This research aimed to analyse the use of
chemistry-on-android (chemondro) game and blended learning as the
implementation of technology on hydrocarbon topics toward students’
self-regulated learning. A comparative study has employed in this research.
There were three groups of students with a total of 143 students represents
from all of the eleventh graders in Purworejo Regency, Indonesia. These three
groups of students applied different technology as the media on its learning
process. A group which applying ‘chemondro’ game, a group with blended learning
and the last group with the combination between the two. A Self-Regulated
Learning Scale (SRLS) was administrated to obtain the data. These data of
students’ self-regulated learning were classified into five categories, from
excellent to very poor category according to analysis based on the criteria of
mean ideal and ideal standard deviation. The results of the analysis showed
that the profile of students’ self-regulated learning on the group that used
the ‘chemondro’ game only as the media was better compared to the other two
student groups. This research suggests that the used of educational game should
be widely used in chemistry learning to promote students’ self-regulated
learning.
chemistry-on-android blended learning self-regulated learning
Birincil Dil | İngilizce |
---|---|
Konular | Alan Eğitimleri |
Bölüm | Thinking Skills |
Yazarlar | |
Yayımlanma Tarihi | 15 Aralık 2019 |
Yayımlandığı Sayı | Yıl 2019 Cilt: 7 Sayı: 4 |