Research Article
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Year 2020, , 1201 - 1212, 15.09.2020
https://doi.org/10.17478/jegys.775835

Abstract

References

  • Abdurrahman, A., Nurulsari, N., Maulina, H., & Ariyani, F. (2019). Design and Validation of Inquiry-based STEM Learning Strategy as a Powerful Alternative Solution to Facilitate Gift Students Facing 21st Century Challenging. Journal for the Education of Gifted Young Scientists, 7(1), 33-56. doi:10.17478/jegys.513308
  • Belbase, S. (2019). STEAM Education Initiatives in Nepal. The STEAM Journal, 4(1), 1-8. doi:10.5642/steam.20190401.07
  • Boonthanom, C., & Butkatunyoo, O. (2015). Integrated STEAM Education to Learning Experience Provision by Using Literature Based for Development of Creative Thinking of Preschool Children. Kasetsart Educational Review, 30(3), 186-195
  • Campbell, D.T. & Stanley, J.C. (1963). Experimental and Quasi-Experimental Designs of Research. Chicago : Rand McNally College.
  • Chosungnoen, Y. (2011). Reasoning Thinking of Young Children Participated in Constructivist Learning Activities, (Master’s thesis, Srinakarinwirot University, Bangkok). Retrieved from http://thesis.swu.ac.th/swuthesis/Ear_Chi_Ed/Yada_C.pdf
  • Committee on Mass Communication of Science Technology and Information, National Legislative Assembly. (2018). STEM Education: Proactive policy on human resource development of Science Technology and Information 2016-2025. http://www.stemedthailand.org/wp-content/uploads/2015/09/STEM-Education.
  • Connor, A. M., Karmokar, S., & Whittington, C. (2015). From STEM to STEAM: Strategies for Enhancing Engineering & Technology Education. International Journal of Engineering Pedagogy (iJEP), 5(2), 33-56. doi:10.3991/ijep.v5i2.4458
  • Guyotte, K., Sochacka, N., Costantino, T., Kellam, N., & Walther, J. (2015). Collaborative Creativity in STEAM: Narratives of Art Education Students' Experiences in Transdisciplinary Spaces. International Journal of Education & the Arts, 16(15), 1-38. https://www.nesdc.go.th/ewt_dl_link.php?nid=6421&filename=index.
  • Laoviriyarat, Y. (2009). Effects of Play Therapy in Problem Behavior of Kindergarteners, (Master’s Thesis, Chulalongkorn University, Bangkok). Retrieved from http://cuir.car.chula.ac.th/handle/123456789/16578
  • Liliawati, W., Rusnayati, H., Purwanto, & Aristantia, G. (2018). Implementation of STEAM Education to Improve Mastery Concept. IOP Conference Series: Materials Science and Engineering, 288, 1-6. doi:10.1088/1757-899x/288/1/012148
  • Naser, F. A. (2019). Contemplative Thinking Skills and their Effects on Preparatory Students’ Drawing Performances. International Journal of Innovation, Creativity and Change, 8(10), 127-140.
  • Office of Knowledge Management and Development (OKMD). (2018). Future Trend, Learning trends in the digital age. http://www.okmd.or.th/okmdopportunity/FutureLearningPlatform/1114/
  • Office of the Basic Education Commission, (2017). Ministry of Education, Metric & Core content, Science Learning, Bangkok: The Agricultural Cooperative Federation of Thailand, Limited.
  • Office of the National Economics and Social Development Council. (2018). Summary of The Eleventh National Economy and Social Development Plan (2017-2021).
  • Orapiriyakul, S. (2019). Steam Education: Innovative Education Integrated into Learning Management, Journal of Research and Curriculum Development, 9(1), 1-16.
  • Ramlia, H., Shuhaizamb, T., Jamaldinc, S. S., Mohamad, & Hazmand, N. (2019). The Impact of a Learning Module Based on Adobe Photoshop on the Teaching and Learning of Batik Pattern Designs. International Journal of Innovation, Creativity and Change, 6(2), 195-206.
  • Rerngwansasak, K. (2017). Toy Product Design, Bangkok: O.S. Printing House Co., Ltd.
  • Payne, D.A. (2007). Applied educational assessment. California: Wadsworth/Thomson Learning.
  • Plodpluang, U., Meenasantirak, A., Plianbumgrung, D., Rukbanglaem, C. & Aunprom-me, S. (2018). Learning Experience of Humanistic Care, Journal of MCU Nakhondhat, 5(3), 745-770. Retrieved from https://so03.tci-thaijo.org/index.php/JMND/article/view/154211
  • Saengpongpittaya, N. (2013). Perception Ability of Preschool Children Through Symbol Picture Activities, (Master’s Thesis, Srinakarinwirot University, Bangkok). Retrieved from http://ir.swu.ac.th/xmlui/bitstream/handle/123456789/4363/Nad-Arin_S.pdf?sequence=1
  • Santipaiboon, J. (2018). Learner’s Development Activities by STEAM and Productivity Based Learning to Enhance the Process Skills and Creative Abilities in Third Grade Students, (Master’s Thesis, Silpakorn University,Bangkok). Retrieved from http://ithesis-ir.su.ac.th/dspace/handle/123456789/1517
  • Sriboon, S. (2018). The Learning Outcome of STEAM Education Based on Problem Based Learning to Developing Mathematical Skills and Process for Seventh Grade Students, (Master’s Thesis, Silpakorn University, Bangkok). Retrieved from http://ithesis-ir.su.ac.th/dspace/handle/123456789/1516
  • Thanormchayathawat, B., Vanitsuppavong, P., Niemted, W., & Portjanatanti, N. (2016). 21st Century Skills: A Challenge for Student Development. Journal of Nursing and Public Health, 3(2), 208-216.
  • The Smarter Wa, (2019). A collection of 10 dog breeds,https://www.shopback.co.th/blog/ac-สุนัขพันธุ์ต่างๆ/
  • Yakman, G., & Lee, H. (2012). Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea. Journal of the Korean Association for Research in Science Education, 32(6),1072-1082. doi:10.14697/jkase.2012.32.6.1072

STEAM education for preschool students: Patterns, activity designs and effects

Year 2020, , 1201 - 1212, 15.09.2020
https://doi.org/10.17478/jegys.775835

Abstract

Organizing STEAM educational activities which integrate different knowledge areas in order to create an innovation for primary school students that uses many skills is difficult. This is because children aged 6 are different in terms of intelligence, skills and mood. There is a lack of a set of activities that make students happily learn together by playing and get involved with creative and innovative thinking, practice planning and decision skills, and work together as a team. Therefore, encouragement is needed to create a set of learning activities by applying the STEAM educational concept and to evaluate their learning success also using the STEAM educational concept. The result of this set of activities was the design of three different moveable robot inspired by a breed of dog called Beagle. The Beagle set of activities were then evaluated by three experts in the area. The outcome was that the first design had the highest mean (X ̅= 4.88, S.D. = 0.17). The mean from the structure & control system evaluation of this set of activities was at a very good level (X ̅=4.83, S.D.= 0.39). Finally, the learning achievement from using this set of STEAM educational activities with the sample had a mean of 16.07, which is 80.33 %. This means that the proposed set of activities is able to help students to improve the process of their thought. However, the outcome is based on the nature, experience and learning method of each student.

References

  • Abdurrahman, A., Nurulsari, N., Maulina, H., & Ariyani, F. (2019). Design and Validation of Inquiry-based STEM Learning Strategy as a Powerful Alternative Solution to Facilitate Gift Students Facing 21st Century Challenging. Journal for the Education of Gifted Young Scientists, 7(1), 33-56. doi:10.17478/jegys.513308
  • Belbase, S. (2019). STEAM Education Initiatives in Nepal. The STEAM Journal, 4(1), 1-8. doi:10.5642/steam.20190401.07
  • Boonthanom, C., & Butkatunyoo, O. (2015). Integrated STEAM Education to Learning Experience Provision by Using Literature Based for Development of Creative Thinking of Preschool Children. Kasetsart Educational Review, 30(3), 186-195
  • Campbell, D.T. & Stanley, J.C. (1963). Experimental and Quasi-Experimental Designs of Research. Chicago : Rand McNally College.
  • Chosungnoen, Y. (2011). Reasoning Thinking of Young Children Participated in Constructivist Learning Activities, (Master’s thesis, Srinakarinwirot University, Bangkok). Retrieved from http://thesis.swu.ac.th/swuthesis/Ear_Chi_Ed/Yada_C.pdf
  • Committee on Mass Communication of Science Technology and Information, National Legislative Assembly. (2018). STEM Education: Proactive policy on human resource development of Science Technology and Information 2016-2025. http://www.stemedthailand.org/wp-content/uploads/2015/09/STEM-Education.
  • Connor, A. M., Karmokar, S., & Whittington, C. (2015). From STEM to STEAM: Strategies for Enhancing Engineering & Technology Education. International Journal of Engineering Pedagogy (iJEP), 5(2), 33-56. doi:10.3991/ijep.v5i2.4458
  • Guyotte, K., Sochacka, N., Costantino, T., Kellam, N., & Walther, J. (2015). Collaborative Creativity in STEAM: Narratives of Art Education Students' Experiences in Transdisciplinary Spaces. International Journal of Education & the Arts, 16(15), 1-38. https://www.nesdc.go.th/ewt_dl_link.php?nid=6421&filename=index.
  • Laoviriyarat, Y. (2009). Effects of Play Therapy in Problem Behavior of Kindergarteners, (Master’s Thesis, Chulalongkorn University, Bangkok). Retrieved from http://cuir.car.chula.ac.th/handle/123456789/16578
  • Liliawati, W., Rusnayati, H., Purwanto, & Aristantia, G. (2018). Implementation of STEAM Education to Improve Mastery Concept. IOP Conference Series: Materials Science and Engineering, 288, 1-6. doi:10.1088/1757-899x/288/1/012148
  • Naser, F. A. (2019). Contemplative Thinking Skills and their Effects on Preparatory Students’ Drawing Performances. International Journal of Innovation, Creativity and Change, 8(10), 127-140.
  • Office of Knowledge Management and Development (OKMD). (2018). Future Trend, Learning trends in the digital age. http://www.okmd.or.th/okmdopportunity/FutureLearningPlatform/1114/
  • Office of the Basic Education Commission, (2017). Ministry of Education, Metric & Core content, Science Learning, Bangkok: The Agricultural Cooperative Federation of Thailand, Limited.
  • Office of the National Economics and Social Development Council. (2018). Summary of The Eleventh National Economy and Social Development Plan (2017-2021).
  • Orapiriyakul, S. (2019). Steam Education: Innovative Education Integrated into Learning Management, Journal of Research and Curriculum Development, 9(1), 1-16.
  • Ramlia, H., Shuhaizamb, T., Jamaldinc, S. S., Mohamad, & Hazmand, N. (2019). The Impact of a Learning Module Based on Adobe Photoshop on the Teaching and Learning of Batik Pattern Designs. International Journal of Innovation, Creativity and Change, 6(2), 195-206.
  • Rerngwansasak, K. (2017). Toy Product Design, Bangkok: O.S. Printing House Co., Ltd.
  • Payne, D.A. (2007). Applied educational assessment. California: Wadsworth/Thomson Learning.
  • Plodpluang, U., Meenasantirak, A., Plianbumgrung, D., Rukbanglaem, C. & Aunprom-me, S. (2018). Learning Experience of Humanistic Care, Journal of MCU Nakhondhat, 5(3), 745-770. Retrieved from https://so03.tci-thaijo.org/index.php/JMND/article/view/154211
  • Saengpongpittaya, N. (2013). Perception Ability of Preschool Children Through Symbol Picture Activities, (Master’s Thesis, Srinakarinwirot University, Bangkok). Retrieved from http://ir.swu.ac.th/xmlui/bitstream/handle/123456789/4363/Nad-Arin_S.pdf?sequence=1
  • Santipaiboon, J. (2018). Learner’s Development Activities by STEAM and Productivity Based Learning to Enhance the Process Skills and Creative Abilities in Third Grade Students, (Master’s Thesis, Silpakorn University,Bangkok). Retrieved from http://ithesis-ir.su.ac.th/dspace/handle/123456789/1517
  • Sriboon, S. (2018). The Learning Outcome of STEAM Education Based on Problem Based Learning to Developing Mathematical Skills and Process for Seventh Grade Students, (Master’s Thesis, Silpakorn University, Bangkok). Retrieved from http://ithesis-ir.su.ac.th/dspace/handle/123456789/1516
  • Thanormchayathawat, B., Vanitsuppavong, P., Niemted, W., & Portjanatanti, N. (2016). 21st Century Skills: A Challenge for Student Development. Journal of Nursing and Public Health, 3(2), 208-216.
  • The Smarter Wa, (2019). A collection of 10 dog breeds,https://www.shopback.co.th/blog/ac-สุนัขพันธุ์ต่างๆ/
  • Yakman, G., & Lee, H. (2012). Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea. Journal of the Korean Association for Research in Science Education, 32(6),1072-1082. doi:10.14697/jkase.2012.32.6.1072
There are 25 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section STEM Education
Authors

Suthasini Bureekhampun 0000-0001-8286-9831

Torfhun Mungmee This is me 0000-0002-0232-6165

Publication Date September 15, 2020
Published in Issue Year 2020

Cite

APA Bureekhampun, S., & Mungmee, T. (2020). STEAM education for preschool students: Patterns, activity designs and effects. Journal for the Education of Gifted Young Scientists, 8(3), 1201-1212. https://doi.org/10.17478/jegys.775835
AMA Bureekhampun S, Mungmee T. STEAM education for preschool students: Patterns, activity designs and effects. JEGYS. September 2020;8(3):1201-1212. doi:10.17478/jegys.775835
Chicago Bureekhampun, Suthasini, and Torfhun Mungmee. “STEAM Education for Preschool Students: Patterns, Activity Designs and Effects”. Journal for the Education of Gifted Young Scientists 8, no. 3 (September 2020): 1201-12. https://doi.org/10.17478/jegys.775835.
EndNote Bureekhampun S, Mungmee T (September 1, 2020) STEAM education for preschool students: Patterns, activity designs and effects. Journal for the Education of Gifted Young Scientists 8 3 1201–1212.
IEEE S. Bureekhampun and T. Mungmee, “STEAM education for preschool students: Patterns, activity designs and effects”, JEGYS, vol. 8, no. 3, pp. 1201–1212, 2020, doi: 10.17478/jegys.775835.
ISNAD Bureekhampun, Suthasini - Mungmee, Torfhun. “STEAM Education for Preschool Students: Patterns, Activity Designs and Effects”. Journal for the Education of Gifted Young Scientists 8/3 (September 2020), 1201-1212. https://doi.org/10.17478/jegys.775835.
JAMA Bureekhampun S, Mungmee T. STEAM education for preschool students: Patterns, activity designs and effects. JEGYS. 2020;8:1201–1212.
MLA Bureekhampun, Suthasini and Torfhun Mungmee. “STEAM Education for Preschool Students: Patterns, Activity Designs and Effects”. Journal for the Education of Gifted Young Scientists, vol. 8, no. 3, 2020, pp. 1201-12, doi:10.17478/jegys.775835.
Vancouver Bureekhampun S, Mungmee T. STEAM education for preschool students: Patterns, activity designs and effects. JEGYS. 2020;8(3):1201-12.
By introducing the concept of the "Gifted Young Scientist," JEGYS has initiated a new research trend at the intersection of science-field education and gifted education.