Undoubtedly, virtual reality technologies stand out as one of the most rapidly expanding domains in the present era. Apart from features like clarity of vision, viewing angle and time distortion that are improving daily, user interfaces are another crucial part of this technology that is not talked about much but must be. This study investigates and summarizes the literature on wearable technology and haptic controllers, which serve as the player’s interface between virtual and augmented reality. The controllers and devices we investigate, try to achieve a holistic approach in the experience thus it appears to be a rich soil for future studies. Although many technological advancements and entirely new ones are anticipated, a thorough analysis of the phenomena of interaction, participation, and integration, as well as embodiment and presence, should shed light on the question of its scope, depth, assessment, and limitations.
Embodiment Virtual Reality Augmented Reality Gaming User Interface Haptic Controllers Human Computer Interaction
To my family, advisor Prof. Dr. Rıfat Şahiner and editors.
Birincil Dil | İngilizce |
---|---|
Konular | Bilgisayar Görüşü ve Çoklu Ortam Hesaplama (Diğer) |
Bölüm | Research Articles |
Yazarlar | |
Erken Görünüm Tarihi | 29 Aralık 2023 |
Yayımlanma Tarihi | 6 Ocak 2024 |
Gönderilme Tarihi | 24 Aralık 2023 |
Kabul Tarihi | 29 Aralık 2023 |
Yayımlandığı Sayı | Yıl 2023 |
This work is licensed under a Creative Commons Attribution 4.0 International License.