Research Article

The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department

Volume: 10 Number: 1 January 1, 2024
EN

The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department

Abstract

This study was done to find out what students thought about the variables of perceived control, perceived learning, perceived benefit, interest, motivation, affective components, attitude, behavioral components, and learning experience when using digital games in information and communication technologies courses. As a case study, the study was created. 30 students from the biochemistry department made up the study's research group. The tool for gathering data was a semi-structured interview form. Data analysis was done using the content analysis method. When the study's results were discussed, students claimed that playing digital games improved their perceptions of their level of control, interest in the subject, motivation, perceived value of the course, learning experiences, and learning facilitation. Students also mentioned that they felt a variety of positive emotions while using digital games, that they wanted to play them constantly and willingly, and that their attitudes had improved. To increase and enhance students' interest in the course, motivation, positive attitudes and emotions, desire, and learning experiences, digital games can be used in technology-focused courses.

Keywords

References

  1. Gunduzalp, C. (2024). The effects of digital game-based learning in technology-oriented course: A case study in the biochemistry department. Journal of Education in Science, Environment and Health (JESEH), 10(1), 42-59.

Details

Primary Language

English

Subjects

Development of Science, Technology and Engineering Education and Programs

Journal Section

Research Article

Authors

Early Pub Date

January 13, 2024

Publication Date

January 1, 2024

Submission Date

January 8, 2023

Acceptance Date

January 1, 2024

Published in Issue

Year 2024 Volume: 10 Number: 1

APA
Gunduzalp, C. (2024). The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. Journal of Education in Science Environment and Health, 10(1), 42-59. https://doi.org/10.55549/jeseh.1419320
AMA
1.Gunduzalp C. The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. JESEH. 2024;10(1):42-59. doi:10.55549/jeseh.1419320
Chicago
Gunduzalp, Cengiz. 2024. “The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department”. Journal of Education in Science Environment and Health 10 (1): 42-59. https://doi.org/10.55549/jeseh.1419320.
EndNote
Gunduzalp C (January 1, 2024) The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. Journal of Education in Science Environment and Health 10 1 42–59.
IEEE
[1]C. Gunduzalp, “The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department”, JESEH, vol. 10, no. 1, pp. 42–59, Jan. 2024, doi: 10.55549/jeseh.1419320.
ISNAD
Gunduzalp, Cengiz. “The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department”. Journal of Education in Science Environment and Health 10/1 (January 1, 2024): 42-59. https://doi.org/10.55549/jeseh.1419320.
JAMA
1.Gunduzalp C. The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. JESEH. 2024;10:42–59.
MLA
Gunduzalp, Cengiz. “The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department”. Journal of Education in Science Environment and Health, vol. 10, no. 1, Jan. 2024, pp. 42-59, doi:10.55549/jeseh.1419320.
Vancouver
1.Cengiz Gunduzalp. The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department. JESEH. 2024 Jan. 1;10(1):42-59. doi:10.55549/jeseh.1419320