A Content Analysis of the Metaverse Articles
Abstract
Keywords
References
- Benedikt, M. L. (2008). Cityspace, cyberspace, and the spatiology of information. Journal For Virtual Worlds Research, 1(1).
- Schroeder, R., Huxor, A., & Smith, A. (2001). Activeworlds: geography and social interaction in virtual reality. Futures, 33(7), 569-587, Access date: 14/12/2021, http://metaverse.sourceforge.net/
- Chayka, K. (2021). Facebook Wants Us to Live in the Metaverse. What does that even mean? Access date: 10/12/2021, https://www.newyorker.com/culture/infinite-scroll/facebook-wants-us-to-live-in-the-metaverse
- Google Trend, Access date: 13/12/2021, https://trends.google.com.tr/trends/?geo=TR
- Web of Science Search, Access date: 13/12/2021, https://www.webofscience.com/wos/woscc/basic-search
- Jaynes, C., Steele, R. M., & Webb, S. (2005). Rapidly deployable multiprojector immersive displays. Presence, 14(5), 501-510.
- Papagiannidis, S., Bourlakis, M., & Li, F. (2008). Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses. Technological Forecasting and Social Change, 75(5), 610-622.
- Kumar, S., Chhugani, J., Kim, C., Kim, D., Nguyen, A., Dubey, P., ... & Kim, Y. (2008). Second life and the new generation of virtual worlds. Computer, 41(9), 46-53.
Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Authors
Nida Gökçe Narin
0000-0002-4840-5408
Türkiye
Publication Date
December 31, 2021
Submission Date
November 22, 2021
Acceptance Date
December 27, 2021
Published in Issue
Year 2021 Volume: 1 Number: 1