Investigating The Relation Between The Secondary School Students’ Computer Game Preferances And Their Tendency To Violance
Abstract
The aim of this stady to explore the effects of the violent tendencies of computer games on the secondary school students, this study contains that how much these kinds of games are prefferret by students and the effect of this situation on violent behavior.
The working group of the study was composed of 208 students who continue their education at 5th, 6th, 7th and 8th grades of a private and state secondary school. The data of the research were gathered through a 27-question survey and data analysis was realized by using percentage, frequency and comparison test. The significance level was defined as .05 for the comparisons.
The results showed that the students play computer games too much however this fact does not have an effect on their tendency to violence.Secondary school students mostly prefer action, adventure, strategy and education games . Most of the students prefer to play the games alone without going to game saloons and they feel uncomfortable because of the violence in the computer games.
Keywords
References
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Details
Primary Language
Turkish
Subjects
-
Journal Section
Research Article
Authors
Ayfer Şahin
AHİ EVRAN ÜNİVERSİTESİ
Türkiye
Publication Date
November 9, 2017
Submission Date
June 20, 2017
Acceptance Date
October 6, 2017
Published in Issue
Year 2017 Volume: 3 Number: 3
