A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH
Öz
Anahtar Kelimeler
Kaynakça
- Kim, J. S., Kavak, H. and Crooks, A., “Procedural city generation beyond game development”, SIGSPATIAL Special, 10(2), pp. 34-41, 2018.
- van der Zee, A. and de Vries, B., “Modeling of RL-Cities”, 30th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2012), eCAADe and CVUT, Faculty of Architecture, pp. 375-380, 2012.
- Prusinkiewicz, P. and Lindenmayer, A., The algorithmic beauty of plants. Springer Science & Business Media, 2012.
- Kelly, G. and McCabe, H., “Citygen: An interactive system for procedural city generation”, Fifth International Conference on Game Design and Technology, pp. 8-16, 2007.
- Whelan, G., Kelly, G. and McCabe, H., “Roll your own city”, Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, pp. 534-535, 2008.
- Sun, J., Yu, X., Baciu, G. and Green, M., “Template-based generation of road networks for virtual city modeling”, Proceedings of the ACM symposium on Virtual reality software and technology, pp. 33-40, 2002.
- Lechner, T., Watson, B. and Wilensky, U., “Procedural city modeling”, 1st Midwestern Graphics Conference, 2003.
- Hartmann, S., Weinmann, M., Wessel, R. and Klein, R., “Streetgan: Towards road network synthesis with generative adversarial networks”, 25th International Conference on Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), pp. 133-142, 2017.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Mühendislik
Bölüm
Araştırma Makalesi
Yazarlar
Buğra Yener Şahinoğlu
Bu kişi benim
0000-0001-9967-0781
Türkiye
Ufuk Çelikcan
*
0000-0001-6421-185X
Türkiye
Yayımlanma Tarihi
28 Haziran 2022
Gönderilme Tarihi
31 Ağustos 2021
Kabul Tarihi
20 Nisan 2022
Yayımlandığı Sayı
Yıl 2022 Cilt: 8 Sayı: 1