Research Article

A Content Analysis of the Metaverse Articles

Volume: 1 Number: 1 December 31, 2021
EN

A Content Analysis of the Metaverse Articles

Abstract

Metaverse, which was first defined as fictional about 20 years ago, refers to a virtual universe where people feel entirely mentally with engaged augmented virtual reality devices today. The first applications of metaverse were computer games consisting of virtual worlds. Gaming companies were racing to offer more unique experiences to their users. With social media giants and big technology companies announcing the metaverse as the future of the internet, it started to attract the attention of the wider masses. The concept of metaverse has been the subject of academic studies in many different fields, from literature to art, from music to education over the years. In this review article, a total of 40 journal articles containing the "metaverse" keyword in all fields in the Web of Science database were examined in terms of content and method. The outputs of this study provide a piece of brief information about the research area to both researchers and technology developers.

Keywords

References

  1. Benedikt, M. L. (2008). Cityspace, cyberspace, and the spatiology of information. Journal For Virtual Worlds Research, 1(1).
  2. Schroeder, R., Huxor, A., & Smith, A. (2001). Activeworlds: geography and social interaction in virtual reality. Futures, 33(7), 569-587, Access date: 14/12/2021, http://metaverse.sourceforge.net/
  3. Chayka, K. (2021). Facebook Wants Us to Live in the Metaverse. What does that even mean? Access date: 10/12/2021, https://www.newyorker.com/culture/infinite-scroll/facebook-wants-us-to-live-in-the-metaverse
  4. Google Trend, Access date: 13/12/2021, https://trends.google.com.tr/trends/?geo=TR
  5. Web of Science Search, Access date: 13/12/2021, https://www.webofscience.com/wos/woscc/basic-search
  6. Jaynes, C., Steele, R. M., & Webb, S. (2005). Rapidly deployable multiprojector immersive displays. Presence, 14(5), 501-510.
  7. Papagiannidis, S., Bourlakis, M., & Li, F. (2008). Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change, 75(5), 610-622.
  8. Kumar, S., Chhugani, J., Kim, C., Kim, D., Nguyen, A., Dubey, P., ... & Kim, Y. (2008). Second life and the new generation of virtual worlds. Computer, 41(9), 46-53.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

December 31, 2021

Submission Date

November 22, 2021

Acceptance Date

December 27, 2021

Published in Issue

Year 2021 Volume: 1 Number: 1

APA
Gökçe Narin, N. (2021). A Content Analysis of the Metaverse Articles. Journal of Metaverse, 1(1), 17-24. https://izlik.org/JA57HC99TU

Journal of Metaverse
is indexed and abstracted by
Scopus, ESCI and DOAJ

Publisher
Izmir Academy Association
www.izmirakademi.org