EN
The Effect of Gamification on Learner Motivation: A Meta-Analysis Study
Abstract
Although plenty of research has been carried out in order to determine the effect of gamification on learner motivation, a specific meta-analysis hasn’t been encountered in the relevant literature. The purpose of this study was to combine the experimental research results examining the effect of gamification on learner motivation and conducted between the years of 2010-2017 through a meta-analysis. The random effects model was used in the study and the mean value for the effect size was estimated to be Hedges’ g = .54. The obtained Hedges’ g value corresponds to the moderate level of effect. Within the scope of the present study, the sub-group analyses for the type of publication, the country where the research was conducted and the number of elements used in the design were also performed and it was determined that the effect size did not differ significantly according to the relevant sub-groups. Some suggestions were made in line with the research results.
Keywords
References
- Note: References with asterisk (*) indicate studies included to meta-analysis. Ayaz, M. F., & Söylemez, M. (2015). The effect of the project-based learning approach on the academic achievements of the students in science classes in Turkey: A Meta-Analysis Study. Education and Science, 178, 255-283.
- *Barrio, C. M., Muñoz-Organero, M., & Soriano, J. S. (2016). Can gamification improve the benefits of student response systems in learning? An experimental study. IEEE Transactions on Emerging Topics in Computing, 4(3), 429-438.
- Bell, K. R. (2014). Online 3.0---the rise of the gamer educator the potential role of gamification in online education (Order No. 3635727). Available from ProQuest Dissertations & Theses Global. (1615085697). Retrieved from http://search.proquest.com/docview/1615085697?accountid=15958
- Bogost, I. (2011). Why gamification is bullshit. In S. P. Walz & S. Deterding (Eds.), The gameful world: Approaches, issues, applications (pp.65-80). London, England: The MIT Press.
- Borenstein, M., Hedges, L. V., Higgins, J. P. T., & Rothstein, H. R. (2009). Introduction to meta-analysis. Hoboken, NJ: Wiley.
- *Brühlmann, F. (2015). The Effects of Framing in Gamification: A Study of Failure. Unpublished Master Thesis. University of Basel, Switzerland.
- Buckley, P., & Doyle, E. (2016) Gamification and student motivation. Interactive Learning Environments, 24(6), 1162-1175. Doi: 10.1080/10494820.2014.964263.
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Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Authors
Publication Date
June 30, 2022
Submission Date
March 8, 2021
Acceptance Date
February 3, 2022
Published in Issue
Year 2022 Volume: 7 Number: 1
APA
Yıldırım, İ., & Çırak-kurt, S. (2022). The Effect of Gamification on Learner Motivation: A Meta-Analysis Study. Education Reform Journal, 7(1), 1-15. https://izlik.org/JA83LT53AC
AMA
1.Yıldırım İ, Çırak-kurt S. The Effect of Gamification on Learner Motivation: A Meta-Analysis Study. Education Reform Journal. 2022;7(1):1-15. https://izlik.org/JA83LT53AC
Chicago
Yıldırım, İbrahim, and Sevilay Çırak-kurt. 2022. “The Effect of Gamification on Learner Motivation: A Meta-Analysis Study”. Education Reform Journal 7 (1): 1-15. https://izlik.org/JA83LT53AC.
EndNote
Yıldırım İ, Çırak-kurt S (June 1, 2022) The Effect of Gamification on Learner Motivation: A Meta-Analysis Study. Education Reform Journal 7 1 1–15.
IEEE
[1]İ. Yıldırım and S. Çırak-kurt, “The Effect of Gamification on Learner Motivation: A Meta-Analysis Study”, Education Reform Journal, vol. 7, no. 1, pp. 1–15, June 2022, [Online]. Available: https://izlik.org/JA83LT53AC
ISNAD
Yıldırım, İbrahim - Çırak-kurt, Sevilay. “The Effect of Gamification on Learner Motivation: A Meta-Analysis Study”. Education Reform Journal 7/1 (June 1, 2022): 1-15. https://izlik.org/JA83LT53AC.
JAMA
1.Yıldırım İ, Çırak-kurt S. The Effect of Gamification on Learner Motivation: A Meta-Analysis Study. Education Reform Journal. 2022;7:1–15.
MLA
Yıldırım, İbrahim, and Sevilay Çırak-kurt. “The Effect of Gamification on Learner Motivation: A Meta-Analysis Study”. Education Reform Journal, vol. 7, no. 1, June 2022, pp. 1-15, https://izlik.org/JA83LT53AC.
Vancouver
1.İbrahim Yıldırım, Sevilay Çırak-kurt. The Effect of Gamification on Learner Motivation: A Meta-Analysis Study. Education Reform Journal [Internet]. 2022 Jun. 1;7(1):1-15. Available from: https://izlik.org/JA83LT53AC