Research Article
BibTex RIS Cite

DIGITAL INTERVENTIONS IN THE REPRESENTATION OF CULTURAL HERITAGE: A CASE STUDY ON SPATIAL NARRATIVE

Year 2025, Volume: 9 Issue: 3, 251 - 271, 17.10.2025

Abstract

This study examines the role of visual communication design in representing cultural heritage through digital tools, with particular attention to the ways in which design practices mediate between historical authenticity and contemporary interpretation. Focusing on A Special Chest (2024), an exhibition at Designmuseum Danmark, the article presents a qualitative analysis based on a semi-structured interview with designer Jakob Thorbek. The project demonstrates how digital interventions, when combined with spatial narrative strategies, can transform traditional exhibition practices into multisensory and immersive experiences.
The narrative structure of the installation emerges through the interplay of architectural space, typography, light, motion graphics, and physical objects. These elements collectively construct a contemporary approach to reinterpreting cultural memory, revealing how design can both preserve historical value and generate new aesthetic meanings. By situating Thorbek’s design philosophy within the broader discourse on digital heritage, the article highlights the importance of interpretive design in shaping visitors’ emotional and cognitive engagement with cultural artifacts.
Ultimately, the study argues that digital tools are not merely technical supports but active contributors to cultural storytelling. They expand the possibilities of museum display by fostering inclusivity, accessibility, and dynamic interaction, positioning visual communication design as a critical medium for both safeguarding and reimagining cultural heritage.

References

  • Artun, A. (2006). Museum and Modernity: Stages of History - Art Museums 1 (1st ed.). İletişim Publishing, Istanbul.
  • Assmann, A. (2008). Transformations between history and memory. Social Research: An International Quarterly, 75(1), 49-72.
  • Cameron, F. (2003), Digital Futures I: Museum Collections, Digital Technologies, and the Cultural Construction of Knowledge. Curator: The Museum Journal, 46: 325-340. https://doi.org/10.1111/j.2151-6952.2003.tb00098.x
  • Charr, M. (2024, April 10). How museums are using augmented reality. MuseumNext. https://www.museumnext.com/article/how-museums-are-using-augmented-reality/
  • Chu, J. H., & Mazalek, A. (2019). Embodied engagement with narrative: a design framework for presenting cultural heritage artifacts. Multimodal Technologies and Interaction, 3(1), 1.
  • Colomina, B. (1996). Privacy and publicity: modern architecture as mass media. mit Press.
  • Crane, S.A. (1997), Memory, Distortion, and History in the Museum. History and Theory, 36: 44-63. https://doi.org/10.1111/0018-2656.00030
  • Desai, P. P., Dodor, B. A., & Carroll, E. B. (2020). Exploring one's family heritage to enhance self‐awareness: A step toward developing cultural competence. Family Relations, 69(1), 76-91.
  • Designmuseum Danmark at 3DaysofDesign. (2025). https://www.3daysofdesign.dk/exhibition/designmuseum-danmark
  • History & architecture - Design Museum Denmark. (2022). Design Museum Denmark. https://designmuseum.dk/en/om-museet-2/historien-arkitekturen/
  • Ergin, G. (2022). Gamification of the museum experience with digital technologies. IDA: International Design and Art Journal, 4(2), 200-213.
  • Gere, C. (2019). Digital culture (A. Aydoğdu, Trans.). Konya: Eğitim Yayınevi.
  • Giaccardi, E. (2012). Heritage and social media: Understanding heritage in a participatory culture. Routledge.
  • Harland, R. G., & Xu, J. (2021). Repositioning graphic heritage. https://doi.org/10.17028/rd.lboro.14273105.v1127
  • InsideMuseumWalls. (2025). What is visual communication design? - Inside museum walls [Video]. YouTube. https://www.youtube.com/watch?v=rw4-lXxdaH0
  • International Council of Museums. (2022). ICOM approves new museum definition. https://icom.museum/en/news/icom-approves-new-museum-definition
  • Jaillot, V., Istasse, M., Servigne, S., Gesquière, G., Rautenberg, M., & Lefort, I. (2020). Describing, comparing and analysing digital urban heritage tools: a methodology designed with a multidisciplinary approach. Digital Applications in Archaeology and Cultural Heritage, 17, e00135. https://doi.org/10.1016/j.daach.2020.e00135
  • JiaXing, H., YiYan, W., XiaoNing, L., WenYuan, Y., & Kie-Su, K. (2025). The Evolution of Design Technologies in the Digital Preservation of Cultural Heritage. New Review of Information Networking, 1-26. https://doi.org/10.1080/13614576.2025.2515051
  • Khan, M. (2023). Importance of graphic design in museums. Times of India Voices. https://timesofindia.indiatimes.com/blogs/voices/importance-of-graphic-design-in-museums/
  • Kocatürk, T., Mazza, D., McKinnon, M., & Kaljevic, S. (2022). Gdom: an immersive experience of intangible heritage through spatial storytelling. Journal on Computing and Cultural Heritage, 15(4), 1-18. https://doi.org/10.1145/3498329
  • Kırık, A. M. (2024). Virtual transmission of cultural heritage: 3D museum experience. Marmara University, Faculty of Communication, Department of Visual Communication Design. Retrieved from .https://halkbanktaberaber.halkbank.com.tr/kulturel-mirasin-sanal-aktarimi-3-boyutlu-muze-deneyimi/
  • Lanir, J., Wecker, A. J., Kuflik, T., & Felberbaum, Y. (2016). Shared mobile displays: An exploratory study of their use in a museum setting. Personal and Ubiquitous Computing, 20(4). https://doi.org/10.1007/s00779-016-0931-y
  • Lee, S. (2025). Digital heritage UX best practices. Number Analytics. https://www.numberanalytics.com/blog/digital-heritage-ux-best-practices
  • Li, X., & Cai, S. (2024). Study on participatory design of community museums under the perspective of spatial narrative. International Journal of Education and Humanities, 17(2), 101-107. https://doi.org/10.54097/tckv5q21
  • Lyotard, J.-F. (1984). The postmodern condition: A report on knowledge (G. Bennington & B. Massumi, Trans.). University of Minnesota Press. (Original work published 1979)
  • Mason, M., & Vavoula, G. (2021). Digital cultural heritage design practice: A conceptual framework. Heritage, 4(1), 140-165. https://doi.org/10.3390/heritage4010009
  • Macleod, S. (2005). Rethinking museum architecture: Towards a site-specific history of production and use. In S. Macleod (Ed.), Reshaping museum space: Architecture, design, exhibitions (pp. xx-xx). Routledge.
  • McLuhan, M. (1964). Understanding media: The extensions of man. McGraw-Hill.
  • Manovich, L. (2001). Post-media aesthetics. Transmedia frictions, the digital, the arts, and the humanities, 416.
  • Manovich, L. (2002). The language of new media. Canadian Journal of Communication, 27(1). https://doi.org/10.22230/cjc.2002v27n1a1280
  • Miao, J., Bahauddin, A., & Feng, J. (2024). Museum Fatigue: Spatial Design Narrative Strategies of the Mawangdui Han Tomb. Buildings, 14(12), 3852. https://doi.org/10.3390/buildings14123852 Foucault, Michel (1986) “Of other spaces”, Diacritics, Spring.
  • UNESCO. (2025). Culture. UNESCO. https://www.unesco.org/en/culture?hub=365
  • Paul, C. (2015). Digital art. Thames & Hudson Space & Time ApS. (2025). About. Retrieved August 14, 2025, from https://www.spaceandtime.dk/about
  • Themistocleous, K., Evagorou, E., Mettas, C., & Hadjimitsis, D. (2022, October). The use of digital twin models to document cultural heritage monuments. In Earth Resources and Environmental Remote Sensing/GIS Applications XIII (Vol. 12268, pp. 55-64). SPIE.
  • Toksöz, E. (2023). 3D projection mapping as a common visual design practice of contemporary art, advertising, and the entertainment industry. 8gen-Art, 3(1), 49-64. https://doi.org/10.53463/8genart.202300203
  • Wimalasuriya, R., Kapukotuwa, A., & Ranasinghe, G. (2022). Conceptual framework for on-site digital interpretation developments in cultural heritage sites. Vidyodaya Journal of Humanities and Social Sciences, 7(1).
  • Zhong, H., Wang, L., ve Zhang, H., (2021). The Application of Virtual Reality Technology in the Digital Preservation of Cultural Heritage. Computer Science and Information Systems 18(2): 535-551.

KÜLTÜREL MİRASIN TEMSİLİNDE DİJİTAL MÜDAHALELER: MEKANSAL ANLATI ÜZERİNE BİR VAKA ÇALIŞMASI

Year 2025, Volume: 9 Issue: 3, 251 - 271, 17.10.2025

Abstract

Bu çalışma, görsel iletişim tasarımının kültürel mirasın dijital araçlar aracılığıyla temsili konusundaki rolünü incelemekte; özellikle de tasarım uygulamalarının tarihsel özgünlük ile çağdaş yorum arasında nasıl aracılık ettiğine odaklanmaktadır. Designmuseum Danmark’ta sergilenen A Special Chest (2024) projesi üzerinden yürütülen çalışma, tasarımcı Jakob Thorbek ile yapılan yarı yapılandırılmış görüşmeye dayalı nitel bir analiz sunmaktadır. Proje, dijital müdahalelerin mekânsal anlatı stratejileriyle birleştirildiğinde, geleneksel sergileme pratiklerini çok duyulu ve immersif deneyimlere dönüştürebileceğini göstermektedir.
Yerleştirmenin anlatısal yapısı; mimari mekân, tipografi, ışık, hareketli grafikler ve fiziksel nesneler arasındaki etkileşim aracılığıyla ortaya çıkmaktadır. Bu öğeler, kültürel belleğin yeniden yorumlanmasına yönelik çağdaş bir yaklaşım inşa ederek tasarımın hem tarihsel değeri koruma hem de yeni estetik anlamlar üretme potansiyelini açığa çıkarmaktadır. Thorbek’in tasarım felsefesini dijital miras söylemi içinde konumlandıran makale, yorumlayıcı tasarımın ziyaretçilerin kültürel objelerle duygusal ve bilişsel düzeyde kurduğu etkileşimi şekillendirmedeki önemini vurgulamaktadır.
Sonuç olarak çalışma, dijital araçların yalnızca teknik destekler değil, aynı zamanda kültürel hikâyelemenin etkin bileşenleri olduğunu ileri sürmektedir. Bu araçlar, müze sergileme pratiklerini kapsayıcılığı, erişilebilirliği ve dinamik etkileşimi teşvik ederek genişletmekte; görsel iletişim tasarımını kültürel mirası hem koruyan hem de yeniden tahayyül eden kritik bir ortam olarak konumlandırmaktadır.

References

  • Artun, A. (2006). Museum and Modernity: Stages of History - Art Museums 1 (1st ed.). İletişim Publishing, Istanbul.
  • Assmann, A. (2008). Transformations between history and memory. Social Research: An International Quarterly, 75(1), 49-72.
  • Cameron, F. (2003), Digital Futures I: Museum Collections, Digital Technologies, and the Cultural Construction of Knowledge. Curator: The Museum Journal, 46: 325-340. https://doi.org/10.1111/j.2151-6952.2003.tb00098.x
  • Charr, M. (2024, April 10). How museums are using augmented reality. MuseumNext. https://www.museumnext.com/article/how-museums-are-using-augmented-reality/
  • Chu, J. H., & Mazalek, A. (2019). Embodied engagement with narrative: a design framework for presenting cultural heritage artifacts. Multimodal Technologies and Interaction, 3(1), 1.
  • Colomina, B. (1996). Privacy and publicity: modern architecture as mass media. mit Press.
  • Crane, S.A. (1997), Memory, Distortion, and History in the Museum. History and Theory, 36: 44-63. https://doi.org/10.1111/0018-2656.00030
  • Desai, P. P., Dodor, B. A., & Carroll, E. B. (2020). Exploring one's family heritage to enhance self‐awareness: A step toward developing cultural competence. Family Relations, 69(1), 76-91.
  • Designmuseum Danmark at 3DaysofDesign. (2025). https://www.3daysofdesign.dk/exhibition/designmuseum-danmark
  • History & architecture - Design Museum Denmark. (2022). Design Museum Denmark. https://designmuseum.dk/en/om-museet-2/historien-arkitekturen/
  • Ergin, G. (2022). Gamification of the museum experience with digital technologies. IDA: International Design and Art Journal, 4(2), 200-213.
  • Gere, C. (2019). Digital culture (A. Aydoğdu, Trans.). Konya: Eğitim Yayınevi.
  • Giaccardi, E. (2012). Heritage and social media: Understanding heritage in a participatory culture. Routledge.
  • Harland, R. G., & Xu, J. (2021). Repositioning graphic heritage. https://doi.org/10.17028/rd.lboro.14273105.v1127
  • InsideMuseumWalls. (2025). What is visual communication design? - Inside museum walls [Video]. YouTube. https://www.youtube.com/watch?v=rw4-lXxdaH0
  • International Council of Museums. (2022). ICOM approves new museum definition. https://icom.museum/en/news/icom-approves-new-museum-definition
  • Jaillot, V., Istasse, M., Servigne, S., Gesquière, G., Rautenberg, M., & Lefort, I. (2020). Describing, comparing and analysing digital urban heritage tools: a methodology designed with a multidisciplinary approach. Digital Applications in Archaeology and Cultural Heritage, 17, e00135. https://doi.org/10.1016/j.daach.2020.e00135
  • JiaXing, H., YiYan, W., XiaoNing, L., WenYuan, Y., & Kie-Su, K. (2025). The Evolution of Design Technologies in the Digital Preservation of Cultural Heritage. New Review of Information Networking, 1-26. https://doi.org/10.1080/13614576.2025.2515051
  • Khan, M. (2023). Importance of graphic design in museums. Times of India Voices. https://timesofindia.indiatimes.com/blogs/voices/importance-of-graphic-design-in-museums/
  • Kocatürk, T., Mazza, D., McKinnon, M., & Kaljevic, S. (2022). Gdom: an immersive experience of intangible heritage through spatial storytelling. Journal on Computing and Cultural Heritage, 15(4), 1-18. https://doi.org/10.1145/3498329
  • Kırık, A. M. (2024). Virtual transmission of cultural heritage: 3D museum experience. Marmara University, Faculty of Communication, Department of Visual Communication Design. Retrieved from .https://halkbanktaberaber.halkbank.com.tr/kulturel-mirasin-sanal-aktarimi-3-boyutlu-muze-deneyimi/
  • Lanir, J., Wecker, A. J., Kuflik, T., & Felberbaum, Y. (2016). Shared mobile displays: An exploratory study of their use in a museum setting. Personal and Ubiquitous Computing, 20(4). https://doi.org/10.1007/s00779-016-0931-y
  • Lee, S. (2025). Digital heritage UX best practices. Number Analytics. https://www.numberanalytics.com/blog/digital-heritage-ux-best-practices
  • Li, X., & Cai, S. (2024). Study on participatory design of community museums under the perspective of spatial narrative. International Journal of Education and Humanities, 17(2), 101-107. https://doi.org/10.54097/tckv5q21
  • Lyotard, J.-F. (1984). The postmodern condition: A report on knowledge (G. Bennington & B. Massumi, Trans.). University of Minnesota Press. (Original work published 1979)
  • Mason, M., & Vavoula, G. (2021). Digital cultural heritage design practice: A conceptual framework. Heritage, 4(1), 140-165. https://doi.org/10.3390/heritage4010009
  • Macleod, S. (2005). Rethinking museum architecture: Towards a site-specific history of production and use. In S. Macleod (Ed.), Reshaping museum space: Architecture, design, exhibitions (pp. xx-xx). Routledge.
  • McLuhan, M. (1964). Understanding media: The extensions of man. McGraw-Hill.
  • Manovich, L. (2001). Post-media aesthetics. Transmedia frictions, the digital, the arts, and the humanities, 416.
  • Manovich, L. (2002). The language of new media. Canadian Journal of Communication, 27(1). https://doi.org/10.22230/cjc.2002v27n1a1280
  • Miao, J., Bahauddin, A., & Feng, J. (2024). Museum Fatigue: Spatial Design Narrative Strategies of the Mawangdui Han Tomb. Buildings, 14(12), 3852. https://doi.org/10.3390/buildings14123852 Foucault, Michel (1986) “Of other spaces”, Diacritics, Spring.
  • UNESCO. (2025). Culture. UNESCO. https://www.unesco.org/en/culture?hub=365
  • Paul, C. (2015). Digital art. Thames & Hudson Space & Time ApS. (2025). About. Retrieved August 14, 2025, from https://www.spaceandtime.dk/about
  • Themistocleous, K., Evagorou, E., Mettas, C., & Hadjimitsis, D. (2022, October). The use of digital twin models to document cultural heritage monuments. In Earth Resources and Environmental Remote Sensing/GIS Applications XIII (Vol. 12268, pp. 55-64). SPIE.
  • Toksöz, E. (2023). 3D projection mapping as a common visual design practice of contemporary art, advertising, and the entertainment industry. 8gen-Art, 3(1), 49-64. https://doi.org/10.53463/8genart.202300203
  • Wimalasuriya, R., Kapukotuwa, A., & Ranasinghe, G. (2022). Conceptual framework for on-site digital interpretation developments in cultural heritage sites. Vidyodaya Journal of Humanities and Social Sciences, 7(1).
  • Zhong, H., Wang, L., ve Zhang, H., (2021). The Application of Virtual Reality Technology in the Digital Preservation of Cultural Heritage. Computer Science and Information Systems 18(2): 535-551.
There are 37 citations in total.

Details

Primary Language English
Subjects Fine Arts
Journal Section Research Article
Authors

Sinem Ünal Gerdan 0000-0002-8599-6753

Early Pub Date October 12, 2025
Publication Date October 17, 2025
Submission Date August 20, 2025
Acceptance Date August 29, 2025
Published in Issue Year 2025 Volume: 9 Issue: 3

Cite

APA Ünal Gerdan, S. (2025). DIGITAL INTERVENTIONS IN THE REPRESENTATION OF CULTURAL HERITAGE: A CASE STUDY ON SPATIAL NARRATIVE. Uluslararası Toplumsal Bilimler Dergisi, 9(3), 251-271.