Öz
With the support of mass media, football has been industrialized by making it a highly profitable marketing instrument. At the same time, it has entered the consumption sector as an entertainment event that attracts the attention of a wide audience, on the other hand, it has become a profitable area with a significant amount of financial activity for entrepreneurs. Football has led to the formation of large groups of consumers and brought these groups together. Besides, being used as a marketing instrument, it has gained a commercial dimension with the impact of a rapidly growing consumer society. The globalization-industrialization of transformed and restructured football, and the increase of revenues show parallelism to each other. In addition, the extraordinary developments in digital technologies have affected the field of sports as well as every other field and caused some new developments to emerge. One of these developments in the field of sports is “electronic sports” which has become one of the most important realities of our time. With the globalization-industrialization and digitalization of sports and eSports, all income and expenditure items are increasing rapidly. In this context, in this theoretical study, the economies of football and League of Legends are tried to be analyzed by comparing them as short, medium and long term. In order to meet this aim, descriptive screening method was used. Within this framework, the last four years of the economies of football and League of Legends were examined.