Research Article
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Year 2024, Volume: 37 Issue: 1, 59 - 62, 28.01.2024
https://doi.org/10.5472/marumj.1378508

Abstract

References

  • Cumming BG, DeAngelis GC. The physiology of stereopsis. Annu Rev Neurosci 2001; 24: 203-38. 2001/04/03. doi: 10.1146/annurev.neuro.24.1.203.
  • Marran LF, De Land PN, Nguyen AL. Accommodative insufficiency is the primary source of symptoms in children diagnosed with convergence insufficiency. Optom Vis Sci 2006; 83: 281-9. 2006/05/16. doi: 10.1097/01. opx.000.021.6097.78951.7b.
  • Gharaee H, Shafiee M, Hoseini R, Abrishami M, Abrishami Y, Abrishami M. Angle kappa measurements: Normal values in healthy Iranian population obtained with the Orbscan II. Iran Red Crescent Med J 2015; 17: e17873. 2015/03/13. doi: 10.5812/ircmj.17873.
  • Kim HK, Park J, Choi Y, Choe M. Virtual Reality Sickness Questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. Appl Ergon 2018; 69: 66-73. doi: 10.1016/j.apergo.2017.12.016.
  • Turnbull PRK, Phillips JR. Ocular effects of virtual reality headset wear in young adults. Sci Rep 2017; 7: 16172. doi: 10.1038/s41598.017.16320-6.
  • Yoon HJ, Kim J, Park SW, Heo H. Influence of virtual reality on visual parameters: immersive versus non-immersive mode. BMC Ophthalmol 2020; 20: 200. doi: 10.1186/ s12886.020.01471-4.
  • Lin CH, Lin HC, Chen CY, Lih CC. Variations in intraocular pressure and visual parameters before and after using mobile virtual reality glasses and their effects on the eyes. Sci Rep 2022; 12: 3176. 2022/02/26. doi: 10.1038/s41598.022.07090-x.
  • Munsamy AJ, Paruk H, Gopichunder B, Luggya A, Majola T, Khulu S. The effect of gaming on accommodative and vergence facilities after exposure to virtual reality headmounted display. J Optom 2020; 13: 163-70. doi: 10.1016/j. optom.2020.02.004.
  • Reason JT. Motion sickness adaptation: a neural mismatch model. J R Soc Med 1978; 71: 819-29. doi: 10.1177/014.107.687807101109.
  • Kennedy RS, Drexler J, Kennedy RC. Research in visually induced motion sickness. Appl Ergon 2010; 41: 494-503. 2010/02/23. doi: 10.1016/j.apergo.2009.11.006.
  • Luu W, Zangerl B, Kalloniatis M, Kim J. Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality. Sci Rep 2021; 11: 12373. doi: 10.1038/s41598.021.89751-x.
  • Eftekharifar S, Thaler A, Troje NF. Contribution of motion parallax and stereopsis to the sense of presence in virtual reality. J Percept Imaging 2020; 3: 20502-1.

Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception

Year 2024, Volume: 37 Issue: 1, 59 - 62, 28.01.2024
https://doi.org/10.5472/marumj.1378508

Abstract

Objective: This study aims to examine the effects of virtual reality (VR) usage on the eyes and investigate the parameters responsible
for the subsequent discomfort sensation.
Materials and Methods: This prospective study enrolled 20 healthy volunteers who were engaged in a 10-minute VR game session.
Refractive errors, kappa angles, phoria presence, accommodative responses, and scotopic, mesopic, and photopic pupillometry values
were recorded before and after using VR. A Virtual Reality Sickness Questionnaire (VRSQ) was applied to assess discomfort, and the
relation with evaluated parameters was investigated.
Results: Twenty volunteers (mean age 29.80±0.57 years) included 11 females (55%) and 9 males (45%). The mean spherical equivalent
refractive error was – 1.94±0.28 diopters and 5 (25%) volunteers had phoria. Average kappa angles were 0.23±0.02 mm (x-axis) and
0.11±0.01 mm (y-axis). Post-VR, the median [(interquartile range (IQR)] stereopsis decreased from 30 (30-60) to 60 (60-60) arc
seconds (P<0.001). Pupil sizes increased significantly across all lighting conditions (P<0.001). Accommodation did not significantly
change post-VR (P>0.05). VRSQ scores correlated positively with phoria and kappa-x angle (r=0.458, P=0.003 and r=0.330, P=0.038)
while negatively with stereopsis and kappa-y angle (r=-0.375, P=0.017 and r=-0.326, P=0.04).
Conclusion: Virtual reality use reduces depth perception and induces significant mydriasis across lighting conditions. Post-VR
discomfort feeling may be related to phoria, kappa angle, and stereopsis.

References

  • Cumming BG, DeAngelis GC. The physiology of stereopsis. Annu Rev Neurosci 2001; 24: 203-38. 2001/04/03. doi: 10.1146/annurev.neuro.24.1.203.
  • Marran LF, De Land PN, Nguyen AL. Accommodative insufficiency is the primary source of symptoms in children diagnosed with convergence insufficiency. Optom Vis Sci 2006; 83: 281-9. 2006/05/16. doi: 10.1097/01. opx.000.021.6097.78951.7b.
  • Gharaee H, Shafiee M, Hoseini R, Abrishami M, Abrishami Y, Abrishami M. Angle kappa measurements: Normal values in healthy Iranian population obtained with the Orbscan II. Iran Red Crescent Med J 2015; 17: e17873. 2015/03/13. doi: 10.5812/ircmj.17873.
  • Kim HK, Park J, Choi Y, Choe M. Virtual Reality Sickness Questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. Appl Ergon 2018; 69: 66-73. doi: 10.1016/j.apergo.2017.12.016.
  • Turnbull PRK, Phillips JR. Ocular effects of virtual reality headset wear in young adults. Sci Rep 2017; 7: 16172. doi: 10.1038/s41598.017.16320-6.
  • Yoon HJ, Kim J, Park SW, Heo H. Influence of virtual reality on visual parameters: immersive versus non-immersive mode. BMC Ophthalmol 2020; 20: 200. doi: 10.1186/ s12886.020.01471-4.
  • Lin CH, Lin HC, Chen CY, Lih CC. Variations in intraocular pressure and visual parameters before and after using mobile virtual reality glasses and their effects on the eyes. Sci Rep 2022; 12: 3176. 2022/02/26. doi: 10.1038/s41598.022.07090-x.
  • Munsamy AJ, Paruk H, Gopichunder B, Luggya A, Majola T, Khulu S. The effect of gaming on accommodative and vergence facilities after exposure to virtual reality headmounted display. J Optom 2020; 13: 163-70. doi: 10.1016/j. optom.2020.02.004.
  • Reason JT. Motion sickness adaptation: a neural mismatch model. J R Soc Med 1978; 71: 819-29. doi: 10.1177/014.107.687807101109.
  • Kennedy RS, Drexler J, Kennedy RC. Research in visually induced motion sickness. Appl Ergon 2010; 41: 494-503. 2010/02/23. doi: 10.1016/j.apergo.2009.11.006.
  • Luu W, Zangerl B, Kalloniatis M, Kim J. Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality. Sci Rep 2021; 11: 12373. doi: 10.1038/s41598.021.89751-x.
  • Eftekharifar S, Thaler A, Troje NF. Contribution of motion parallax and stereopsis to the sense of presence in virtual reality. J Percept Imaging 2020; 3: 20502-1.
There are 12 citations in total.

Details

Primary Language English
Subjects Surgery (Other)
Journal Section Original Research
Authors

Volkan Dericioğlu 0000-0001-6264-5304

Betul Kubat This is me 0000-0002-6324-3080

Publication Date January 28, 2024
Published in Issue Year 2024 Volume: 37 Issue: 1

Cite

APA Dericioğlu, V., & Kubat, B. (2024). Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception. Marmara Medical Journal, 37(1), 59-62. https://doi.org/10.5472/marumj.1378508
AMA Dericioğlu V, Kubat B. Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception. Marmara Med J. January 2024;37(1):59-62. doi:10.5472/marumj.1378508
Chicago Dericioğlu, Volkan, and Betul Kubat. “Effects of Virtual Reality Usage on Kappa Angle, Accommodation, Pupil, Depth Perception, and Examination of the Relationship of These Parameters With Discomfort Perception”. Marmara Medical Journal 37, no. 1 (January 2024): 59-62. https://doi.org/10.5472/marumj.1378508.
EndNote Dericioğlu V, Kubat B (January 1, 2024) Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception. Marmara Medical Journal 37 1 59–62.
IEEE V. Dericioğlu and B. Kubat, “Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception”, Marmara Med J, vol. 37, no. 1, pp. 59–62, 2024, doi: 10.5472/marumj.1378508.
ISNAD Dericioğlu, Volkan - Kubat, Betul. “Effects of Virtual Reality Usage on Kappa Angle, Accommodation, Pupil, Depth Perception, and Examination of the Relationship of These Parameters With Discomfort Perception”. Marmara Medical Journal 37/1 (January 2024), 59-62. https://doi.org/10.5472/marumj.1378508.
JAMA Dericioğlu V, Kubat B. Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception. Marmara Med J. 2024;37:59–62.
MLA Dericioğlu, Volkan and Betul Kubat. “Effects of Virtual Reality Usage on Kappa Angle, Accommodation, Pupil, Depth Perception, and Examination of the Relationship of These Parameters With Discomfort Perception”. Marmara Medical Journal, vol. 37, no. 1, 2024, pp. 59-62, doi:10.5472/marumj.1378508.
Vancouver Dericioğlu V, Kubat B. Effects of virtual reality usage on kappa angle, accommodation, pupil, depth perception, and examination of the relationship of these parameters with discomfort perception. Marmara Med J. 2024;37(1):59-62.