Research Article

Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students

Number: Advanced Online Publication Early Pub Date: October 1, 2026

Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students

Abstract

This study examined the effects of gamified digital learning tools on fourth-grade students’ mathematics anxiety and attitudes toward mathematics. An embedded mixed-methods design was employed, combining a quasi-experimental pre-test–post-test control group design with a qualitative case study. The participants were 66 fourth-grade students (experimental = 33, control = 33). The intervention lasted eight weeks, during which Matific, Wordwall, and Kahoot! were integrated into mathematics instruction in complementary ways. Quantitative data were collected using the Mathematics Anxiety Scale for Elementary School Children and the Attitude Toward Mathematics Scale, while qualitative data were gathered through semi-structured focus group interviews. Quantitative data were analyzed using independent samples t-tests and ANCOVA by controlling for pre-test scores after testing assumptions, whereas qualitative data were analyzed through thematic analysis. The findings showed that gamified digital learning tools significantly reduced mathematics anxiety and improved attitudes toward mathematics. Qualitative findings supported these results, revealing that students perceived mathematics lessons as more enjoyable, motivating, supportive, and conducive to a stronger sense of achievement. These findings suggest that integrating well-structured gamified digital tools into mathematics instruction can support both cognitive engagement and affective development.

Keywords

Ethical Statement

The ethics application for the study was made on 23/01/2025, and the research was carried out with the approval of the Van Yuzuncu Yil University Social and Humanities Research Ethics Committee dated 23/01/2025 and numbered 2025/02-37

References

  1. Abín, A., Núñez, J. C., Rodríguez, C., Cueli, M., García, T., & Rosário, P. (2020). Predicting mathematics achievement in secondary education: The role of cognitive, motivational, and emotional variables. Frontiers in Psychology, 11, Article 876. https://doi.org/10.3389/fpsyg.2020.00876
  2. Aibar-Almazán, A., Castellote-Caballero, Y., Carcelén-Fraile, M. C., Rivas-Campo, Y., & González-Martín, A. M. (2024). Gamification in the classroom: Kahoot! as a tool for university teaching innovation. Frontiers in Psychology, 15, Article 1370084.
  3. Alt, D. (2023). Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation. Computers & Education, 200, Article 104806. https://doi.org/10.1016/j.compedu.2023.104806
  4. Arufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification in physical education: A systematic review. Education Sciences, 12(8), Article 540.
  5. Ashcraft, M. H. (2002). Math anxiety: Personal, educational, and cognitive consequences. Current Directions in Psychological Science, 11(5), 181–185. https://doi.org/10.1111/1467-8721.00196
  6. Ashcraft, M. H., & Krause, J. A. (2007). Working memory, math performance, and math anxiety. Psychonomic Bulletin & Review, 14(2), 243–248.
  7. Atoyebi, O. M., & Atoyebi, S. B. (2022). Do technology-based approaches reduce mathematics anxiety? A systematic literature review. International Journal of Research and Innovation in Social Science, 6(10), 502–509. https://doi.org/10.47772/IJRISS.2022.61027
  8. Balt, M., Börnert-Ringleb, M., & Orbach, L. (2022). Reducing math anxiety in school children: A systematic review of intervention research. Frontiers in Education, 7. https://doi.org/10.3389/feduc.2022.798516

Details

Primary Language

English

Subjects

Instructional Technologies, Educational Technology and Computing

Journal Section

Research Article

Early Pub Date

October 1, 2026

Publication Date

-

Submission Date

June 25, 2026

Acceptance Date

August 13, 2026

Published in Issue

Year 2026 Number: Advanced Online Publication

APA
Kızıltaş, Y., & Yılmaz, T. Y. (2026). Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. International Journal of Educational Studies and Policy, Advanced Online Publication. https://doi.org/10.63612/ijesp.1978755
AMA
1.Kızıltaş Y, Yılmaz TY. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026;(Advanced Online Publication). doi:10.63612/ijesp.1978755
Chicago
Kızıltaş, Yusuf, and Tuğba Yulet Yılmaz. 2026. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy, no. Advanced Online Publication. https://doi.org/10.63612/ijesp.1978755.
EndNote
Kızıltaş Y, Yılmaz TY (October 1, 2026) Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. International Journal of Educational Studies and Policy Advanced Online Publication
IEEE
[1]Y. Kızıltaş and T. Y. Yılmaz, “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students”, IJESP, no. Advanced Online Publication, Oct. 2026, doi: 10.63612/ijesp.1978755.
ISNAD
Kızıltaş, Yusuf - Yılmaz, Tuğba Yulet. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy. Advanced Online Publication (October 1, 2026). https://doi.org/10.63612/ijesp.1978755.
JAMA
1.Kızıltaş Y, Yılmaz TY. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026. doi:10.63612/ijesp.1978755.
MLA
Kızıltaş, Yusuf, and Tuğba Yulet Yılmaz. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy, no. Advanced Online Publication, Oct. 2026, doi:10.63612/ijesp.1978755.
Vancouver
1.Yusuf Kızıltaş, Tuğba Yulet Yılmaz. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026 Oct. 1;(Advanced Online Publication). doi:10.63612/ijesp.1978755

Creative Commons License

All content published in the International Journal of Educational Studies and Policy (IJESP) is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).