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Year 2023, Volume: 31, 92 - 98, 30.10.2023
https://doi.org/10.55549/epess.1381963

Abstract

References

  • Athique, A. (2013). Digital media and society: an introduction. Cambridge: Polity Press.
  • Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of Online Environments, 1(1), 1-27.
  • Biocca, F. A. (1988). Opposing conceptions of the audience: The active and passive hemispheres of mass communication theory. In J. A. Anderson (Ed.), Communication yearbook 11 (pp. 51–80). Sage Publications.

A Comparative Study on VR Games in terms of Digital Media Users

Year 2023, Volume: 31, 92 - 98, 30.10.2023
https://doi.org/10.55549/epess.1381963

Abstract

Digital media users, who have integrated digital technologies into their daily lives, represent a broad spectrum of age groups and backgrounds. Digital natives, commonly referred to as individuals who were born and raised in the digital era, have grown up surrounded by digital technologies and are characterized by their deep integration and familiarity with them; while digital hybrids represent a transitional group, consisting of individuals who have adapted to the digital world later in life, either through necessity or choice. Understanding the dynamics between digital natives, and digital hybrids, as digital media users, in the realm of VR games is crucial for game developers, researchers and the gaming industry. This study aims to serve as a foundation for further exploration and analysis of the evolving relationship between these media user groups and virtual reality (VR) games, shedding light on the implications for gamer gratifications and media use in the digital era.

References

  • Athique, A. (2013). Digital media and society: an introduction. Cambridge: Polity Press.
  • Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of Online Environments, 1(1), 1-27.
  • Biocca, F. A. (1988). Opposing conceptions of the audience: The active and passive hemispheres of mass communication theory. In J. A. Anderson (Ed.), Communication yearbook 11 (pp. 51–80). Sage Publications.
There are 3 citations in total.

Details

Primary Language English
Subjects Other Fields of Education (Other)
Journal Section Articles
Authors

Hande Tercan-bıngol This is me

Emel Karayel-bılbıl This is me

Early Pub Date October 27, 2023
Publication Date October 30, 2023
Published in Issue Year 2023 Volume: 31

Cite

APA Tercan-bıngol, H., & Karayel-bılbıl, E. (2023). A Comparative Study on VR Games in terms of Digital Media Users. The Eurasia Proceedings of Educational and Social Sciences, 31, 92-98. https://doi.org/10.55549/epess.1381963