Erratum

The effect of using concrete materials on students' spatial orientation skills and spatial ability self-report: Fantastic cubes game

Volume: 9 Number: 2 December 30, 2024
EN TR

The effect of using concrete materials on students' spatial orientation skills and spatial ability self-report: Fantastic cubes game

The original article was published on December 31, 2023. https://dergipark.org.tr/en/pub/yjer/article/1414772

Erratum Note

In the article by Bakraç, Koç, and Taşpınar Şener, titled “The Effect of Using Concrete Materials on Students’ Spatial Orientation Skills and Spatial Ability Self-Report: Fantastic Cubes Game,” published in *Yıldız Journal of Educational Research* (2023; 2(8): 98-109), the financial disclosure was initially provided as “no financial support was received for this study.” The authors have since clarified that the study includes outputs from a project funded by TUBITAK 2209-A. You may access the updated version of the article via the link below. https://yjer.yildiz.edu.tr/storage/upload/pdfs/1704357792-en.pdf

Abstract

This study aims to determine the effect of the Fantastic Cubes game designed by the authors, which consists of unit cubes and a game booklet, on the spatial orientation skills and spatial ability self-report of 7th-grade students, and also to reveal the opinions of the students and their mathematics teachers about the game. The research study group consists of 43 seventh-grade students, 20 in the experimental group and 23 in the control group. In the experimental group, the Fantastic Cubes game was played for 5 weeks, one lesson per week. In the control group, the subject was explained with the traditional method. As a method in the research mixed research method was used. Therefore, as a quantitative research method quasi-experimental design; in terms of qualitative research methods, semi-structured interview forms were prepared. According to the results of the Spatial Orientation Test (SOT) (Z=.-1.1; p=.264>.05) and the Spatial Ability Self-Report Scale (SASRS) applied before the application (Z=.-305; p=.760>.05), it was determined that there was no significant difference between the mean rank of the groups, so the groups were accepted to be relatively equivalent in terms of dependent variables. According to the results of the SOT applied after the experimental application, there was a significant difference between the mean rank of the groups in favor of the experimental group (Z=-2; p=.037<.05) but the difference between the SASRP results was not significant ( Z=- 3.6; p=.715>.05). However, when the mean rank of the groups was examined, it was seen that the spatial ability self-report scores of the experimental group were higher than those of the control group. When the semi-structured interview forms were evaluated, the majority of the students stated that they liked the game, and nearly half of them stated that it changed their perspective on the objects. And the mathematics teacher of the experimental group found the game useful for the views of geometric objects from different directions in the semi-structured interview form applied. As a result of the interpretation of all the findings, it was concluded that the Fantastic Cubes game will affect students’ spatial orientation skills and spatial ability self-report.

Keywords

Supporting Institution

The authors declared that this study has received no financial support.

Ethical Statement

There are no ethical issues with the publication of this manuscript.

References

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Details

Primary Language

English

Subjects

Educational Psychology

Journal Section

Erratum

Publication Date

December 30, 2024

Submission Date

-

Acceptance Date

-

Published in Issue

Year 2024 Volume: 9 Number: 2

APA
Bakraç, M., Koç, S., & Sener, Z. (2024). The effect of using concrete materials on students’ spatial orientation skills and spatial ability self-report: Fantastic cubes game. Yıldız Eğitim Araştırmaları Dergisi, 9(2), 106-106. https://izlik.org/JA78NK54ZC