Implementing a virtual reality skateboard which would be further expanded into the Metaverse, a cyberspace where multiple people can come together and interact virtually. Further implementation of this VR experience into the Metaverse will be conceptualized in the research paper published along with the project. The motive behind the project was to let people experience certain activities which are hard to realize in the physical world. Our project consists of 2 parts, hardware, and software. The hardware consists of a skateboard, Arduino, VR headset, jumper wires, mini breadboard, an HC-06 Bluetooth module, an MPU-6050 accelerometer or gyro, and a 9V battery with a battery box that has an on/off switch and a barrel plug (to power the Arduino board). Software is a mobile application that is developed using the Unreal Engine, on which the terrain is built and the user wearing the VR headset can experience the virtual world thus created. The software and hardware will be connected using the plugins which are available in Unreal.
Metaverse augmented reality IoT VR headset Game Based Learning (GBL) Arduino Unreal Virtual Reality
Implementing a virtual reality skateboard which would be further expanded into the Metaverse, a cyberspace where multiple people can come together and interact virtually. Further implementation of this VR experience into the Metaverse will be conceptualized in the research paper published along with the project. The motive behind the project was to let people experience certain activities which are hard to realize in the physical world. Our project consists of 2 parts, hardware, and software. The hardware consists of a skateboard, Arduino, VR headset, jumper wires, mini breadboard, an HC-06 Bluetooth module, an MPU-6050 accelerometer or gyro, and a 9V battery with a battery box that has an on/off switch and a barrel plug (to power the Arduino board). Software is a mobile application that is developed using the Unreal Engine, on which the terrain is built and the user wearing the VR headset can experience the virtual world thus created. The software and hardware will be connected using the plugins which are available in Unreal.
Metaverse augmented reality IoT VR headset Game Based Learning (GBL) Arduino Unreal Virtual Reality
Primary Language | English |
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Subjects | Graphics, Augmented Reality and Games (Other) |
Journal Section | Research Articles |
Authors | |
Early Pub Date | October 19, 2023 |
Publication Date | December 31, 2023 |
Submission Date | June 20, 2023 |
Published in Issue | Year 2023 Volume: 3 Issue: 2 |
Journal of Metaverse
is indexed and abstracted by
Scopus and DOAJ
Publisher
Izmir Academy Association
www.izmirakademi.org