XR Experience in Architectural Design Studio Education: A Systematic Literature Review
Abstract
Keywords
References
- Abu Alatta, R., Freeman, A., (2017). Investigating the effect of an immersive virtual environment on enhancing spatial perception within the design process. Archnet-IJAR. 11, 219–238. doi:10.26687/archnet-ijar.
- Ayer, S.K., Messner, J.I., Anumba, C.J., (2016). Augmented reality gaming in sustainable design education. Journal of Architectural Engineering, 22(1): 04015012. doi:10.1061/(ASCE)AE.1943-5568.0000195.
- Akyıldız, C.E., (2020). Bir öğrenme Ortami olarak Tasarim Stüdyosu: Maltepe üniversitesi Tasarim Stüdyosu 1 Deneyimi. Turkish Online Journal of Design Art and Communication, 10(4), 389-407.
- Crowther, P., (2013). Understanding the signature pedagogy of the design studio and the opportunities for its technological enhancement. Journal of Learning Design. 6 (3), 18-28. doi:10.5204/jld.v6i3.155.
- Darwish, M., Kamel, S., Assem, A., (2023). Extended reality for enhancing spatial ability in architecture design education. Ain Shams Engineering Journal, 14 (6), 102104. doi:10.1016/j.asej.2022.102104.
- Dutton, T.A., (1987). Design and Studio Pedagogy. Journal of Architectural Education 41, 16–25. doi:10.1080/10464883.1987.10758461.
- Fonseca, D., Redondo, E., Valls, F., Villagrasa, S., (2017). Technological adaptation of the student to the educational density of the course. A case study: 3-D architectural visualization. Computers Human Behavior, 72 (3), 599–611. doi:10.1016/j.chb.2016.05.048.
- Fonseca, D., Valls, F., Redondo, E., Villagrasa, S., (2016). Informal interactions in 3D education: citizenship participation and assessment of virtual urban proposals. Computers in Human Behavior. 55, 504–518. doi:10.1016/j.chb.2015.05.032.
Details
Primary Language
English
Subjects
Design (Other)
Journal Section
Review Article
Early Pub Date
July 16, 2024
Publication Date
July 20, 2024
Submission Date
April 23, 2024
Acceptance Date
July 16, 2024
Published in Issue
Year 2024 Volume: 6 Number: 1

