Araştırma Makalesi

Virtual Reality (VR) in Education: The Case in Türkiye

Cilt: 12 Sayı: 3 11 Temmuz 2023
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Virtual Reality (VR) in Education: The Case in Türkiye

Öz

The current study aims to identify and analyse the scientific literature to find the primary focuses and findings of the research studies regarding virtual reality (VR) in education in Türkiye. Also, it searches for the strengths and weaknesses of VR use in education in Türkiye. For this purpose, the present study adopted a systematic review methodology. The research studies, conducted from 2013 to 2022, indexed in the SCOPUS, ERIC, and Web of Science (WoS) were analysed in line with predetermined criteria. The results revealed that VR use in education contributes to students' academic achievement, motivation, permanent learning, class attitude, participation, positive thought, thinking skill, encourage, etc. Also, the results indicated that VR is more effective in education when applied as an alternative training method than traditional teaching methods. Additionally, the study identified several strengths and weaknesses of VR use in education in Türkiye. This study found that the important factors affecting the weaknesses of VR are cost, isolation from real world, online safety, student access, technology gap and security. Based on these findings, the current study could provide information for both future research studies and education contexts concerning VR-based implementations in education.

Anahtar Kelimeler

Kaynakça

  1. Abulrub, A. G., Attridge, A., & Williams, M. A. (2011). Virtual reality in engineering education: The future of creative learning. International Journal of Emerging Technologies in Learning, 6(4), 4–11. https://doi.org/10.3991/IJET.V6I4.1766
  2. Aggarwal, R., Ward, J., Balasundaram, I., Sains, P., Athanasiou, T., & Darzi, A. (2007). Proving the effectiveness of virtual reality simulation for training in laparoscopic surgery. Annals of Surgery, 246(5), 771–779. https://doi.org/10.1097/SLA.0B013E3180F61B09
  3. Akbulut, A., Catal, C., & Yıldız, B. (2018). On the effectiveness of virtual reality in the education of software engineering. Computer Applications in Engineering Education, 26(4), 918–927. https://doi.org/10.1002/CAE.21935
  4. Akman, E., & Çakir, R. (2019). Pupils’ opinions on an educational virtual reality game in terms of flow experience. International Journal of Emerging Technologies in Learning, 14(15), 121–137. https://doi.org/10.3991/IJET.V14I15.10576
  5. Akman, E., & Çakır, R. (2020). The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics. Interactive Learning Environments, 1–18. https://doi.org/10.1080/10494820.2020.1841800
  6. Alhalabi, W. S. (2016). Virtual reality systems enhance students’ achievements in engineering education. Behaviour and Information Technology, 35(11), 919–925. https://doi.org/10.1080/0144929X.2016.1212931
  7. Altan, B., Gürer, S., Alsamarei, A., Demir, D. K., Düzgün, H. Ş., Erkayaoğlu, M., & Surer, E. (2022). Developing serious games for CBRN-e training in mixed reality, virtual reality, and computer-based environments. International Journal of Disaster Risk Reduction, 77, 103022. https://doi.org/10.1016/J.IJDRR.2022.103022
  8. Araiza-Alba, P., Keane, T., & Kaufman, J. (2022). Are we ready for virtual reality in K–12 classrooms? Technology, Pedagogy and Education, 31(4), 471–491. https://doi.org/10.1080/1475939X.2022.2033307

Ayrıntılar

Birincil Dil

İngilizce

Konular

Alan Eğitimleri

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

26 Haziran 2023

Yayımlanma Tarihi

11 Temmuz 2023

Gönderilme Tarihi

19 Nisan 2023

Kabul Tarihi

16 Haziran 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 12 Sayı: 3

Kaynak Göster

APA
Muz, İ., & Yüce, E. (2023). Virtual Reality (VR) in Education: The Case in Türkiye. Bartın University Journal of Faculty of Education, 12(3), 604-617. https://doi.org/10.14686/buefad.1285901
AMA
1.Muz İ, Yüce E. Virtual Reality (VR) in Education: The Case in Türkiye. Bartın University Journal of Faculty of Education. 2023;12(3):604-617. doi:10.14686/buefad.1285901
Chicago
Muz, İskender, ve Erkan Yüce. 2023. “Virtual Reality (VR) in Education: The Case in Türkiye”. Bartın University Journal of Faculty of Education 12 (3): 604-17. https://doi.org/10.14686/buefad.1285901.
EndNote
Muz İ, Yüce E (01 Temmuz 2023) Virtual Reality (VR) in Education: The Case in Türkiye. Bartın University Journal of Faculty of Education 12 3 604–617.
IEEE
[1]İ. Muz ve E. Yüce, “Virtual Reality (VR) in Education: The Case in Türkiye”, Bartın University Journal of Faculty of Education, c. 12, sy 3, ss. 604–617, Tem. 2023, doi: 10.14686/buefad.1285901.
ISNAD
Muz, İskender - Yüce, Erkan. “Virtual Reality (VR) in Education: The Case in Türkiye”. Bartın University Journal of Faculty of Education 12/3 (01 Temmuz 2023): 604-617. https://doi.org/10.14686/buefad.1285901.
JAMA
1.Muz İ, Yüce E. Virtual Reality (VR) in Education: The Case in Türkiye. Bartın University Journal of Faculty of Education. 2023;12:604–617.
MLA
Muz, İskender, ve Erkan Yüce. “Virtual Reality (VR) in Education: The Case in Türkiye”. Bartın University Journal of Faculty of Education, c. 12, sy 3, Temmuz 2023, ss. 604-17, doi:10.14686/buefad.1285901.
Vancouver
1.İskender Muz, Erkan Yüce. Virtual Reality (VR) in Education: The Case in Türkiye. Bartın University Journal of Faculty of Education. 01 Temmuz 2023;12(3):604-17. doi:10.14686/buefad.1285901

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