Year 2020, Volume 3 , Issue 2, Pages 1 - 22 2020-12-31

Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish

Semih SARIGÜL [1] , Jonathan Maurice ROSS [2]


In the last two decades, audiovisual translation has come to be employed in an ever-widening range of contexts and media, an expansion which has been more or less reflected in research. Meanwhile, video game localization and the volunteer translation communities responsible for it have become popular research topics around the world. In Turkey, despite the existence of both volunteer communities and professional localization companies, academic studies on video game localization are scarce. To help fill this gap in the literature, the present study aims to explore the potential similarities and differences between community translation processes in volunteer and professional video game localization in Turkey. To this end, two group interviews were carried out: one with members of a volunteer video game localization community operating within the Steam Translation Server, the other with the representatives of a professional localization company in Istanbul, Turkey. The localization processes reported by the respondents were compared in the light of the typologies and processes of community translation presented in the literature. The findings from the interviews indicated that the video game localization processes followed by the two communities resembled one another in terms of management, participation, and closed community structure, but the volunteer community sometimes displayed more flexibility in these aspects and did not seem to set such strict standards. The findings thus suggest that theories of community translation need to take more account of both common and distinguishing features of online communities and offer new categorizations for blended community structures.
audiovisual translation, video game localization, community translation, volunteer translation, the Steam Translation Server
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Primary Language en
Subjects Language and Linguistics
Journal Section Articles
Authors

Orcid: 0000-0002-8691-0202
Author: Semih SARIGÜL
Institution: Kahramanmaraş Sütçü İmam Üniversitesi
Country: Turkey


Orcid: 0000-0002-2537-8582
Author: Jonathan Maurice ROSS
Institution: Boğaziçi Üniversitesi
Country: Turkey


Dates

Publication Date : December 31, 2020

Bibtex @research article { translogos851487, journal = {transLogos Translation Studies Journal}, issn = {}, eissn = {2667-4629}, address = {}, publisher = {Diye Yayınları}, year = {2020}, volume = {3}, pages = {1 - 22}, doi = {10.29228/transLogos.24}, title = {Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish}, key = {cite}, author = {Sarıgül, Semih and Ross, Jonathan Maurice} }
APA Sarıgül, S , Ross, J . (2020). Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish . transLogos Translation Studies Journal , 3 (2) , 1-22 . DOI: 10.29228/transLogos.24
MLA Sarıgül, S , Ross, J . "Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish" . transLogos Translation Studies Journal 3 (2020 ): 1-22 <https://dergipark.org.tr/en/pub/translogos/issue/59276/851487>
Chicago Sarıgül, S , Ross, J . "Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish". transLogos Translation Studies Journal 3 (2020 ): 1-22
RIS TY - JOUR T1 - Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish AU - Semih Sarıgül , Jonathan Maurice Ross Y1 - 2020 PY - 2020 N1 - doi: 10.29228/transLogos.24 DO - 10.29228/transLogos.24 T2 - transLogos Translation Studies Journal JF - Journal JO - JOR SP - 1 EP - 22 VL - 3 IS - 2 SN - -2667-4629 M3 - doi: 10.29228/transLogos.24 UR - https://doi.org/10.29228/transLogos.24 Y2 - 2021 ER -
EndNote %0 transLogos Translation Studies Journal Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish %A Semih Sarıgül , Jonathan Maurice Ross %T Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish %D 2020 %J transLogos Translation Studies Journal %P -2667-4629 %V 3 %N 2 %R doi: 10.29228/transLogos.24 %U 10.29228/transLogos.24
ISNAD Sarıgül, Semih , Ross, Jonathan Maurice . "Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish". transLogos Translation Studies Journal 3 / 2 (December 2020): 1-22 . https://doi.org/10.29228/transLogos.24
AMA Sarıgül S , Ross J . Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal. 2020; 3(2): 1-22.
Vancouver Sarıgül S , Ross J . Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish. transLogos Translation Studies Journal. 2020; 3(2): 1-22.
IEEE S. Sarıgül and J. Ross , "Volunteer vs. Professional Community Translation in Video Game Localization: The Case of the Steam Translation Server in Turkish", transLogos Translation Studies Journal, vol. 3, no. 2, pp. 1-22, Dec. 2021, doi:10.29228/transLogos.24