Research Article

Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish

Volume: 3 Number: 2 December 31, 2020
EN

Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish

Abstract

In the last two decades, audiovisual translation has come to be employed in an ever-widening range of contexts and media, an expansion which has been more or less reflected in research. Meanwhile, video game localization and the volunteer translation communities responsible for it have become popular research topics around the world. In Turkey, despite the existence of both volunteer communities and professional localization companies, academic studies on video game localization are scarce. To help fill this gap in the literature, the present study aims to explore the potential similarities and differences between community translation processes in volunteer and professional video game localization in Turkey. To this end, two group interviews were carried out: one with members of a volunteer video game localization community operating within the Steam Translation Server, the other with the representatives of a professional localization company in Istanbul, Turkey. The localization processes reported by the respondents were compared in the light of the typologies and processes of community translation presented in the literature. The findings from the interviews indicated that the video game localization processes followed by the two communities resembled one another in terms of management, participation, and closed community structure, but the volunteer community sometimes displayed more flexibility in these aspects and did not seem to set such strict standards. The findings thus suggest that theories of community translation need to take more account of both common and distinguishing features of online communities and offer new categorizations for blended community structures.

Keywords

References

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  6. Karagöz, Selahattin. 2019. “Amatörler, Uzmanlar, Kâşifler: Türkiye’de Video Oyun Çevirileri ve Yerelleştirme Süreci.” [Amateurs, experts, explorers: Video game localization practices in Turkey.] PhD diss., Yıldız Technical University.
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Details

Primary Language

English

Subjects

Language Studies

Journal Section

Research Article

Publication Date

December 31, 2020

Submission Date

October 16, 2020

Acceptance Date

-

Published in Issue

Year 2020 Volume: 3 Number: 2

APA
Sarıgül, S., & Ross, J. M. (2020). Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. TransLogos Translation Studies Journal, 3(2), 1-22. https://doi.org/10.29228/transLogos.24
AMA
1.Sarıgül S, Ross JM. Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal. 2020;3(2):1-22. doi:10.29228/transLogos.24
Chicago
Sarıgül, Semih, and Jonathan Maurice Ross. 2020. “Volunteer Vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish”. TransLogos Translation Studies Journal 3 (2): 1-22. https://doi.org/10.29228/transLogos.24.
EndNote
Sarıgül S, Ross JM (December 1, 2020) Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal 3 2 1–22.
IEEE
[1]S. Sarıgül and J. M. Ross, “Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish”, transLogos Translation Studies Journal, vol. 3, no. 2, pp. 1–22, Dec. 2020, doi: 10.29228/transLogos.24.
ISNAD
Sarıgül, Semih - Ross, Jonathan Maurice. “Volunteer Vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish”. transLogos Translation Studies Journal 3/2 (December 1, 2020): 1-22. https://doi.org/10.29228/transLogos.24.
JAMA
1.Sarıgül S, Ross JM. Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal. 2020;3:1–22.
MLA
Sarıgül, Semih, and Jonathan Maurice Ross. “Volunteer Vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish”. TransLogos Translation Studies Journal, vol. 3, no. 2, Dec. 2020, pp. 1-22, doi:10.29228/transLogos.24.
Vancouver
1.Semih Sarıgül, Jonathan Maurice Ross. Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal. 2020 Dec. 1;3(2):1-22. doi:10.29228/transLogos.24