Öz
The purpose of this research is to describe the views of future teachers towards the practice of game based learning in mathematics. This research is descriptive quantitative-qualitative research. Data obtained through a questionnaire about game based learning. Research participants are mathematics education undergraduate students who were in the final semester (104 participants). The results showed that 91.35% of participants agreed if learning in the classroom is based on game and 89.42% of participants agreed that students would easily learn through game. The future teachers state that game based learning is necessary because mathematics learning must follow current technological developments. In addition, games can be useful to improve various abilities of students from the cognitive, affective, and psychomotor domains and mathematics learning becomes effective and efficient. A small number of participants disagreed with game based learning in mathematics because of several things, including the adverse effects of using mobile phones, the class is not conducive, and students only focused on playing games, not on the topic.