Araştırma Makalesi

A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH

Cilt: 8 Sayı: 1 28 Haziran 2022
PDF İndir
EN

A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH

Öz

In this work, we present a novel methodology for procedural city generation from scratch, with the main goal of producing realistically structured cities with as little user input as possible. The methodology offers a thorough solution including procedural zone generation, procedural road network generation, procedural parcellation and procedural building generation. As we adopt a Burgess development model, the generated cities are complete with various zones of urban and suburban districts and public structures such as parks, schools, hospitals and police stations. We demonstrate the practicality of the proposed methodology via an application featured with a simple easy-to-use interface. The advantages of the proposed methodology, such as fast generation time and low resource requirements, are demonstrated in comparison to a similar commercial city generation engine.

Anahtar Kelimeler

Kaynakça

  1. Kim, J. S., Kavak, H. and Crooks, A., “Procedural city generation beyond game development”, SIGSPATIAL Special, 10(2), pp. 34-41, 2018.
  2. van der Zee, A. and de Vries, B., “Modeling of RL-Cities”, 30th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2012), eCAADe and CVUT, Faculty of Architecture, pp. 375-380, 2012.
  3. Prusinkiewicz, P. and Lindenmayer, A., The algorithmic beauty of plants. Springer Science & Business Media, 2012.
  4. Kelly, G. and McCabe, H., “Citygen: An interactive system for procedural city generation”, Fifth International Conference on Game Design and Technology, pp. 8-16, 2007.
  5. Whelan, G., Kelly, G. and McCabe, H., “Roll your own city”, Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, pp. 534-535, 2008.
  6. Sun, J., Yu, X., Baciu, G. and Green, M., “Template-based generation of road networks for virtual city modeling”, Proceedings of the ACM symposium on Virtual reality software and technology, pp. 33-40, 2002.
  7. Lechner, T., Watson, B. and Wilensky, U., “Procedural city modeling”, 1st Midwestern Graphics Conference, 2003.
  8. Hartmann, S., Weinmann, M., Wessel, R. and Klein, R., “Streetgan: Towards road network synthesis with generative adversarial networks”, 25th International Conference on Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), pp. 133-142, 2017.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Mühendislik

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

28 Haziran 2022

Gönderilme Tarihi

31 Ağustos 2021

Kabul Tarihi

20 Nisan 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 8 Sayı: 1

Kaynak Göster

APA
Şahinoğlu, B. Y., & Çelikcan, U. (2022). A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH. Mugla Journal of Science and Technology, 8(1), 8-18. https://doi.org/10.22531/muglajsci.988965
AMA
1.Şahinoğlu BY, Çelikcan U. A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH. MJST. 2022;8(1):8-18. doi:10.22531/muglajsci.988965
Chicago
Şahinoğlu, Buğra Yener, ve Ufuk Çelikcan. 2022. “A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH”. Mugla Journal of Science and Technology 8 (1): 8-18. https://doi.org/10.22531/muglajsci.988965.
EndNote
Şahinoğlu BY, Çelikcan U (01 Haziran 2022) A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH. Mugla Journal of Science and Technology 8 1 8–18.
IEEE
[1]B. Y. Şahinoğlu ve U. Çelikcan, “A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH”, MJST, c. 8, sy 1, ss. 8–18, Haz. 2022, doi: 10.22531/muglajsci.988965.
ISNAD
Şahinoğlu, Buğra Yener - Çelikcan, Ufuk. “A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH”. Mugla Journal of Science and Technology 8/1 (01 Haziran 2022): 8-18. https://doi.org/10.22531/muglajsci.988965.
JAMA
1.Şahinoğlu BY, Çelikcan U. A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH. MJST. 2022;8:8–18.
MLA
Şahinoğlu, Buğra Yener, ve Ufuk Çelikcan. “A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH”. Mugla Journal of Science and Technology, c. 8, sy 1, Haziran 2022, ss. 8-18, doi:10.22531/muglajsci.988965.
Vancouver
1.Buğra Yener Şahinoğlu, Ufuk Çelikcan. A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH. MJST. 01 Haziran 2022;8(1):8-18. doi:10.22531/muglajsci.988965

Cited By

8805
Mugla Journal of Science and Technology (MJST) dergisi Creative Commons Atıf-GayriTicari 4.0 Uluslararası Lisansı ile lisanslanmıştır.