Research Article

Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments

Volume: 4 Number: spi 2 October 3, 2022
EN

Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments

Abstract

The heart of interior design/architecture education is design studios. As a design-based graduate program, the main objective of the International Masters of Interior Architecture and Design Program-(IMIAD) in Istanbul Technical University Graduate School is to produce new disciplinary information and knowledge for design (Cordan, 2017). Additionally, the main objective of the Interior Architecture Project III, which is the third design studio blended with the thesis studies in the IMIAD Programme, is to guide students in their study based on research-based design approach. In this study, one example was presented to explain how the research-based design process conducted. This study was based on developing a game scenario for experiencing earthquakes in an experiential box. The earthquake scenario was developed for a bedroom situation at home environment by using virtual reality and gamification methods. The educational use of video games through serious games helps designers and design students understand real situations and raise public awareness by experiencing them in virtual environments. Besides, the study will fill the gap in the literature by using video games as an educational tool in design to develop scenarios for natural disasters such as earthquakes, the study will help educators for developing new ways of teaching and students for solving design issues using video games. Different scenarios can be developed for different natural disasters and cases in the future for further studies.

Keywords

References

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  4. Birer, E. (2022). Critical Reading in Architectural Education, Journal of Design Studio, 4 (1), 21-37.
  5. Buratti, G., Costa, F., Rossi, M. (2021). An Educational Path on Universal Design. Video Games as Learning Tools. In Ö. Cordan, D. A. Dinçay, Ç. Y. Toker, E. B. Öksüz & S. Semizoğlu (Eds.) Game and Design Education: Proceedings of PUDCAD 2020 (pp. 21-34). Springer.
  6. Cordan, Ö. (2017). Research-based Design: IMIAD Design Studios, International Journal of Design Education, 11(3), 15-27.
  7. Garris, R., Ahlers, R., Driskall, J. E. (2002). Games, Motivation and Learning: A Research and Practice Model, Simulation & Gaming, 33(4), 441–467.
  8. Ozer, P., Çatak, G. (2021). Using Board Games as a Method for Improving Awareness and Empathy in Inclusive Design: PUDCAD Game Case Study. In Ö. Cordan, D. A. Dinçay, Ç. Y. Toker, E. B. Öksüz & S. Semizoğlu (Eds.) Game and Design Education: Proceedings of PUDCAD 2020 (pp. 133-142). Springer.

Details

Primary Language

English

Subjects

Other Fields of Education, Architecture

Journal Section

Research Article

Publication Date

October 3, 2022

Submission Date

August 4, 2022

Acceptance Date

September 7, 2022

Published in Issue

Year 2022 Volume: 4 Number: spi 2

APA
Öksüz, M., & Cordan, Ö. (2022). Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. Journal of Design Studio, 4(spi 2), 65-73. https://doi.org/10.46474/jds.1155669
AMA
1.Öksüz M, Cordan Ö. Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. JDS. 2022;4(spi 2):65-73. doi:10.46474/jds.1155669
Chicago
Öksüz, Merve, and Özge Cordan. 2022. “Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments”. Journal of Design Studio 4 (spi 2): 65-73. https://doi.org/10.46474/jds.1155669.
EndNote
Öksüz M, Cordan Ö (October 1, 2022) Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. Journal of Design Studio 4 spi 2 65–73.
IEEE
[1]M. Öksüz and Ö. Cordan, “Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments”, JDS, vol. 4, no. spi 2, pp. 65–73, Oct. 2022, doi: 10.46474/jds.1155669.
ISNAD
Öksüz, Merve - Cordan, Özge. “Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments”. Journal of Design Studio 4/spi 2 (October 1, 2022): 65-73. https://doi.org/10.46474/jds.1155669.
JAMA
1.Öksüz M, Cordan Ö. Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. JDS. 2022;4:65–73.
MLA
Öksüz, Merve, and Özge Cordan. “Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments”. Journal of Design Studio, vol. 4, no. spi 2, Oct. 2022, pp. 65-73, doi:10.46474/jds.1155669.
Vancouver
1.Merve Öksüz, Özge Cordan. Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments. JDS. 2022 Oct. 1;4(spi 2):65-73. doi:10.46474/jds.1155669

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