GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation
Abstract
Keywords
- Large language models (LLM)
- Game design documentation (GDD)
- ChatGPT-4
- Hyper-Casual games
- Prompt engineering
- ImageFX.
Ethical Statement
References
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- E. Bethke, Game development and production. Wordware Publishing, Inc., 2003.
- J. Haltsonen, "Guide to Writing a Game Design Document," 2015.
- C. Macklin and J. Sharp, Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional, 2016.
- A. Charoenpruksachat and P. Longani, "Comparative study of usability evaluation methods on a hyper casual game," in 2021 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunication Engineering, 2021: IEEE, pp. 153-156.
- П. Івасюк, "Game design document," 2016.
- C. M. Kanode and H. M. Haddad, "Software engineering challenges in game development," in 2009 Sixth International Conference on Information Technology: New Generations, 2009: IEEE, pp. 260-265.
- B. Min et al., "Recent advances in natural language processing via large pre-trained language models: A survey," ACM Computing Surveys, vol. 56, no. 2, pp. 1-40, 2023, doi: https://doi.org/10.1145/3605943.
Details
Primary Language
English
Subjects
Artificial Intelligence (Other)
Journal Section
Research Article
Publication Date
September 30, 2025
Submission Date
March 25, 2025
Acceptance Date
July 8, 2025
Published in Issue
Year 2025 Volume: 14 Number: 3
Cited By
YAZILIM PROJE GEREKSİNİM ANALİZİNDE BÜYÜK DİL MODELLERİNİN KULLANIMI
Kahramanmaraş Sütçü İmam Üniversitesi Mühendislik Bilimleri Dergisi
https://doi.org/10.17780/ksujes.1866440