Research Article
BibTex RIS Cite

Not a One-Size-Fits-All Solution: How Different Goals (Re)Define Media Brands in the Metaverse

Year 2025, Volume: 5 Issue: 2, 181 - 194, 31.12.2025
https://doi.org/10.57019/jmv.1698824

Abstract

The metaverse is reshaping media industries by providing immersive 3D environments that challenge traditional communication models. This study investigates virtual spaces created by three major media outlets in Portugal: RFM (radio station), TVI (television channel), and Expresso (newspaper). Using virtual ethnographic methods, this study explores how these media brands represent themselves in the metaverse, identifying their differential attributes in terms of content variety, interactive features, and monetisation opportunities. While RFM primarily seeks platform expansion, TVI and Expresso utilise the metaverse as commemorative environments to mark their anniversaries, resulting in distinct experiential approaches. RFM reinforces its identity oriented towards entertainment and youth through gamification and avatar-based engagement mechanisms, including challenges, contests, and a points-based reward system. TVI diverges most from its traditional identity, emphasising innovation with a futuristic cosmic-themed space featuring non-fungible tokens (NFTs) of iconic broadcast pieces. Expresso adopts a more conservative approach, using the metaverse to support journalistic heritage through historical storytelling and new interactive formats. The findings indicate that, despite the participatory potential of the metaverse, Portuguese media outlets are choosing to maintain editorial control over content and user interactions. Ultimately, the research shows that the metaverse is not a one-size-fits-all solution, but a diverse and evolving environment where media brands promote different immersive experiences to position themselves as innovators and leaders in rapidly evolving digital ecosystems.

References

  • Soto-Acosta, P. (2020). COVID-19 Pandemic: Shifting Digital Transformation to a High-Speed Gear. Information Systems Management, 37(4), 260–266. https://doi.org/10.1080/10580530.2020.1814461
  • Accenture. (2022). Technology Vision 2022: Meet Me in the Metaverse: The continuum of technology and experience, reshaping business. Accenture. https://www.accenture.com/us-en/insights/technology/technology-trends-2023
  • Bareis, J., Roßmann, M., & Bordignon, F. (2023). Technology hypes: Practices, approaches and assessments. Journal for Technology Assessment in Theory and Practice, 32(3), 11–16. https://doi.org/10.14512/tatup.32.3.11
  • Hollensen, S., Kotler, P., & Opresnik, M. O. (2022). Metaverse – the new marketing universe. Journal of Business Strategy, 44(3), 119–125. https://doi.org/10.1108/JBS-01-2022-0014
  • Newman, N. (2022). Journalism, media, and technology trends and predictions 2022. Reuters Institute for the Study of Journalism. https://doi.org/10.60625/RISJ-AHX9-VM24
  • Au, W. J. (2023). Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For. John Wiley & Sons.
  • Rojas, R. V. B. (2023). The Future of Digital Communication: The Metaverse. CRC Press. https://doi.org/10.1201/9781003379119
  • Chan-Olmsted, S. (2011). Media branding in a changing world: Challenges and opportunities 2.0. JMM International Journal on Media Management, 13(1), 3–19. https://doi.org/10.1080/14241277.2011.568305
  • Jin, B.-H., & Li, Y.-M. (2012). Analysis of emerging technology adoption for the digital content market. Information Technology and Management, 13(3), 149–165. https://doi.org/10.1007/s10799-011-0113-6
  • Gauttier, S., Simouri, W., & Milliat, A. (2024). When to enter the metaverse: Business leaders offer perspectives. Journal of Business Strategy, 45(1), 2–9. https://doi.org/10.1108/JBS-08-2022-0149
  • Allil, K., & Zia, A. (2024). Digital Age Content Marketing: Strategies and Trends. Micro and Macro Marketing, 33(3), 611–635. https://doi.org/10.1431/113076
  • Yeğin, T., & Ikram, M. (2022). Developing a Sustainable Omnichannel Strategic Framework toward Circular Revolution: An Integrated Approach. Sustainability, 14(18), 11578. https://doi.org/10.3390/su141811578
  • Zaki, Y., Wu, M.-S., & Hamdan, A. (2024). Exploring the Integration of the Metaverse for Marketing and Branding in Organizational Framework. Studies in Systems, Decision and Control, 538, 247–257. https://doi.org/10.1007/978-3-031-62102-4_20
  • Miguélez-Juan, B., & Bonales-Daimiel, G. (Eds.). (2023). Handbook of Research on the Future of Advertising and Brands in the New Entertainment Landscape. IGI Global.
  • Saulīte, L., & Ščeulovs, D. (2023). Importance of news media branding in a contemporary media environment. Journal of Open Innovation: Technology, Market, and Complexity, 9(3), 100117. https://doi.org/10.1016/j.joitmc.2023.100117
  • Meng, J., & Zhang, S. I. (2022). Immersive Journalism and New Audience Relationship. In V. J. E. Manninen, M. K. Niemi, & A. Ridge-Newman (Eds.), Futures of Journalism: Technology-stimulated Evolution in the Audience-News Media Relationship (pp. 281–294). Springer International Publishing. https://doi.org/10.1007/978-3-030-95073-6_18
  • Pérez-Seijo, S., Gracia, M. J. B. de, & Reis, A. B. (2022). Immersed in the news. How VR and 360-degree video have triggered a shift in journalistic storytelling. In B. García-Orosa, S. Pérez-Seijo, Á. Vizoso (Eds.) Emerging Practices in the Age of Automated Digital Journalism (pp. 67-77). Routledge.
  • Damaševičius, R., & Sidekerskienė, T. (2024). Virtual Worlds for Learning in Metaverse: A Narrative Review. Sustainability, 16(5), 2032 https://doi.org/10.3390/su16052032
  • Kim, D. (2022). An Innovative E-Commerce Platform Incorporating Metaverse to Live Commerce. International Journal of Innovative Computing, Information & Control, 18 (1), 221–229. https://doi.org/10.24507/ijicic.18.01.221
  • Almeida, G. G. F. (2024). The Metaverse Territorial Brand: A Contemporary Concept. Encyclopedia, 4(4), 1472-1481 https://doi.org/10.3390/encyclopedia4040095
  • Dwivedi, Y. K., Kshetri, N., Hughes, L., Rana, N. P., Baabdullah, A. M., Kar, A. K., Koohang, A., Ribeiro-Navarrete, S., Belei, N., Balakrishnan, J., Basu, S., Behl, A., Davies, G. H., Dutot, V., Dwivedi, R., Evans, L., Felix, R., Foster-Fletcher, R., Giannakis, M., … Yan, M. (2023). Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse. Information Systems Frontiers, 25(5), 2071–2114. https://doi.org/10.1007/s10796-023-10400-x
  • Gökçe Narin, N. (2021). A Content Analysis of the Metaverse Articles. Journal of Metaverse, 1(1), 17-24.
  • Sanchez-Acedo, A., Carbonell-Alcocer, A., Gertrudix, M., & Rubio-Tamayo, J. L. (2023). Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review. Multimodal Technologies and Interaction, 7(10), 96. https://doi.org/10.3390/mti7100096
  • Godulla, A., & Böhm, S. (2023). Digital Disruption and Media Transformation: How Technological Innovation Shapes the Future of Communication. Springer International Publishing.
  • Negreira-Rey, M.-C. (2023). Blurring Boundaries of Journalism in Digital Media: New Actors, Models and Practices. Springer Nature.
  • Vázquez-Herrero, J., Direito-Rebollal, S., Silva-Rodríguez, A., & López-García, X. (Eds.). (2020). Journalistic Metamorphosis: Media Transformation in the Digital Age. Springer International Publishing. https://doi.org/10.1007/978-3-030-36315-4
  • Chadwick, A. (2017). The Hybrid Media System: Politics and Power. Oxford University Press. https://doi.org/10.1093/oso/9780190696726.001.0001
  • Splendore, S., & Brambilla, M. (2021). The Hybrid Journalism That We Do Not Recognize (Anymore). Journalism and Media, 2, 51–61. https://doi.org/10.3390/journalmedia2010004
  • Ioannidis, S., & Kontis, A. P. (2023). The 4 Epochs of the Metaverse. Journal of Metaverse, 3(2), 152-165. https://doi.org/10.57019/jmv.1294970
  • Sutherland, B. (2008). The BBC and its web 2.0 partners. Computers in Entertainment, 6(2), 1–11. https://doi.org/10.1145/1371216.1371230
  • Frias, P. (2010). Novos colonos. Comunicação, representação e apropriação do espaço em mundos virtuais online: a comunidade portuguesa em Second Life (Doctoral dissertation). NOVA University Lisbon.
  • Maden, A., & Yücenur, G. N. (2024). Evaluation of sustainable metaverse characteristics using scenario-based fuzzy cognitive map. Computers in Human Behavior, 152, 108090. https://doi.org/10.1016/j.chb.2023.108090
  • Baidya, T., & Moh, S. (2024). Comprehensive survey on resource allocation for edge-computing-enabled metaverse. Computer Science Review, 54, 100680. https://doi.org/10.1016/j.cosrev.2024.100680
  • Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Buhalis, D., Cheung, C. M. K., Conboy, K., Doyle, R., Dubey, R., Dutot, V., Felix, R., Goyal, D. P., Gustafsson, A., Hinsch, C., Jebabli, I., … Wamba, S. F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. International Journal of Information Management, 66, 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542
  • Doyle, P., Gelman, M., & Gill, S. (2016). Viewing the Future? Virtual Reality in Journalism. Knight Foundation. https://knightfoundation.org/reports/vrjournalism/
  • Sahoo, N., Gupta, D., & Sen, K. (2023). Metaverse: The Pursuit to Keep the Human Element Intact in the Media and Entertainment Industry. In K. Hemachandran and R. V. Rodriguez (Eds.), The Business of the Metaverse: How to Maintain the Human Element Within This New Business Reality (pp. 156–167). https://doi.org/10.4324/b23404-10
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1). https://doi.org/10.3390/encyclopedia2010031
  • Cruz, A., Paredes, H., Morgado, L., & Martins, P. (2021). Non-verbal Aspects of Collaboration in Virtual Worlds: A CSCW Taxonomy-development Proposal Integrating the Presence Dimension. Journal of Universal Computer Science, 27(9), 913-954. https://doi.org/10.3897/jucs.74166
  • Song, C., Shin, S.-Y., & Shin, K.-S. (2023). Exploring the Key Characteristics and Theoretical Framework for Research on the Metaverse. Applied Sciences, 13(13), 7628. https://doi.org/10.3390/app13137628
  • Mustafa, B. (2022). Analyzing education based on metaverse technology. Technium Social Sciences Journal, 32, 278–295. https://doi.org/10.47577/tssj.v32i1.6742
  • Zaki, Y., Wu, M.-S., Hamdan, A., & Alsharabi, H. (2024). A Conceptual Framework for Metaverse Marketing Strategies in the Fashion Industry: Exploring the Role of Brand Experience and Brand Equity. Studies in Systems, Decision and Control, 545, 311–321. https://doi.org/10.1007/978-3-031-65203-5_28
  • Avila-Garzon, C., Bacca-Acosta, J., & Chaves-Rodríguez, J. (2023). Predictors of Engagement in Virtual Reality Storytelling Environments about Migration. Applied Sciences, 13(19), 10915 https://doi.org/10.3390/app131910915
  • de la Peña, N., Weil, P., Llobera, J., Spanlang, B., Friedman, D., Sanchez-Vives, M. V., & Slater, M. (2010). Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News. Presence, 19(4), 291–301. https://doi.org/10.1162/PRES_a_00005
  • Domínguez, E. (2017). Going Beyond the Classic News Narrative Convention: The Background to and Challenges of Immersion in Journalism. Frontiers in Digital Humanities, 4(10). https://doi.org/10.3389/fdigh.2017.00010
  • Jones, S. (2017). Disrupting the narrative: Immersive journalism in virtual reality. Journal of Media Practice, 18(2–3), 171–185. https://doi.org/10.1080/14682753.2017.1374677
  • Greber, H., Lecheler, S., Aaldering, L., De Haan, Y., Kruikemeier, S., Goutier, N., & De Bruin, K. (2023). Feeling the News? The Differential Effects of Immersive Journalism on Emotional Response. Digital Journalism, 11(1), 39–60. https://doi.org/10.1080/21670811.2022.2155205
  • Sundar, S. S., Kang, J., & Oprean, D. (2017). Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672–682. https://doi.org/10.1089/cyber.2017.0271
  • The New York Times. (2015, November 5). The Displaced. Available at: https://www.nytimes.com/2015/11/08/magazine/the-displaced-introduction.html
  • The Guardian. (2016, april 27). 6x9: A virtual experience of solitary confinement. Available at: https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement
  • The New Yorker. (2021, April 1). Reeducated. Available at: https://www.newyorker.com/news/video-dept/reeducated-film-xinjiang-prisoners-china-virtual-reality
  • Jones, S. (2021). Global perspectives of immersive journalism. In T. Uskali, A. Gynnild, S. Jones & E. Sirkkunen (Eds.). Immersive Journalism as Storytelling (pp. 37-46). Routledge.
  • Pavlik, J. V. (2019). Journalism in the Age of Virtual Reality: How Experiential Media are Transforming News. Columbia University Press.
  • Vundi, P. (2022). Estratégias imersivas no jornalismo impresso português (Master’s thesis, Catholic University of Portugal). UCP Repository. http://hdl.handle.net/10400.14/40182
  • Chen, C., & Nelson, M. R. (2024). “Metaverse” Typology Based on Affordances and Psychological Processes. Journal of Interactive Advertising, 24(4), 324–343. https://doi.org/10.1080/15252019.2024.2385523
  • Antonopoulou, C. (2018). Co-authoring and user interaction in digital storytelling: A case study. In Proceedings of the International Conference on Digital Culture & AudioVisual Challenges (DCAC 2018) (pp. 202–208). Corfu, Greece. https://ceur-ws.org/Vol-2811/Paper29.pdf
  • Hashem, F. S. E. A., Hassan, A., Hamed, E. M., & Seyadi, A. Y. (2024). Exploring the Potential of Metaverse in Mass Communication: A Comprehensive Review. In A. Hamdan & A. Harraf (Eds.), Business Development via AI and Digitalization: Volume 1 (pp. 373–382). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-62102-4_32
  • Kang, H., & Kim, H. K. (2020). My avatar and the affirmed self: Psychological and persuasive implications of avatar customization. Computers in Human Behavior, 112, 106446. https://doi.org/10.1016/j.chb.2020.106446
  • Javornik, A., Marder, B., Pizzetti, M., & Warlop, L. (2021). Augmented self—The effects of virtual face augmentation on consumers’ self-concept. Journal of Business Research, 130, 170–187. https://doi.org/10.1016/j.jbusres.2021.03.026
  • Kim, D. Y., Lee, H. K., & Chung, K. (2023). Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship. Journal of Retailing and Consumer Services, 73, 103382. https://doi.org/10.1016/j.jretconser.2023.103382
  • Kim, J., & Bae, J. (2023). Influences of persona self on luxury brand attachment in the Metaverse context. Asia Pacific Journal of Marketing and Logistics, 36(9), 2068–2081. https://doi.org/10.1108/APJML-05-2022-0390
  • Park, J., & Kim, N. (2024). Examining self-congruence between user and avatar in purchasing behavior from the metaverse to the real world. Journal of Global Fashion Marketing, 15(1), 23–38. https://doi.org/10.1080/20932685.2023.2180768
  • Kumar, A., Shankar, A., Behl, A., & Zhang, J. (2024). Stepping into the Metaverse and Unlocking the Power of Interactivity: Examining the Impact of Metaverse Platform Attributes on User Engagement. AIS Transactions on Human-Computer Interaction, 16(4), 517–542. https://doi.org/10.17705/1thci.00215
  • Qiu, H., Goh, D. H.-L., Ong, A., Jin, S., & Wang, S. (2025). Why Social Media Users Are Hesitant to Embrace the Metaverse: Technology Acceptance, Perceived Risks and Mitigations. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds), Communications in Computer and Information Science vol. 2319 (pp. 206–214), Springer. https://doi.org/10.1007/978-3-031-78516-0_21
  • Bauerová, R., & Halaška, M. (2025). Unlocking the metaverse: Determinants of voluntary adoption in e-commerce. Sustainable Futures, 9, 100436. https://doi.org/10.1016/j.sftr.2025.100436
  • Tuncsiper, Z., Şanlısoy, S., & Aydın, Ü. (2025). Economic Transformation from Physical to Digital: A Bibliometric Analysis of the Metaverse Economy. Journal of Metaverse, 5(1), 25-37. https://doi.org/10.57019/jmv.1608255
  • Nouman, S., Lagishetty, S., Reddy, P. P., & Chola, C. (2023). Evaluation and Future Impact of a Metaverse in Business. In K. Hemachandran and R. V. Rodriguez (Eds.), The Business of the Metaverse: How to Maintain the Human Element Within This New Business Reality (pp. 19–33). https://doi.org/10.4324/b23404-2
  • Payal, R., Sharma, N., & Dwivedi, Y. K. (2024). Unlocking the impact of brand engagement in the metaverse on Real-World purchase intentions: Analyzing Pre-Adoption behavior in a futuristic technology platform. Electronic Commerce Research and Applications, 65, 101381. https://doi.org/10.1016/j.elerap.2024.101381
  • Boellstorff, T., Nardi, B., Pearce, C., & Taylor, T. L. (2012). Ethnography and Virtual Worlds: A Handbook of Method. Princeton University Press.
  • Kozinets, R. V. (2023). Immersive netnography: A novel method for service experience research in virtual reality, augmented reality and metaverse contexts. Journal of Service Management, 34(1), 100–125. https://doi.org/10.1108/JOSM-12-2021-0481
  • Guzman, A. L., & Lewis, S. C. (2020). Artificial intelligence and communication: A Human–Machine Communication research agenda. New Media & Society, 22(1), 70–86. https://doi.org/10.1177/1461444819858691
  • Gibson, J. J. (1979). The Ecological Approach to Visual Perception. Houghton Mifflin.
  • Kozinets, R. V., & Kedzior, R. (2009). I, Avatar: Auto-Netnographic Research in Virtual Worlds. In N. T. Wood, M. R. Solomon, M. R. Solomon (Eds.), Virtual Social Identity and Consumer Behavior (pp. 3-19). Routledge.
  • Afkar, E., Hamsal, M., Kartono, R., & Furinto, A. (2022). Prediction of Perceived Consumer Experience, Perceived Brand Engagement, and Gamification towards the Intention to Use Metaverse: An Extended TAM Approach. In Proceedings of 6th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE 2022) (pp. 239–244). Yogyakarta, Indonesia https://doi.org/10.1109/ICITISEE57756.2022.10057740
  • Aburbeian, A. M., Owda, A. Y., & Owda, M. (2022). A Technology Acceptance Model Survey of the Metaverse Prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
  • RFM (2023, January 27). RFM é o primeiro media português a chegar ao Metaverso. Available at: https://rfm.pt/atualidade/14324/rfm-e-o-primeiro-media-portugues-a-chegar-ao-metaverso
  • Grupo Renascença Multimédia (2023, November 13). RFM estreia nova versão metaverso na Websummit. Available at: https://gruporenascencamultimedia.com/2023/11/13/rfm-estreia-nova-versao-metaverso-na-websummit/
  • MCNews (2023, February 22). A TVI chegou ao metaverso. Available at: https://mcnews.iol.pt/geral/22-02-2023/a-tvi-chegou-ao-metaverso
  • Expresso (2023, March 23). Expresso entrou no Metaverso. Available at: https://expresso.pt/clube-expresso/2023-03-23-Expresso-entrou-no-Metaverso-a8aaffed
  • Kang, D.-Y., & Ki, E.-J. (2024). Relationship cultivation strategies in the metaverse. Public Relations Review, 50(1), 102397. https://doi.org/10.1016/j.pubrev.2023.102397
  • Couraceiro, P. (2024). O futuro das notícias está no Metaverso? Uma análise semiótica social do mundo virtual do jornal Expresso. Comunicação Pública, 19(37). https://doi.org/10.34629/cpublica.851
  • Bolter, J. D., Engberg, M., & MacIntyre, B. (2021). Reality Media: Augmented and Virtual Reality. MIT Press.
  • Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding New Media (Revised edition). MIT Press.
There are 82 citations in total.

Details

Primary Language English
Subjects Virtual and Mixed Reality, Digital Heritage
Journal Section Research Article
Authors

Paulo Couraceiro 0000-0002-9063-2081

Submission Date May 14, 2025
Acceptance Date July 23, 2025
Early Pub Date July 24, 2025
Publication Date December 31, 2025
Published in Issue Year 2025 Volume: 5 Issue: 2

Cite

APA Couraceiro, P. (2025). Not a One-Size-Fits-All Solution: How Different Goals (Re)Define Media Brands in the Metaverse. Journal of Metaverse, 5(2), 181-194. https://doi.org/10.57019/jmv.1698824

Journal of Metaverse
is indexed and abstracted by
Scopus, ESCI and DOAJ

Publisher
Izmir Academy Association
www.izmirakademi.org