EN
EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS
Abstract
The concept of game is one of the oldest concepts in
the life of the human being. People have always used the concept of game in
their lives in order to have fun and to relax. But over the past forty years,
traditional games have begun to change platforms and games have evolved from
traditional to digital. In this context, a significant development has been
seen as a process of digital game development in personal computers, palm
electronic devices and mobile phones. Although it is seen as one of the most important
problems in today's world, we should use digital games in order to reach
positive results. In this study, a study has been done to determine the
professional tendencies of computer games and primary school children. This
research was extracted from the MSc Thesis and prepared for evaluation
purposes.
Keywords
References
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- ERBAY, F., & SALTALI, N. D. (2012). Altı yaş çocuklarının günlük yaşantılarında oyunun yeri ve annelerin oyun algısı. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 13(2), 249-264.
- Egemen, A., Yılmaz, Ö., & Akil, İ. (2004). Oyun, oyuncak ve çocuk.
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- Kahn, J., & Wright, S. E. (2013). Human Growth and the Development of Personality: Social Work Series. Elsevier.
- Koçyiğit, S., Tuğluk, M. N., & Kök, M. (2007). Çocuğun gelişim sürecinde eğitsel bir etkinlik olarak oyun. Atatürk Üniversitesi Kazım Karabekir Eğitim Fakültesi Dergisi, (16), 324-342.
- Oxford Living Dictionaries, https://en.oxforddictionaries.com/definition/computer_game , 4 Mart 2019.
- Horzum, M. B., Ayas, T., & Balta, Ö. Ç. (2016). Çocuklar için bilgisayar oyun bağımlılığı ölçeği. Türk Psikolojik Danışma ve Rehberlik Dergisi, 3(30).
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Publication Date
June 30, 2019
Submission Date
April 13, 2019
Acceptance Date
April 29, 2019
Published in Issue
Year 2019 Volume: 4 Number: 1
APA
İlkay, E., & Sevindik, T. (2019). EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS. The Journal of Cognitive Systems, 4(1), 28-30. https://izlik.org/JA84FN77SC
AMA
1.İlkay E, Sevindik T. EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS. JCS. 2019;4(1):28-30. https://izlik.org/JA84FN77SC
Chicago
İlkay, Emre, and Tuncay Sevindik. 2019. “EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS”. The Journal of Cognitive Systems 4 (1): 28-30. https://izlik.org/JA84FN77SC.
EndNote
İlkay E, Sevindik T (June 1, 2019) EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS. The Journal of Cognitive Systems 4 1 28–30.
IEEE
[1]E. İlkay and T. Sevindik, “EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS”, JCS, vol. 4, no. 1, pp. 28–30, June 2019, [Online]. Available: https://izlik.org/JA84FN77SC
ISNAD
İlkay, Emre - Sevindik, Tuncay. “EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS”. The Journal of Cognitive Systems 4/1 (June 1, 2019): 28-30. https://izlik.org/JA84FN77SC.
JAMA
1.İlkay E, Sevindik T. EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS. JCS. 2019;4:28–30.
MLA
İlkay, Emre, and Tuncay Sevindik. “EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS”. The Journal of Cognitive Systems, vol. 4, no. 1, June 2019, pp. 28-30, https://izlik.org/JA84FN77SC.
Vancouver
1.Emre İlkay, Tuncay Sevindik. EDUCATIONAL COMPUTER GAMES IN THE DETERMINATION OF VOCATIONAL TENDENS. JCS [Internet]. 2019 Jun. 1;4(1):28-30. Available from: https://izlik.org/JA84FN77SC