık). The Narration of Art on Google Arts and Culture. JHU Richard Macksey Journal. https://mackseyjournal.scholasticahq.com/article/21828

AUGMENTED REALITY AS AN AUXILIARY LEARNING TOOL IN ART AND DESIGN

Year 2023, Volume: 13 Issue: 1, 13 - 21, 01.01.2023
https://doi.org/10.7456//11301100/002

Abstract

Augmented Reality applications, which are used in many different fields, can be turned into a motivating educational tool in the field of art and design. Augmented Reality technology has the ability to add breadth and depth to the learning, as long as it is used appropriately and meaningfully as it can offer mobile-based learning, create different learning opportunities, and encourage an active learning. In this article, the advantages of using Augmented Reality in art and design education are explained through examples that are evaluated as per popularity according to user download numbers and likes. The selected applications include the contents that support all levels of formal education. While there are studies on the use of Augmented Reality for many fields of education, it is considered that an Augmented Reality research conducted over mobile applications in the field of art and design will bring a different perspective on learning and teaching experience. The research shows the literature analysis of the methods created through Augmented Reality and new ways of AR applications used in the related field as a teaching tool.

References

  • Blazauskas, T ve Gudoniene, D. (2020). Virtual Reality And Augmented Reality In Educational Programs. Linda Daniela (Ed.). New Perspectives on Virtual and Augmented Reality, s. 82-94. Routledge. https://doi.org/10.4324/9781003001874
  • Bottone, G. (2019, 5 Nisan). Start-Up Of The Day: Drawing With Augmented Reality, https://innovationorigins.com/en/start-up-of-the-day-drawing-with-augmented-reality/
  • David Kergel ve Birte Heidkamp-Kergel. (2020). Digital Transformation of Communication and Learning—A Heuristic Overview. David Kergel, Birte Heidkamp-Kergel, Ronald C. Arnett, Susan Mancino (Eds.) Communication and Learning in an Age of Digital Transformation, s.32-54. Routledge. https://doi.org/10.4324/9780429430114
  • Fessenden, M. (2022, 8 Haziran). Thanks to Augmented Reality, These Coloring Books Come to Life. Smithsonianmag, https://www.smithsonianmag.com/smart-news/magic-disney-makes-coloring-book-characters-literally-pop-page-180956869/
  • Gudonienė, D. ve Blažauskas, T. (2018). The Ways of Using Augmented Reality in Education. Robertas Damaševičius ve Giedrė Vasiljevienė (Eds.). Information and Software Technologies, s. 476-490. Springer. https://doi.org/10.1007/978-3-319-99972-2
  • Lee, E. (2019). Educational Value and Task of Google Arts and Culture as Instructional Media for Early Art Appreciation Education. The journal of humanities and social sciences, 21, 10(5), 693-708. https://doi.org/10.22143/hss21.10.5.49
  • The Learning Counsel. (2022, 15 Haziran). Enhance Student Engagement And Learning Using Augmented Reality. https://thelearningcounsel.com/article/enhance-student-engagement-and-learning-using-augmented-reality
  • Masmuzidin, Z. M. ve Aziz, A. A. N. (2018). The Current Trends Of Augmented Reality In Early Childhood Education. The International Journal of Multimedia & Its Applications (IJMA), (10), 47-58. https://doi.org/10.1163/9789004408845_005
  • Merritt, E. (2016). Me/We/Here/There: Museums And The Matrix Of Place-Based Augmented Devices, https://www.aam-us.org/2016/05/01/meweherethere-museums-and-the-matrix-of-place-based-augmented-devices/
  • Mundy, J. (2020 Aralık 8). Sketchar – Learn How To Draw With Ar. https://www.tapsmart.com/apps/ar-apps/review-sketchar-learn-draw-ar/
  • Quivervision. (2022, 7 Haziran). https://quivervision.com/coloring-packs/California-State-Parks
  • Neil S., Selena N. ve Nicola J. (2017). High-Tech, Hard Work: An Investigation of Teachers’ Work In The Digital Age. Learning, Media and Technology. 42, 390-405. 10.1080/17439884.2016.1252770
  • Zhang, A. (2020, Aralık). The Narration of Art on Google Arts and Culture. JHU Richard Macksey Journal. https://mackseyjournal.scholasticahq.com/article/21828
There are 13 citations in total.

Details

Primary Language Turkish
Journal Section Makaleler
Authors

Cumhur Coşkun 0000-0001-5958-0300

Publication Date January 1, 2023
Submission Date November 19, 2022
Acceptance Date December 20, 2022
Published in Issue Year 2023 Volume: 13 Issue: 1

Cite

APA Coşkun, C. (2023). SANAT VE TASARIM ALANINDA YARDIMCI BİR ÖĞRETİM ARACI OLARAK ARTIRILMIŞ GERÇEKLİK. Turkish Online Journal of Design Art and Communication, 13(1), 13-21. https://doi.org/10.7456//11301100/002


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