The Views and Adoption Levels of Primary School Teachers on Gamification, Problems and Possible Solutions
Abstract
Keywords
gamification , elements of gamification , usage of gamification , primary school teachers
References
- Arkün Kocadere, S., & Samur, Y. (2016). From Game to Gamification In A. İşman, H. F. Odabaşı, & B. Akkoyunlu (Eds.), Educational Technology Readings 2016 (pp. 397–415). Ankara: Salmat Publising.
- Boyce, A., & Barnes, T. (2010). BeadLoom Game: Using Game Elements to Increase Motivation and Learning. Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG ’10, 25–31. https://doi.org/10.1145/1822348.1822352
- Braghirolli, L. F., Ribeiro, J. L. D., Weise, A. D., & Pizzolato, M. (2016). Benefits of educational games as an introductory activity in industrial engineering education. Computers in Human Behavior, 58, 315–324. https://doi.org/10.1016/j.chb.2015.12.063
- Chen, C. H., & Chiu, C. H. (2016). Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity. Computers and Education, 103, 99–113. https://doi.org/10.1016/j.compedu.2016.09.007
- Christensen, L. B., Johnson, R. B., & Turner, L. A. (2015). Research Methodology: Design and Analysis. Ankara: Anı Publising.
- Coşkun, H., Akarsu, B., & Kariper, İ. A. (2012). The Effects of Educational Games based on Science Stories on Students’ Academic Achievements in Science and Technology Classroom. Journal of Ahi Evran University Kırşehir Faculty of Education, 13(1), 93–109.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness. Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11. https://doi.org/10.1145/2181037.2181040
- Dickey, M. D. (2011). Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British Journal of Educational Technology, 42(3), 456–469. https://doi.org/10.1111/j.1467-8535.2009.01032.x
- Domínguez, A., Saenz-De-Navarrete, J., De-Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers and Education, 63, 380–392. https://doi.org/10.1016/j.compedu.2012.12.020
- Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? - A literature review of empirical studies on gamification. Proceedings of the Annual Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377
