Araştırma Makalesi

FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE

Cilt: 4 Sayı: 2 19 Aralık 2018
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FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE

Öz

In this study, a game designing based on rule-based artificial intelligence on a 3-D game engine has been developed. In the existing computer games in which artificial intelligence is not used, it is seen that a fixed story is used. Since as a novelty rule-based artificial intelligence is used in this game, the story of the game has been dynamically defined based on artificial intelligence, different story combinations have been created within the developed game. The design of the game has been edited according to the possible actions of the user. A main rule has been set in the content, this rule has been applied by artificial intelligence, the animations and the existing rule-based artificial intelligence technique have been run in the process. The important difference of this game in which the rule-based artificial intelligence technique is used is revealing of story dynamically, and the progressing of game that depends on the first-person user (FPU).

Anahtar Kelimeler

Kaynakça

  1. Labschutz M., Krosl K., Aquino M., Grashaft F., Kohl S., and Preiner R. (supervisor), Content Creation for a 3D Game with Maya and Unity 3D, Proceedings of the 15th Central European Seminar on Computer Graphics, p.p. 1 – 8, 2011.
  2. Doğan A., Artificial Intelligence, Kariyer Publishing, 2002.
  3. https://assetstore.unity.com/ , Access: 27.07.2018.
  4. Lengyel E., Mathematics for 3D Game Programming and Computer Graphics, Second Edition. Hingham, MA: Charles River Media, 2003.
  5. Randima F. (editor), GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Time Graphics, Reading, MA: Addison-Wesley, 2004.
  6. Kerlow I.V., The Art of 3-D Computer Animation and Imaging (Second Edition). New York, NY: John Wiley and Sons, 2000.
  7. Salen K. and Zimmerman E.. Rules of Play: Game Design Fundamentals, The MIT Press, 2003.
  8. Lopes R. and Bidarra R, Adaptivity Challenges in Games and Simulations: A Survey, CIG, Pages 83–108, 2011.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

19 Aralık 2018

Gönderilme Tarihi

6 Haziran 2018

Kabul Tarihi

16 Ekim 2018

Yayımlandığı Sayı

Yıl 2018 Cilt: 4 Sayı: 2

Kaynak Göster

APA
Tarımer, İ., & Şen, Ö. (2018). FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology, 4(2), 198-204. https://doi.org/10.22531/muglajsci.449029
AMA
1.Tarımer İ, Şen Ö. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. MJST. 2018;4(2):198-204. doi:10.22531/muglajsci.449029
Chicago
Tarımer, İlhan, ve Ömercan Şen. 2018. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology 4 (2): 198-204. https://doi.org/10.22531/muglajsci.449029.
EndNote
Tarımer İ, Şen Ö (01 Aralık 2018) FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology 4 2 198–204.
IEEE
[1]İ. Tarımer ve Ö. Şen, “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”, MJST, c. 4, sy 2, ss. 198–204, Ara. 2018, doi: 10.22531/muglajsci.449029.
ISNAD
Tarımer, İlhan - Şen, Ömercan. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology 4/2 (01 Aralık 2018): 198-204. https://doi.org/10.22531/muglajsci.449029.
JAMA
1.Tarımer İ, Şen Ö. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. MJST. 2018;4:198–204.
MLA
Tarımer, İlhan, ve Ömercan Şen. “FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE”. Mugla Journal of Science and Technology, c. 4, sy 2, Aralık 2018, ss. 198-04, doi:10.22531/muglajsci.449029.
Vancouver
1.İlhan Tarımer, Ömercan Şen. FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. MJST. 01 Aralık 2018;4(2):198-204. doi:10.22531/muglajsci.449029

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