Review Article

Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers

Volume: 4 Number: 2 January 6, 2024
EN

Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers

Abstract

Undoubtedly, virtual reality technologies stand out as one of the most rapidly expanding domains in the present era. Apart from features like clarity of vision, viewing angle and time distortion that are improving daily, user interfaces are another crucial part of this technology that is not talked about much but must be. This study investigates and summarizes the literature on wearable technology and haptic controllers, which serve as the player’s interface between virtual and augmented reality. The controllers and devices we investigate, try to achieve a holistic approach in the experience thus it appears to be a rich soil for future studies. Although many technological advancements and entirely new ones are anticipated, a thorough analysis of the phenomena of interaction, participation, and integration, as well as embodiment and presence, should shed light on the question of its scope, depth, assessment, and limitations.

Keywords

Thanks

To my family, advisor Prof. Dr. Rıfat Şahiner and editors.

References

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  2. J. Juul, “The Game, the Player, the World: Looking for a Heart of Gameness”, DIGRA International Conference: Level Up, pp.30-45, 2010.
  3. P. Skalski, R. Tamborini, A, Shelton, M Buncher, Michael and P. Lindmark, “Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. Sage Journals, 2011.
  4. S. De Castell, J, Jenson, J., “The Entrepreneurial Gamer: Regendering the Order of Play”. Games and Culture. 13 (7), 2018.
  5. P. Dourish, Where the action is: The Foundations of embodies interaction. The MIT Press Online, 2001.
  6. D. Hufnal, E. Osborne, T. Johnson, and C. Yildirim, “The Impact of Controller Type on Video Game User Experience in Virtual Reality”, 2019 IEEE Games, Entertainment, Media Conference (GEM), New Haven, CT, USA, 2019, pp.1-9, 2019.
  7. P. Lankoski, “Embodiment in Character-based Video Games. Academic- Mindtrek’16, October 17-18, 2016, Tampere, Finland (c) ACM 2016.
  8. M. Bernatchez, and R. Jean-Marc, “A Study on the Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces”. Journal of Multimedia, 3(5), pp. 2600-2605., 2007.

Details

Primary Language

English

Subjects

Computer Vision and Multimedia Computation (Other)

Journal Section

Review Article

Early Pub Date

December 29, 2023

Publication Date

January 6, 2024

Submission Date

December 24, 2023

Acceptance Date

December 29, 2023

Published in Issue

Year 2023 Volume: 4 Number: 2

APA
Genıs Ergun, B., & Şahiner, R. (2024). Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers. Journal of Soft Computing and Artificial Intelligence, 4(2), 80-92. https://doi.org/10.55195/jscai.1409156
AMA
1.Genıs Ergun B, Şahiner R. Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers. JSCAI. 2024;4(2):80-92. doi:10.55195/jscai.1409156
Chicago
Genıs Ergun, Burcin, and Rıfat Şahiner. 2024. “Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers”. Journal of Soft Computing and Artificial Intelligence 4 (2): 80-92. https://doi.org/10.55195/jscai.1409156.
EndNote
Genıs Ergun B, Şahiner R (January 1, 2024) Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers. Journal of Soft Computing and Artificial Intelligence 4 2 80–92.
IEEE
[1]B. Genıs Ergun and R. Şahiner, “Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers”, JSCAI, vol. 4, no. 2, pp. 80–92, Jan. 2024, doi: 10.55195/jscai.1409156.
ISNAD
Genıs Ergun, Burcin - Şahiner, Rıfat. “Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers”. Journal of Soft Computing and Artificial Intelligence 4/2 (January 1, 2024): 80-92. https://doi.org/10.55195/jscai.1409156.
JAMA
1.Genıs Ergun B, Şahiner R. Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers. JSCAI. 2024;4:80–92.
MLA
Genıs Ergun, Burcin, and Rıfat Şahiner. “Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers”. Journal of Soft Computing and Artificial Intelligence, vol. 4, no. 2, Jan. 2024, pp. 80-92, doi:10.55195/jscai.1409156.
Vancouver
1.Burcin Genıs Ergun, Rıfat Şahiner. Embodiment in Virtual Reality and Augmented Reality Games: An Investigation on User Interface Haptic Controllers. JSCAI. 2024 Jan. 1;4(2):80-92. doi:10.55195/jscai.1409156

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