Araştırma Makalesi

In-game language usages of students playing online games: The sample of League of Legends

2042 - 2052, 15.09.2020
https://doi.org/10.17051/ilkonline.2020.763315

Öz

The present study aims at examining in-game language usages of students playing online games. It was conducted with the case study design of the qualitative research methods. The study group consisted of 10 participants who were determined by using criterion sampling method. Semi-structured interview form, observation notes and voice recordings were used in the data collection process. The collected data were analyzed by content analysis technique. In the application part of the research, two game environments were designed, in which the use of language was not restricted and then the use of expressions of foreign origin was prohibited. During the first game, it was revealed that the participants playing League of Legends produced mixed expressions in Turkish and English and used them frequently in the in-game communication. In the second game, the participants continued to use these expressions voluntarily or involuntarily, although the use of expressions of foreign origin was restricted. The observations of the researchers supported these data, as well. Although the game was designed entirely in Turkish, the participants thought that it was very difficult to use merely Turkish for in-game communication. In addition, it was emphasized that the Turkish-English mixed expressions used in the game process were important for comfortable communication and this communication style became a pattern.

Kaynakça

  • Agha, B. (2015). League of Legends: Players and esports. Doctoral dissertation. McMaster University, Canada.
  • Aksan, D. (1998). Her yönüyle dil ana çizgileriyle dilbilim. Ankara: Türk Dil Kurumu Yayınları.
  • Arslan, H. (2017). Bilgisayar oyunlarından gündelik hayata kültürel bir aktarım süreci olarak yabancı dil öğrenimi. Yayımlanmamış yüksek lisans tezi. Ankara Üniversitesi, Ankara.
  • Baltra, A. (1990). Language learning through computer adventure games. Simulation and Gaming, 21 (4), 445-452.
  • Bilgi Toplumu Dairesi (2015).“2015-2018 Bilgi toplumu stratejisi ve eylem planı”, T. C. Kalkınma Bakanlığı, Ankara.
  • Binark, M., & Bayraktutan Sütçü, G. (2008). Kültür endüstrisi ürünü olarak dijital oyun. İstanbul: Kalkedon Yayınları.
  • Bensadoune, M. (2019). Cezayir kreol/karma dili olarak Darja’da Türkçe söz varlığı. Yayımlanmamış yüksek lisans tezi. Manisa Celal Bayar Üniversitesi, Manisa.
  • Butler, Y. G., Someya, Y., & Fukuhara, E. (2014). Online games for young learners’ foreign language learning. Elt Journal, 68 (3), 265-275.
Toplam 8 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Yazarlar

Bilal Şimşek Bu kişi benim

Bekir Direkci Bu kişi benim

Yayımlanma Tarihi 15 Eylül 2020

Kaynak Göster

APA Şimşek, B., & Direkci, B. (t.y.). In-game language usages of students playing online games: The sample of League of Legends. İlköğretim Online2042-2052. https://doi.org/10.17051/ilkonline.2020.763315
AMA Şimşek B, Direkci B. In-game language usages of students playing online games: The sample of League of Legends. İOO.:2042-2052. doi:10.17051/ilkonline.2020.763315
Chicago Şimşek, Bilal, ve Bekir Direkci. “In-Game Language Usages of Students Playing Online Games: The Sample of League of Legends”. İlköğretim Onlinet.y., 2042-52. https://doi.org/10.17051/ilkonline.2020.763315.
EndNote Şimşek B, Direkci B In-game language usages of students playing online games: The sample of League of Legends. İlköğretim Online 2042–2052.
IEEE B. Şimşek ve B. Direkci, “In-game language usages of students playing online games: The sample of League of Legends”, İOO, ss. 2042–2052, doi: 10.17051/ilkonline.2020.763315.
ISNAD Şimşek, Bilal - Direkci, Bekir. “In-Game Language Usages of Students Playing Online Games: The Sample of League of Legends”. İlköğretim Online. t.y. 2042-2052. https://doi.org/10.17051/ilkonline.2020.763315.
JAMA Şimşek B, Direkci B. In-game language usages of students playing online games: The sample of League of Legends. İOO.;:2042–2052.
MLA Şimşek, Bilal ve Bekir Direkci. “In-Game Language Usages of Students Playing Online Games: The Sample of League of Legends”. İlköğretim Online, ss. 2042-5, doi:10.17051/ilkonline.2020.763315.
Vancouver Şimşek B, Direkci B. In-game language usages of students playing online games: The sample of League of Legends. İOO. :2042-5.