Research Article
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Bana Oyunu Sunar mısın? Video Oyunlarında Anlatıcıların ve Monstratorların Analizi

Year 2025, Issue: 16, 242 - 266
https://doi.org/10.32739/etkilesim.2025.8.16.312

Abstract

Bu makale video oyunlarında anlatıcı ve monstratorlerin kullanımını ve bu unsurların sınıflandırılmasını incelemektedir. Bu makalede anlatıcı ve monstratorlerden nasıl yararlanıldığı, bu unsurların özellikleri ve sınıflandırılması ve bu unsurların video oyunlarında nasıl kullanıldığı ele alınmaktadır. Araştırma kapsamında öncelikle anlatıbilim ve sinema çalışmaları temel alınarak bir çerçeve oluşturulmuştur. Çerçeve oluşturulduktan sonra Baldur’s Gate 3, Slay the Princess ve The Bard’s Tale oyunları oynanarak veya oynanış videoları izlenerek yakın okuma tekniğiyle incelenmiş ve analiz edilmiştir. Bu araştırmayla video oyunlarındaki anlatıcı ve monstratorler sınıflandırılmış ve bu unsurların video oyunlarındaki kullanımları incelenmiştir. Makale, oyun çalışmalarında anlatıcılar ve monstratorler hakkında yeni bir bakış açısı sunmakla kalmayıp aynı zamanda bu unsurların sınıflandırılmasında kullanılacak bir çerçeve de ortaya koymaktadır.

References

  • Bizzocchi, J., & Tanenbaum, J. (2011). Well read: Applying close reading techniques to gameplay experiences. Well Played 3.0: Video Games, Value and Meaning, 3, 289-316.
  • Booth, W. C. (1983). The Rhetoric of Fiction (2nd ed.). The University of Chicago Press.
  • Chandler, D., & Munday, R. (2011). A dictionary of media and communication. Oxford University Press, USA. Clay, K. (2023, December 3). Why Baldur’s Gate 3 is a masterclass in game writing. KAT CLAY. https://www.katclay.com/why-baldurs-gate-3-is-a-masterclass-in-game-writing/
  • Dervişcemaloğlu, B. (2022). Çözülemeyen bulmaca: Anlatıcı üzerine tartışmalar. Dergah Yayınları.
  • Devil’s Grief. (2025, March 19). Horizon Wiki. https://horizon.fandom.com/wiki/Devil%27s_Grief
  • Dubbelman, T. (2016). Narrative game mechanics. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, 9, 39-50. https://doi.org/10.1007/978-3-319-48279-8_4
  • Fernández-Vara, C. (2011). Game spaces speak volumes: Indexical storytelling. Proceedings of DiGRA 2011 Conference: Think Design Play. https://dl.digra.org/index.php/dl/article/view/512
  • Fludernik, M. (2009). An introduction to narratology. Routledge.
  • Gaudreault, A. (2009). From Plato to Lumière: Narration and monstration in literature and cinema. University of Toronto Press.
  • Järvinen, A. (2008). Games without frontiers: Theories and methods for game studies and design. Tampere University Press.
  • Kania, A. (2018). Why gamers are not narrators. In The Aesthetics of Videogames (pp. 128–145). Routledge. Lady Ginnie (Director). (2014, August 15). Let’s Play Dragon Age: Origins pt. 12 - Conversations at Camp [Video Recording]. https://www.youtube.com/watch?v=EuVieVWYaxA
  • Pass, J. (n.d.). Slay the Princess: Morality, Identity, and Existentialism. Simply Put Psych. Retrieved March 9, 2025, from https://simplyputpsych.co.uk/gaming-psych/slay-the-princess-morality-identity-and-cosmic-existentialism
  • Picucci, M. A. (2014). When video games tell stories: A model of video game narrative architectures. Caracteres: estudios culturales y críticos de la esfera digital, 3(2), 99-116. https://dialnet.unirioja.es/servlet/articulo?codigo=4952025
  • Prince, G. (2003). A dictionary of narratology. University of Nebraska Press.
  • Roe, C., & Mitchell, A. (2019). “Is this really happening?”: Game mechanics as unreliable narrator. Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix. https://doi.org/10.26503/dl.v2019i1.1084
  • Sicart, M. (2008). Defining game mechanics. Game Studies, 8(2), https://gamestudies.org/0802/articles/sicart
  • Solarski, C. (2017). Interactive stories and video game art: A storytelling framework for game design. CRC Press.
  • Stone, C. (2019). The evolution of video games as a storytelling medium, and the role of narrative in modern games. Game Developer. https://www.gamedeveloper.com/design/the-evolution-of-video-games-as-a-storytelling-medium-and-the-role-of-narrative-in-modern-games
  • Teuton, C. (2020, May 20). Red Dead Redemption 2’s Journal Shows Arthur & John’s Differences. ScreenRant. https://screenrant.com/rdr2-journal-entries-secrets-arthur-morgan-john-marston/
  • Thabet, T. (2015). Video game narrative and criticism: Playing the story. Springer.
  • The Game Archivist (Director). (2023, August 22). Baldur’s Gate 3 | Full Game Walkthrough | No Commentary [Video Recording]. https://www.youtube.com/watch?v=2bcAIg7Pzm0
  • Waifu Simulator 27 (Director). (2018, May 18). Not being able to travel because enemy nearby—Skyrim [Video recording]. https://www.youtube.com/watch?v=3DqJ1zACLE8

Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games

Year 2025, Issue: 16, 242 - 266
https://doi.org/10.32739/etkilesim.2025.8.16.312

Abstract

This article examines the use and classification of narrators and monstrators in video games. It explores the utilization of narrators and monstrators, their characteristics and classification, and their application in video games. The research framework, which draws upon narratology and cinema studies, served as a foundation for the subsequent analysis of Baldur’s Gate 3, Slay the Princess, and The Bard’s Tale games. This analysis employed a close reading technique, which entailed playing or watching gameplay videos. The study resulted in the categorization of narrators and monstrators in video games and an in-depth examination of their use in video games. The article proposes a novel perspective on narrators and monstrators in game studies, while concurrently furnishing a framework for the classification of these elements.

References

  • Bizzocchi, J., & Tanenbaum, J. (2011). Well read: Applying close reading techniques to gameplay experiences. Well Played 3.0: Video Games, Value and Meaning, 3, 289-316.
  • Booth, W. C. (1983). The Rhetoric of Fiction (2nd ed.). The University of Chicago Press.
  • Chandler, D., & Munday, R. (2011). A dictionary of media and communication. Oxford University Press, USA. Clay, K. (2023, December 3). Why Baldur’s Gate 3 is a masterclass in game writing. KAT CLAY. https://www.katclay.com/why-baldurs-gate-3-is-a-masterclass-in-game-writing/
  • Dervişcemaloğlu, B. (2022). Çözülemeyen bulmaca: Anlatıcı üzerine tartışmalar. Dergah Yayınları.
  • Devil’s Grief. (2025, March 19). Horizon Wiki. https://horizon.fandom.com/wiki/Devil%27s_Grief
  • Dubbelman, T. (2016). Narrative game mechanics. Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, 9, 39-50. https://doi.org/10.1007/978-3-319-48279-8_4
  • Fernández-Vara, C. (2011). Game spaces speak volumes: Indexical storytelling. Proceedings of DiGRA 2011 Conference: Think Design Play. https://dl.digra.org/index.php/dl/article/view/512
  • Fludernik, M. (2009). An introduction to narratology. Routledge.
  • Gaudreault, A. (2009). From Plato to Lumière: Narration and monstration in literature and cinema. University of Toronto Press.
  • Järvinen, A. (2008). Games without frontiers: Theories and methods for game studies and design. Tampere University Press.
  • Kania, A. (2018). Why gamers are not narrators. In The Aesthetics of Videogames (pp. 128–145). Routledge. Lady Ginnie (Director). (2014, August 15). Let’s Play Dragon Age: Origins pt. 12 - Conversations at Camp [Video Recording]. https://www.youtube.com/watch?v=EuVieVWYaxA
  • Pass, J. (n.d.). Slay the Princess: Morality, Identity, and Existentialism. Simply Put Psych. Retrieved March 9, 2025, from https://simplyputpsych.co.uk/gaming-psych/slay-the-princess-morality-identity-and-cosmic-existentialism
  • Picucci, M. A. (2014). When video games tell stories: A model of video game narrative architectures. Caracteres: estudios culturales y críticos de la esfera digital, 3(2), 99-116. https://dialnet.unirioja.es/servlet/articulo?codigo=4952025
  • Prince, G. (2003). A dictionary of narratology. University of Nebraska Press.
  • Roe, C., & Mitchell, A. (2019). “Is this really happening?”: Game mechanics as unreliable narrator. Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix. https://doi.org/10.26503/dl.v2019i1.1084
  • Sicart, M. (2008). Defining game mechanics. Game Studies, 8(2), https://gamestudies.org/0802/articles/sicart
  • Solarski, C. (2017). Interactive stories and video game art: A storytelling framework for game design. CRC Press.
  • Stone, C. (2019). The evolution of video games as a storytelling medium, and the role of narrative in modern games. Game Developer. https://www.gamedeveloper.com/design/the-evolution-of-video-games-as-a-storytelling-medium-and-the-role-of-narrative-in-modern-games
  • Teuton, C. (2020, May 20). Red Dead Redemption 2’s Journal Shows Arthur & John’s Differences. ScreenRant. https://screenrant.com/rdr2-journal-entries-secrets-arthur-morgan-john-marston/
  • Thabet, T. (2015). Video game narrative and criticism: Playing the story. Springer.
  • The Game Archivist (Director). (2023, August 22). Baldur’s Gate 3 | Full Game Walkthrough | No Commentary [Video Recording]. https://www.youtube.com/watch?v=2bcAIg7Pzm0
  • Waifu Simulator 27 (Director). (2018, May 18). Not being able to travel because enemy nearby—Skyrim [Video recording]. https://www.youtube.com/watch?v=3DqJ1zACLE8
There are 22 citations in total.

Details

Primary Language English
Subjects Communication Studies, New Media, Communication and Media Studies (Other)
Journal Section Research Articles
Authors

Nur Aleyna Sakoğlu 0000-0002-2154-7254

Ertuğrul Süngü 0000-0001-7957-0281

Early Pub Date October 28, 2025
Publication Date October 30, 2025
Submission Date June 16, 2025
Acceptance Date September 26, 2025
Published in Issue Year 2025 Issue: 16

Cite

APA Sakoğlu, N. A., & Süngü, E. (2025). Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim(16), 242-266. https://doi.org/10.32739/etkilesim.2025.8.16.312
AMA Sakoğlu NA, Süngü E. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. October 2025;(16):242-266. doi:10.32739/etkilesim.2025.8.16.312
Chicago Sakoğlu, Nur Aleyna, and Ertuğrul Süngü. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim, no. 16 (October 2025): 242-66. https://doi.org/10.32739/etkilesim.2025.8.16.312.
EndNote Sakoğlu NA, Süngü E (October 1, 2025) Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim 16 242–266.
IEEE N. A. Sakoğlu and E. Süngü, “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”, Etkileşim, no. 16, pp. 242–266, October2025, doi: 10.32739/etkilesim.2025.8.16.312.
ISNAD Sakoğlu, Nur Aleyna - Süngü, Ertuğrul. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim 16 (October2025), 242-266. https://doi.org/10.32739/etkilesim.2025.8.16.312.
JAMA Sakoğlu NA, Süngü E. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. 2025;:242–266.
MLA Sakoğlu, Nur Aleyna and Ertuğrul Süngü. “Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games”. Etkileşim, no. 16, 2025, pp. 242-66, doi:10.32739/etkilesim.2025.8.16.312.
Vancouver Sakoğlu NA, Süngü E. Would You Kindly Present the Game? Analyzing Narrators and Monstrators in Video Games. Etkileşim. 2025(16):242-66.

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