Research Article

The Impact of Instruction through Digital Games on Students’ Academic Achievement in Teaching Earthquakes in a Social Science Class

Volume: 2017 Number: 8 April 30, 2017
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The Impact of Instruction through Digital Games on Students’ Academic Achievement in Teaching Earthquakes in a Social Science Class

Abstract

The purpose of this study is to investigate the impact of instruction through digital games on academic achievement while teaching the subject of earthquakes in class for a social science class. This study was carried out using a quantitative research method. It adopted “Solomon four-group research model” as the specific research design of the study. The study sample was composed of 108 students (59 males and 49 females) studying at the fifth grade in Başöğretmen Secondary School in Sivas and Gaziosmanpaşa Secondary School in Tokat during the academic year 2015-2016. Based on the t-test results obtained from the study, there was a statistically significant difference between the mean score of the experimental group and the control group, in favour of the former. In other words, it was found that the scores of the students in the experimental group, which was instructed using digital games to teach earthquakes were higher than those of the learners in the control group, which was instructed using the traditional methods (lecturing and the use of the course book and so forth).

Keywords

References

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Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Emrah Doğan This is me

Publication Date

April 30, 2017

Submission Date

April 21, 2017

Acceptance Date

April 25, 2017

Published in Issue

Year 1970 Volume: 2017 Number: 8

APA
Doğan, E., & Koç, H. (2017). The Impact of Instruction through Digital Games on Students’ Academic Achievement in Teaching Earthquakes in a Social Science Class. International Journal of Turkish Education Sciences, 2017(8), 90-100. https://izlik.org/JA62NW47AU