Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students
Abstract
This study examined the effects of gamified digital learning tools on fourth-grade students’ mathematics anxiety and attitudes toward mathematics. An embedded mixed-methods design was employed, combining a quasi-experimental pre-test–post-test control group design with a qualitative case study. The participants were 66 fourth-grade students (experimental = 33, control = 33). The intervention lasted eight weeks, during which Matific, Wordwall, and Kahoot! were integrated into mathematics instruction in complementary ways. Quantitative data were collected using the Mathematics Anxiety Scale for Elementary School Children and the Attitude Toward Mathematics Scale, while qualitative data were gathered through semi-structured focus group interviews. Quantitative data were analyzed using independent samples t-tests and ANCOVA by controlling for pre-test scores after testing assumptions, whereas qualitative data were analyzed through thematic analysis. The findings showed that gamified digital learning tools significantly reduced mathematics anxiety and improved attitudes toward mathematics. Qualitative findings supported these results, revealing that students perceived mathematics lessons as more enjoyable, motivating, supportive, and conducive to a stronger sense of achievement. These findings suggest that integrating well-structured gamified digital tools into mathematics instruction can support both cognitive engagement and affective development.
Keywords
- Mathematics anxiety
- attitudes toward mathematics
- gamified digital learning tools
- primary school students
Ethical Statement
The ethics application for the study was made on 23/01/2025, and the research was carried out with the approval of the Van Yuzuncu Yil University Social and Humanities Research Ethics Committee dated 23/01/2025 and numbered 2025/02-37
References
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Details
Primary Language
English
Subjects
Instructional Technologies, Educational Technology and Computing
Journal Section
Research Article
Early Pub Date
October 1, 2026
Publication Date
-
Submission Date
June 25, 2026
Acceptance Date
August 13, 2026
Published in Issue
Year 2026 Number: Advanced Online Publication
APA
Kızıltaş, Y., & Yılmaz, T. Y. (2026). Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. International Journal of Educational Studies and Policy, Advanced Online Publication. https://doi.org/10.63612/ijesp.1978755
AMA
1.Kızıltaş Y, Yılmaz TY. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026;(Advanced Online Publication). doi:10.63612/ijesp.1978755
Chicago
Kızıltaş, Yusuf, and Tuğba Yulet Yılmaz. 2026. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy, no. Advanced Online Publication. https://doi.org/10.63612/ijesp.1978755.
EndNote
Kızıltaş Y, Yılmaz TY (October 1, 2026) Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. International Journal of Educational Studies and Policy Advanced Online Publication
IEEE
[1]Y. Kızıltaş and T. Y. Yılmaz, “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students”, IJESP, no. Advanced Online Publication, Oct. 2026, doi: 10.63612/ijesp.1978755.
ISNAD
Kızıltaş, Yusuf - Yılmaz, Tuğba Yulet. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy. Advanced Online Publication (October 1, 2026). https://doi.org/10.63612/ijesp.1978755.
JAMA
1.Kızıltaş Y, Yılmaz TY. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026. doi:10.63612/ijesp.1978755.
MLA
Kızıltaş, Yusuf, and Tuğba Yulet Yılmaz. “Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes Toward Mathematics Among Primary School Students”. International Journal of Educational Studies and Policy, no. Advanced Online Publication, Oct. 2026, doi:10.63612/ijesp.1978755.
Vancouver
1.Yusuf Kızıltaş, Tuğba Yulet Yılmaz. Examining the Effects of Gamified Digital Learning Tools on Mathematics Anxiety and Attitudes toward Mathematics among Primary School Students. IJESP. 2026 Oct. 1;(Advanced Online Publication). doi:10.63612/ijesp.1978755