Research Article
BibTex RIS Cite

Playable Cities: Designing Playful Urban Spaces

Year 2025, Volume: 13 Issue: 3, 1250 - 1288, 31.07.2025
https://doi.org/10.29130/dubited.1532788

Abstract

The innovative approach of integrating play and interaction into urban spaces aims to transform
cityscapes into dynamic, engaging and inclusive spaces that both increase the quality of life of citizens
and attract tourists. Playable cities encourage social interaction, creativity and physical activity by
combining interactive and/or participatory activities, digital games, etc. Playable cities, which also
include smart technologies and environmentally sensitive design, increase the quality of life of citizens
and support urban ecology and urban resilience. This approach, in addition to being compatible with
broader urban planning goals, plays an effective role in ensuring that individuals communicate with
each other and cultural characteristics to continue. As cities continue to grow and expand over the
years, the integration of fun designs and/or elements into public spaces provides the opportunity to
make cities more livable and enjoyable for everyone. It also makes it possible to redefine urban
experience in different ways and to align technological innovation with social well-being and
environmental sustainability. In this context, the study aims to provide urban and landscape designers
with a comprehensive understanding of playable cities and playful urban spaces. It aims to examine
playable cities from the perspectives of playable urban design, playable urban furniture, landscape
architecture, urban identity, tourism and social sustainability and to summarize their relationships. In
addition, the study examines some examples to visualize the playability of urban designs and urban
elements while analyzing them. It is thought that this comprehensive approach will form an important
basis for future design studies to design user-centered, environmentally and climate-compatible urban
landscapes.

References

  • [1] T. Yiğitcanlar and M. Kamruzzaman, “Planning, development and management of sustainable cities: a commentary from the guest editors,” Sustainability, vol. 7, no. 11, pp. 14677-14688, 2015.
  • [2] S. Mozuriunaite, “The role of landscape design in smart cities,” Scientific Journal of Latvia University of Life Sciences and Technologies Landscape Architecture and Art, vol. 13, no. 13, pp. 49-55, 2018.
  • [3] V. Perna, "From smart cities to playable cities. Towards playful intelligence in the urban environment," archiDOCT, vol. 6, no. 1, pp. 51–62, 2018.
  • [4] Anonymous, "Playable City," O-City, Sep. 28, 2021. Accessed: Jul. 19, 2024. [Online]. Available: https://o-city.webs.upv.es/en/2021/09/28/playable-city/
  • [5] V. Bedö, "Size and shape of the playing field: Research through game design approach," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 67–86.
  • [6] G. Verhulsdonck, J. L. Weible, S. Helser and N. Hajduk, “Smart cities, playable cities, and cybersecurity: A systematic review,” International Journal of Human–Computer Interaction, vol. 39, no. 2, pp. 378–390, 2021.
  • [7] A. Nijholt, "Mischief humor in smart and playable cities," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 235–253.
  • [8] Y. Ye and Y. Yang, “A review of research on urban playability from a social justice perspective,” Land, vol. 12, no. 5, 2023, Art no. 1027.
  • [9] M. Amati, Q. Stevens and S. Rueda, “Taking play seriously in urban design: The evolution of barcelona’s superblocks,” Space and Culture, vol. 27, no. 2, pp. 156-171, 2023.
  • [10] V. Cristie and M. Berger, "Game engines for urban exploration: Bridging science narrative for broader participants," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 87–107.
  • [11] M. Sicart, “Play and the city,” Navigationen – Z. für Medien- und Kulturwiss., vol. 16, no. 1, pp. 25–40, 2016.
  • [12] A. Gattupalli, "Placemaking through play: designing for urban enjoyment," ArchDaily.com. Accessed: Jul. 21, 2024. [Online]. Available: https://www.archdaily.com/985771/placemakingthrough- play-designing-for-urban-enjoyment
  • [13] A. Nijholt, "Towards playful and playable cities," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 1–20.
  • [14] E. Duggan, "Squaring the (magic) circle: A brief definition and history of pervasive games," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 111–135.
  • [15] I. F. Andjanie and H. P. H. Putro, “Creativity and tourism: Four creative cities in Indonesia,” International Journal on Recent Trends in Business and Tourism, vol. 7, no. 3, pp. 74-93, Jul 2023.
  • [16] A. Lambert, J. Vlaar, S. Herrington and M. Brussoni, “What is the relationship between the neighbourhood built environment and time spent in outdoor play? A systematic review,” International Journal of Environmental Research and Public Health, vol. 16, no. 20, 2019, Art. no. 3840.
  • [17] M. Sanei, S. Khodadad and M. Khodadad, “Flexible urban public spaces and their designing principles,” Journal of Civil Engineering and Urbanism, vol. 8, no. 4, pp. 39-43, Jul 2018.
  • [18] B. Schouten, G. Ferri, M. de Lange and K. Millenaar, "Games as strong concepts for citymaking," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 23–45.
  • [19] P. T. Fisher and E. Hornecker, "Creating shared encounters through fixed and movable interfaces," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 163–185.
  • [20] Anonymous, "Role of landscape architecture in designing cities," A Cube Architects. Accessed: Jul. 19, 2024. [Online]. Available: https://www.linkedin.com/pulse/role-landscape-architecturedesigning- cities-a-cube-architect
  • [21] Anonymous, "The role of landscape architecture in improving public spaces," McNeil Engineering. Accessed: Jul. 19, 2024. [Online]. Available: https://www.mcneilengineering.com/the-role-of-landscape-architecture-in-improving-publicspaces/
  • [22] V. Ferreira, J. Anacleto and A. Bueno, "Designing ICT for thirdplaceness," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 211–233.
  • [23] A. Muktiono, “Revealing city identity through a semiotic approach: Analysis of city elements,” Journal of Data Science, vol. 2, no. 1, 2024.
  • [24] L. Zhang and S. X. Zhao, “City branding and the olympic effect: A case study of Beijing,” Cities, vol. 26, no. 5, pp. 245-254, 2009.
  • [25] S. Smidt-Jensen, "City branding: Lessons from medium sized cities in the Baltic Sea Region," in MECIBS in brief. Copenhagen, Denmark: Center for Skov, Landskab og Planlægning/Københavns Universitet, 2005, pp. 1-6.
  • [26] D. Gertner and P. Kotler, “How can a place correct a negative image?,” Place Branding Public Diplomacy, vol. 1, no. 1, pp. 50–57, 2004.
  • [27] G. Richards, “Designing creative places: The role of creative tourism,” Annals of tourism research, vol. 85, 2020, Art. no. 102922.
  • [28] L. Marques and C. Borba, “Co-creating the city: digital technology and creative tourism,” Tourism Management Perspectives, vol. 24, pp. 86-93, 2017.
  • [29] K. Bock, “The changing nature of city tourism and its possible implications for the future of cities,” European Journal of Futures Research, vol. 3, 2015, Art. no. 20.
  • [30] M. D. Alvarez, “Creative cities and cultural spaces: new perspectives for city tourism,” International Journal of Culture, Tourism and Hospitality Research, vol. 4, no. 3, pp. 171-175, 2010.
  • [31] E. Eizenberg and Y. Jabareen, “Social sustainability: a new conceptual framework,” Sustainability, vol. 9, no. 1, Art. no. 68, 2017.
  • [32] M. Davidson, “Social sustainability and the city,” Geography Compass, vol. 4, no. 7, pp. 872– 880, 2010.
  • [33] A. L. Istrate and P. Hamel, "Urban nature games for integrating nature-based solutions in urban planning: A review," Landscape and urban planning, vol. 239, 2023, Art. no. 104860.
  • [34] T. Chen, J. R. Gil-Garcia and M. Gasco-Hernandes, "Understanding social sustainability for smart cities: The importance of inclusion, equity, and citizen participation as both inputs and long-term outcomes," Journal of Smart Cities and Society, vol. 1, pp. 135–148, 2022.
  • [35] Anonymous, "Superkilen / Topotek 1 + BIG Architects + Superflex," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/286223/superkilen-topotek-1-bigarchitects- superflex.
  • [36] Anonymous, "Millennium Square," We the Curious. Accessed: Jul. 19, 2024. [Online]. Available: https://www.wethecurious.org/venue-hire/millennium-square?_gl=. [37] A. Paull, "26 Splash pads and water parks in Bristol," This Bristol Brood. Accessed: Jul. 19, 2024. [Online]. Available: https://thisbristolbrood.com/water-parks-in-bristol/.
  • [38] Anonymous, "A city-centre platform for films that's open to all" We the Curious, 2012. Accessed: Jul. 19, 2024. [Online]. Available: https://www.wethecurious.org/bigscreen?_gl=
  • [39] Anonymous, "The Big Screen," ArchDaily, n.d. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/254471/gardens-by-the-bay-grant-associates.
  • [40] P. Pintos, "The Bentway / Public Work," ArchDaily. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/912942/the-bentway-public-work.
  • [41] Sasaki Associates, "The Lawn on D," Sasaki, Accessed: Jul. 19, 2024. [Online]. Available: https://www.sasaki.com/projects/the-lawn-on-d/.
  • [42] F. MacLeod, "Get Swinging in Boston on these Glowing LED Hoops," ArchDaily. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/549643/get-swinging-in-boston-onthese- glowing-led-hoops.
  • [43] Chicago Architecture Center, "Millennium Park," Accessed: Jul. 19, 2024. [Online]. Available: https://www.architecture.org/learn/resources/buildings-of-chicago/building/millenniumpark/? gad_source=.
  • [44] M. F. Gonzalez, "Jay Pritzker Pavilion / Gehry Partners," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/892320/the-jay-pritzker-pavilion-gehry-partners.
  • [45] K. Rosenfield, "Luftwerk’s Luminous Field lights up Millennium Park," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/208761/luftwerk%25e2%2580%2599s-luminous-field-lights-upmillennium- park.
  • [46] K. Minner, "The Crown Fountain / Krueck & Sexton Architects," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/109201/the-crown-fountain-krueck-sextonarchitects.
  • [47] Daily, "Musical Swings," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://musicalswings.com/.
  • [48] C. Jobson, "Musical Light Swings on the Streets of Montreal," Colossal. Accessed: Jul. 19, 2024. [Online]. Available: https://www.thisiscolossal.com/2012/09/musical-swings-on-the-streets-ofmontreal/.
  • [49] M. O’Toole, A. Ratcliff, I. Charnas and A. Witte, "The Waterfall Swing," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.waterfallswing.com/about.
  • [50] HR Vision, "The CEO-humour insert: Volkswagen’s Piano Stairs," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.hrvisionevent.com/content-hub/managing-resistance-to-changehr- strategies-for-overcoming-employee-pushback/.
  • [51] ENESS, "Sonic Light Bubble," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.eness.com/temporary/sonic-light-bubble.
  • [52] A. Winston, "Interactive dancing traffic lights make waiting more entertaining," Dezeen, Accessed: Jul. 19, 2024. [Online]. Available: https://www.dezeen.com/2014/09/17/interactivedancing- traffic-lights-installation-smart-car-lisbon/.
  • [53] C. Harrouk, "Playful urban design intervention by lateral office and cs design takes over New York City's garment district," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/932330/playful-urban-design-intervention-by-lateral-office-invadesnew- york-citys-garment-district.

Oynanabilir Kentler: Eğlenceli Kentsel Alanlar Tasarlamak

Year 2025, Volume: 13 Issue: 3, 1250 - 1288, 31.07.2025
https://doi.org/10.29130/dubited.1532788

Abstract

Oyun ve etkileşimi kentsel alanlara entegre eden yenilikçi yaklaşım, kent peyzajını hem vatandaşların
yaşam kalitesini artıran hem de turist çeken dinamik, ilgi çekici ve kapsayıcı alanlara dönüştürmeyi
amaçlamaktadır. Oynanabilir kentler, etkileşimli ve/veya katılımcı aktiviteleri, dijital oyunları vb.
birleştirerek sosyal etkileşimi, yaratıcılığı ve fiziksel aktiviteyi teşvik etmektedir. Akıllı teknolojileri
ve çevreye duyarlı tasarımı da içeren oynanabilir kentler, vatandaşların yaşam kalitesini arttırmakta,
kentsel ekolojiyi ve kentsel dayanıklılığı desteklemektedir. Bu yaklaşım, daha geniş kentsel planlama
hedefleriyle uyumlu olmasının yanı sıra, bireylerin birbirleriyle iletişim kurmasını ve kültürel
özelliklerin devam etmesini sağlamada etkili bir rol oynamaktadır. Kentler yıllar içinde büyümeye ve genişlemeye devam ettikçe, eğlenceli tasarımların ve/veya öğelerin kamusal alanlara entegre edilmesi,
kentleri herkes için daha yaşanabilir ve keyifli hale getirme fırsatı sunmaktadır. Ayrıca, kentsel
deneyimi farklı şekillerde yeniden tanımlamayı ve teknolojik yeniliği sosyal refah ve çevresel
sürdürülebilirlikle uyumlu hale getirmeyi mümkün kılmaktadır. Bu bağlamda, çalışma kentsel tasarım
ve peyzaj mimarlığı disiplinlerine oynanabilir kentler ve eğlenceli kentsel alanlar hakkında kapsamlı
bir anlayış sağlamayı amaçlamaktadır. Oynanabilir kentleri oynanabilir kentsel tasarım, oynanabilir
kent mobilyaları, peyzaj mimarlığı, kentsel kimlik, turizm ve sosyal sürdürülebilirlik
perspektiflerinden incelemeyi ve aralarındaki ilişkileri özetlemeyi hedeflemektedir. Ayrıca, çalışmada
kentsel tasarımların ve kentsel öğelerin oynanabilirliğini görselleştirmek için bazı örnekler incelenerek
analiz edilmektedir. Bu kapsamlı yaklaşımın, kullanıcı merkezli, çevresel ve iklim uyumlu kentsel
peyzaj alanlarını tasarlamak için gelecekteki tasarım çalışmaları için önemli bir temel oluşturacağı
düşünülmektedir.

References

  • [1] T. Yiğitcanlar and M. Kamruzzaman, “Planning, development and management of sustainable cities: a commentary from the guest editors,” Sustainability, vol. 7, no. 11, pp. 14677-14688, 2015.
  • [2] S. Mozuriunaite, “The role of landscape design in smart cities,” Scientific Journal of Latvia University of Life Sciences and Technologies Landscape Architecture and Art, vol. 13, no. 13, pp. 49-55, 2018.
  • [3] V. Perna, "From smart cities to playable cities. Towards playful intelligence in the urban environment," archiDOCT, vol. 6, no. 1, pp. 51–62, 2018.
  • [4] Anonymous, "Playable City," O-City, Sep. 28, 2021. Accessed: Jul. 19, 2024. [Online]. Available: https://o-city.webs.upv.es/en/2021/09/28/playable-city/
  • [5] V. Bedö, "Size and shape of the playing field: Research through game design approach," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 67–86.
  • [6] G. Verhulsdonck, J. L. Weible, S. Helser and N. Hajduk, “Smart cities, playable cities, and cybersecurity: A systematic review,” International Journal of Human–Computer Interaction, vol. 39, no. 2, pp. 378–390, 2021.
  • [7] A. Nijholt, "Mischief humor in smart and playable cities," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 235–253.
  • [8] Y. Ye and Y. Yang, “A review of research on urban playability from a social justice perspective,” Land, vol. 12, no. 5, 2023, Art no. 1027.
  • [9] M. Amati, Q. Stevens and S. Rueda, “Taking play seriously in urban design: The evolution of barcelona’s superblocks,” Space and Culture, vol. 27, no. 2, pp. 156-171, 2023.
  • [10] V. Cristie and M. Berger, "Game engines for urban exploration: Bridging science narrative for broader participants," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 87–107.
  • [11] M. Sicart, “Play and the city,” Navigationen – Z. für Medien- und Kulturwiss., vol. 16, no. 1, pp. 25–40, 2016.
  • [12] A. Gattupalli, "Placemaking through play: designing for urban enjoyment," ArchDaily.com. Accessed: Jul. 21, 2024. [Online]. Available: https://www.archdaily.com/985771/placemakingthrough- play-designing-for-urban-enjoyment
  • [13] A. Nijholt, "Towards playful and playable cities," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 1–20.
  • [14] E. Duggan, "Squaring the (magic) circle: A brief definition and history of pervasive games," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 111–135.
  • [15] I. F. Andjanie and H. P. H. Putro, “Creativity and tourism: Four creative cities in Indonesia,” International Journal on Recent Trends in Business and Tourism, vol. 7, no. 3, pp. 74-93, Jul 2023.
  • [16] A. Lambert, J. Vlaar, S. Herrington and M. Brussoni, “What is the relationship between the neighbourhood built environment and time spent in outdoor play? A systematic review,” International Journal of Environmental Research and Public Health, vol. 16, no. 20, 2019, Art. no. 3840.
  • [17] M. Sanei, S. Khodadad and M. Khodadad, “Flexible urban public spaces and their designing principles,” Journal of Civil Engineering and Urbanism, vol. 8, no. 4, pp. 39-43, Jul 2018.
  • [18] B. Schouten, G. Ferri, M. de Lange and K. Millenaar, "Games as strong concepts for citymaking," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 23–45.
  • [19] P. T. Fisher and E. Hornecker, "Creating shared encounters through fixed and movable interfaces," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 163–185.
  • [20] Anonymous, "Role of landscape architecture in designing cities," A Cube Architects. Accessed: Jul. 19, 2024. [Online]. Available: https://www.linkedin.com/pulse/role-landscape-architecturedesigning- cities-a-cube-architect
  • [21] Anonymous, "The role of landscape architecture in improving public spaces," McNeil Engineering. Accessed: Jul. 19, 2024. [Online]. Available: https://www.mcneilengineering.com/the-role-of-landscape-architecture-in-improving-publicspaces/
  • [22] V. Ferreira, J. Anacleto and A. Bueno, "Designing ICT for thirdplaceness," in Playable Cities: The City as a Digital Playground, N. Anton, Ed., Singapore: Springer, 2017, pp. 211–233.
  • [23] A. Muktiono, “Revealing city identity through a semiotic approach: Analysis of city elements,” Journal of Data Science, vol. 2, no. 1, 2024.
  • [24] L. Zhang and S. X. Zhao, “City branding and the olympic effect: A case study of Beijing,” Cities, vol. 26, no. 5, pp. 245-254, 2009.
  • [25] S. Smidt-Jensen, "City branding: Lessons from medium sized cities in the Baltic Sea Region," in MECIBS in brief. Copenhagen, Denmark: Center for Skov, Landskab og Planlægning/Københavns Universitet, 2005, pp. 1-6.
  • [26] D. Gertner and P. Kotler, “How can a place correct a negative image?,” Place Branding Public Diplomacy, vol. 1, no. 1, pp. 50–57, 2004.
  • [27] G. Richards, “Designing creative places: The role of creative tourism,” Annals of tourism research, vol. 85, 2020, Art. no. 102922.
  • [28] L. Marques and C. Borba, “Co-creating the city: digital technology and creative tourism,” Tourism Management Perspectives, vol. 24, pp. 86-93, 2017.
  • [29] K. Bock, “The changing nature of city tourism and its possible implications for the future of cities,” European Journal of Futures Research, vol. 3, 2015, Art. no. 20.
  • [30] M. D. Alvarez, “Creative cities and cultural spaces: new perspectives for city tourism,” International Journal of Culture, Tourism and Hospitality Research, vol. 4, no. 3, pp. 171-175, 2010.
  • [31] E. Eizenberg and Y. Jabareen, “Social sustainability: a new conceptual framework,” Sustainability, vol. 9, no. 1, Art. no. 68, 2017.
  • [32] M. Davidson, “Social sustainability and the city,” Geography Compass, vol. 4, no. 7, pp. 872– 880, 2010.
  • [33] A. L. Istrate and P. Hamel, "Urban nature games for integrating nature-based solutions in urban planning: A review," Landscape and urban planning, vol. 239, 2023, Art. no. 104860.
  • [34] T. Chen, J. R. Gil-Garcia and M. Gasco-Hernandes, "Understanding social sustainability for smart cities: The importance of inclusion, equity, and citizen participation as both inputs and long-term outcomes," Journal of Smart Cities and Society, vol. 1, pp. 135–148, 2022.
  • [35] Anonymous, "Superkilen / Topotek 1 + BIG Architects + Superflex," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/286223/superkilen-topotek-1-bigarchitects- superflex.
  • [36] Anonymous, "Millennium Square," We the Curious. Accessed: Jul. 19, 2024. [Online]. Available: https://www.wethecurious.org/venue-hire/millennium-square?_gl=. [37] A. Paull, "26 Splash pads and water parks in Bristol," This Bristol Brood. Accessed: Jul. 19, 2024. [Online]. Available: https://thisbristolbrood.com/water-parks-in-bristol/.
  • [38] Anonymous, "A city-centre platform for films that's open to all" We the Curious, 2012. Accessed: Jul. 19, 2024. [Online]. Available: https://www.wethecurious.org/bigscreen?_gl=
  • [39] Anonymous, "The Big Screen," ArchDaily, n.d. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/254471/gardens-by-the-bay-grant-associates.
  • [40] P. Pintos, "The Bentway / Public Work," ArchDaily. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/912942/the-bentway-public-work.
  • [41] Sasaki Associates, "The Lawn on D," Sasaki, Accessed: Jul. 19, 2024. [Online]. Available: https://www.sasaki.com/projects/the-lawn-on-d/.
  • [42] F. MacLeod, "Get Swinging in Boston on these Glowing LED Hoops," ArchDaily. Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/549643/get-swinging-in-boston-onthese- glowing-led-hoops.
  • [43] Chicago Architecture Center, "Millennium Park," Accessed: Jul. 19, 2024. [Online]. Available: https://www.architecture.org/learn/resources/buildings-of-chicago/building/millenniumpark/? gad_source=.
  • [44] M. F. Gonzalez, "Jay Pritzker Pavilion / Gehry Partners," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/892320/the-jay-pritzker-pavilion-gehry-partners.
  • [45] K. Rosenfield, "Luftwerk’s Luminous Field lights up Millennium Park," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/208761/luftwerk%25e2%2580%2599s-luminous-field-lights-upmillennium- park.
  • [46] K. Minner, "The Crown Fountain / Krueck & Sexton Architects," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/109201/the-crown-fountain-krueck-sextonarchitects.
  • [47] Daily, "Musical Swings," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://musicalswings.com/.
  • [48] C. Jobson, "Musical Light Swings on the Streets of Montreal," Colossal. Accessed: Jul. 19, 2024. [Online]. Available: https://www.thisiscolossal.com/2012/09/musical-swings-on-the-streets-ofmontreal/.
  • [49] M. O’Toole, A. Ratcliff, I. Charnas and A. Witte, "The Waterfall Swing," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.waterfallswing.com/about.
  • [50] HR Vision, "The CEO-humour insert: Volkswagen’s Piano Stairs," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.hrvisionevent.com/content-hub/managing-resistance-to-changehr- strategies-for-overcoming-employee-pushback/.
  • [51] ENESS, "Sonic Light Bubble," n.d., Accessed: Jul. 19, 2024. [Online]. Available: https://www.eness.com/temporary/sonic-light-bubble.
  • [52] A. Winston, "Interactive dancing traffic lights make waiting more entertaining," Dezeen, Accessed: Jul. 19, 2024. [Online]. Available: https://www.dezeen.com/2014/09/17/interactivedancing- traffic-lights-installation-smart-car-lisbon/.
  • [53] C. Harrouk, "Playful urban design intervention by lateral office and cs design takes over New York City's garment district," ArchDaily, Accessed: Jul. 19, 2024. [Online]. Available: https://www.archdaily.com/932330/playful-urban-design-intervention-by-lateral-office-invadesnew- york-citys-garment-district.
There are 52 citations in total.

Details

Primary Language English
Subjects Architecture (Other)
Journal Section Research Article
Authors

Pelin Keçecioğlu Dağlı 0000-0003-2419-0147

Submission Date August 13, 2024
Acceptance Date June 20, 2025
Publication Date July 31, 2025
Published in Issue Year 2025 Volume: 13 Issue: 3

Cite

APA Keçecioğlu Dağlı, P. (2025). Playable Cities: Designing Playful Urban Spaces. Duzce University Journal of Science and Technology, 13(3), 1250-1288. https://doi.org/10.29130/dubited.1532788
AMA Keçecioğlu Dağlı P. Playable Cities: Designing Playful Urban Spaces. DUBİTED. July 2025;13(3):1250-1288. doi:10.29130/dubited.1532788
Chicago Keçecioğlu Dağlı, Pelin. “Playable Cities: Designing Playful Urban Spaces”. Duzce University Journal of Science and Technology 13, no. 3 (July 2025): 1250-88. https://doi.org/10.29130/dubited.1532788.
EndNote Keçecioğlu Dağlı P (July 1, 2025) Playable Cities: Designing Playful Urban Spaces. Duzce University Journal of Science and Technology 13 3 1250–1288.
IEEE P. Keçecioğlu Dağlı, “Playable Cities: Designing Playful Urban Spaces”, DUBİTED, vol. 13, no. 3, pp. 1250–1288, 2025, doi: 10.29130/dubited.1532788.
ISNAD Keçecioğlu Dağlı, Pelin. “Playable Cities: Designing Playful Urban Spaces”. Duzce University Journal of Science and Technology 13/3 (July2025), 1250-1288. https://doi.org/10.29130/dubited.1532788.
JAMA Keçecioğlu Dağlı P. Playable Cities: Designing Playful Urban Spaces. DUBİTED. 2025;13:1250–1288.
MLA Keçecioğlu Dağlı, Pelin. “Playable Cities: Designing Playful Urban Spaces”. Duzce University Journal of Science and Technology, vol. 13, no. 3, 2025, pp. 1250-88, doi:10.29130/dubited.1532788.
Vancouver Keçecioğlu Dağlı P. Playable Cities: Designing Playful Urban Spaces. DUBİTED. 2025;13(3):1250-88.