The Effect of Producing with IT Project Pilot Scheme on 5th-Grade Students' Problem-Solving Skills and Attitudes towards Coding
Abstract
Keywords
Producing with IT Project Pilot Scheme , Coding , 3D Design , Problem-Solving Skills , Attitudes to Coding
References
- Ananiadou, K., & Claro, M. (2009). 21st century skills and competences for new millennium learners in OECD countries. OECD Education Working Papers, No. 41, OECD Publishing. https://doi.org/10.1787/218525261154
- Alp, Y. (2019). Blok tabanlı programlama öğretiminin ortaokul öğrencilerinin problem çözme becerisine ve bilgisayara yönelik tutumuna etkisi [The effects of block-based programming on the problem solving ability and attitude towards computer for secondary school students] (Unpublished master’s thesis). İnönü University.
- Amir, A., & Ihmuddin, I. (2021). “Cabri 3d software” technology: students ‘problem solving skills with problem based instruction model approach. Aksioma: Jurnal Program Studi Pendidikan Matematika, 10(4), 2237-2253. http://dx.doi.org/10.24127/ajpm.v10i4.4096
- Arabacıoğlu, T., Bülbül, H. İ., & Filiz, A. (2007, January 31- February 02). Bilgisayar programlama öğretiminde yeni bir yaklaşım [A New Approach to Computer Programming Teaching] [Conference presentation]. Akademik bilişim Konferansı, Kütahya, Türkiye.
- Atasoy, B., Yüksel, A. O., & Özdemir, S. (2019). 3B tasarım uygulamalarının uzamsal beceriye etkisi: Hackidhon örneği [Impact of 3D design on spatial ability: Hackidhon case]. Gazi Üniversitesi Eğitim Fakültesi Dergisi, 39(1), 341-371. https://doi.org/10.17152/gefad.428172
- Aytekin, A., Çakır, S. F., Yücel, Y. B., & Kulaözü, İ. (2018). Geleceğe yön veren kodlama bilimi ve kodlama öğrenmede kullanılabilecek bazı yöntemler[Coding science directed to future and some methods to be available and coding learned] . Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 5(5), 24-41.
- Balanskat, A., & Engelhardt, K. (2015). Computing our future: Computer programming and coding-priorities, school curricula and initiatives across Europe. European Schoolnet. http://www.eun.org/documents/411753/817341/Coding+initiative+report+Oct2014/2f9b35e7-c1f0-46e2-bf72-6315ccbaa754
- Balcı, H., Korkmaz, Ö., Çakır, R., & Erdoğmuş, F. U. (2020). Görsel programlama ortamlarında yapılan oyun geliştirme etkinliklerinin öğrencilerin programlamaya dönük tutumları ve öğrencilerin kodlamaya yönelik öz-yeterlilik algılarına etkisi [Effectiveness of game development activities in visual programming environments]. Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi, 57, 52-73. https://doi.org/10.21764/maeuefd.589111
- Bardakçı, S., & Keser, H. (2017). Bilişim teknolojilerinin eğitime entegrasyonu [Integration of information technologies into education]. Nobel.
- Bennedsen, J., & Caspersen, M. E. (2008). Bennedsen, J., Caspersen, M.E. (2008). Exposing the Programming Process. In J. Bennedsen, M. E. Caspersen, & M. Kölling, (Eds.), Reflections on the Teaching of Programming (pp. 6-16). Lecture Notes in Computer Science, vol 4821. Springer. https://doi.org/10.1007/978-3-540-77934-6_2