EN
A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE
Abstract
In this paper, a 3D virtual sculpting application is developed for 3D virtual models with removing or adding materials by using Boolean operations. Virtual sculpting simulation reads 3D virtual models in a variety of file formats such as raw and stl consisting of a triangle poligon mesh and voxelizes its outer surface and interiror volume to generate its volumetric dataset. We used octree and hashing techniques to reduce the memory requirement needed for volumetric dataset. The surface is locally reconstructed using Marching Cubes algorithm known as the most popular isosurface extraction algorithm after removing or adding material to the 3D virtual model. The user interacts with the model by using a haptic device to give the force-feedback like real-life sculpting.
Keywords
References
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Details
Primary Language
English
Subjects
-
Journal Section
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Publication Date
December 1, 2013
Submission Date
-
Acceptance Date
-
Published in Issue
Year 2013 Volume: 3 Number: 2
APA
Cit, G., Ayar, K., Serttas, S., & Oz, C. (2013). A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE. TWMS Journal of Applied and Engineering Mathematics, 3(2), 223-230. https://izlik.org/JA22DA85EF
AMA
1.Cit G, Ayar K, Serttas S, Oz C. A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE. JAEM. 2013;3(2):223-230. https://izlik.org/JA22DA85EF
Chicago
Cit, G., K. Ayar, S. Serttas, and C. Oz. 2013. “A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE”. TWMS Journal of Applied and Engineering Mathematics 3 (2): 223-30. https://izlik.org/JA22DA85EF.
EndNote
Cit G, Ayar K, Serttas S, Oz C (December 1, 2013) A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE. TWMS Journal of Applied and Engineering Mathematics 3 2 223–230.
IEEE
[1]G. Cit, K. Ayar, S. Serttas, and C. Oz, “A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE”, JAEM, vol. 3, no. 2, pp. 223–230, Dec. 2013, [Online]. Available: https://izlik.org/JA22DA85EF
ISNAD
Cit, G. - Ayar, K. - Serttas, S. - Oz, C. “A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE”. TWMS Journal of Applied and Engineering Mathematics 3/2 (December 1, 2013): 223-230. https://izlik.org/JA22DA85EF.
JAMA
1.Cit G, Ayar K, Serttas S, Oz C. A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE. JAEM. 2013;3:223–230.
MLA
Cit, G., et al. “A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE”. TWMS Journal of Applied and Engineering Mathematics, vol. 3, no. 2, Dec. 2013, pp. 223-30, https://izlik.org/JA22DA85EF.
Vancouver
1.G. Cit, K. Ayar, S. Serttas, C. Oz. A REAL-TIME VIRTUAL SCULPTING APPLICATION WITH A HAPTIC DEVICE. JAEM [Internet]. 2013 Dec. 1;3(2):223-30. Available from: https://izlik.org/JA22DA85EF