Research Article

GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation

Volume: 14 Number: 3 September 30, 2025

GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation

Abstract

Game Design Documentation (GDD) is a critical document that includes the design and mechanical details of the game to be developed. These documents create a common understanding among team members by including details such as the game's progress, story, and design features. In order for the game development process to proceed and be completed healthily, these documents must be prepared in a high-quality, clear, and detailed manner. However, the creation of this documentation is a time-consuming and error-prone process. Especially in game genres that require rapid prototyping, incomplete or insufficient GDDs can cause delays in the project process. This study was conducted to examine the effectiveness of LLMs in GDD production. The hyper-casual game Pool Wars was selected as a reference, and for this example game, the GDD created by a human expert and the GDD produced by ChatGPT-4 using various prompt methods were evaluated by four experts in the field according to eight different criteria using a five-point Likert scale. In addition to structural and creative aspects, visual elements were also included in the evaluation process. ImageFX, developed by Google, was used to add visual content to the GDD created by ChatGPT-4. As a result, it was seen that LLMs were more successful in many criteria in GDD production. As a result of the scoring made by an academician and three experts from the sector, GDD created by LLM received an overall average score of 4.71 out of 5, while GDD prepared by human expert received 3.29 points. GDD produced by LLM showed a clear superiority especially in terms of understandability and level of detail. However, it showed a similar performance to human expert in terms of creativity and visual content and it was observed that there was room for improvement in these areas.

Keywords

Ethical Statement

The study is complied with research and publication ethics.

References

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Details

Primary Language

English

Subjects

Artificial Intelligence (Other)

Journal Section

Research Article

Publication Date

September 30, 2025

Submission Date

March 25, 2025

Acceptance Date

July 8, 2025

Published in Issue

Year 2025 Volume: 14 Number: 3

APA
Aydinalp, M. E., Doğan, B., & Bal, A. (2025). GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi, 14(3), 1469-1486. https://doi.org/10.17798/bitlisfen.1664312
AMA
1.Aydinalp ME, Doğan B, Bal A. GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi. 2025;14(3):1469-1486. doi:10.17798/bitlisfen.1664312
Chicago
Aydinalp, Muhammet Emin, Buket Doğan, and Abdullah Bal. 2025. “GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation”. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi 14 (3): 1469-86. https://doi.org/10.17798/bitlisfen.1664312.
EndNote
Aydinalp ME, Doğan B, Bal A (September 1, 2025) GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi 14 3 1469–1486.
IEEE
[1]M. E. Aydinalp, B. Doğan, and A. Bal, “GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation”, Bitlis Eren Üniversitesi Fen Bilimleri Dergisi, vol. 14, no. 3, pp. 1469–1486, Sept. 2025, doi: 10.17798/bitlisfen.1664312.
ISNAD
Aydinalp, Muhammet Emin - Doğan, Buket - Bal, Abdullah. “GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation”. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi 14/3 (September 1, 2025): 1469-1486. https://doi.org/10.17798/bitlisfen.1664312.
JAMA
1.Aydinalp ME, Doğan B, Bal A. GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi. 2025;14:1469–1486.
MLA
Aydinalp, Muhammet Emin, et al. “GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation”. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi, vol. 14, no. 3, Sept. 2025, pp. 1469-86, doi:10.17798/bitlisfen.1664312.
Vancouver
1.Muhammet Emin Aydinalp, Buket Doğan, Abdullah Bal. GDD Generation for Hyper-Casual Games Using Large Language Models: A Comparative Evaluation. Bitlis Eren Üniversitesi Fen Bilimleri Dergisi. 2025 Sep. 1;14(3):1469-86. doi:10.17798/bitlisfen.1664312

Bitlis Eren University

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E-mail: fbe@beu.edu.tr