Powllster: A gamified mobile crowdsourcing platform for guiding new business ventures
Abstract
The selection of the right location is vital for the survival and growth of new business ventures, yet entrepreneurs often lack reliable and localized market insights to guide such decisions. To address this challenge, this study introduces Powllster, a gamified mobile crowdsourcing platform designed to help entrepreneurs and businesses evaluate potential locations and market opportunities. By combining crowdsourcing and gamification principles, the platform encourages users to provide location-based evaluations of businesses and neighbourhoods in an engaging manner. Usability and effectiveness were tested using the System Usability Scale (SUS) and Net Promoter Score (NPS). The results revealed an SUS score of 73.27 and an NPS score of 18.51, reflecting positive user sentiment and a moderate willingness to recommend. The participants highlighted ease of use, seamless functional integration, and confidence in interaction, whereas negative perceptions were minimal. These findings demonstrate that Powllster is intuitive, engaging, and valuable for collecting and accessing market intelligence. In practice, it lowers barriers to market research and provides entrepreneurs with actionable, crowdsourced insights for data-driven decisions. Unlike traditional decision-support systems, Powllster integrates participatory data collection with user engagement, offering a novel and scalable tool for guiding new business ventures.
Keywords
References
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Details
Primary Language
English
Subjects
Information Systems Development Methodologies and Practice, Information Systems User Experience Design and Development, Business Information Systems
Journal Section
Research Article
Authors
Ekin Ecem Tatar
0009-0009-1584-4832
Türkiye
Adeviye İrem Sarı
0009-0008-4318-239X
Türkiye
Ali Pişirgen
0000-0001-7257-2938
Türkiye
Serhat Peker
*
0000-0002-6876-3982
Türkiye
Publication Date
June 30, 2026
Submission Date
August 28, 2025
Acceptance Date
April 6, 2026
Published in Issue
Year 2026 Volume: 10 Number: 1