Research Article

The use of educational games within the structure and properties of matter unit in science class

Volume: 8 Number: 2 April 1, 2021
Özlem Eltem , Asiye Berber *
EN

The use of educational games within the structure and properties of matter unit in science class

Abstract

Given the rapid pace of science today, we can feel the influence of it in all aspects of our lives. Therefore, it is aimed to raise individuals with advanced thinking skills who learn and use knowledge in science class and can combine science and technology. In line with such purposes, it is believed that different methods and techniques are required to be used within classes. In this study, educational game techniques have been used in teaching of the “Structure and Properties of Matter” unit in science class and the effects of this teaching technique have been researched to measure the academic success of students as well as the opinions of students and teachers. Mixed research design has been employed within the study. Control group pre-test - final test model has been preferred for the quantitative dimension of research. “Academic success test on the structure and properties of matter” developed by the researcher has been used for the collection of the quantitative data. In the qualitative dimension of the research, semi-structured interviews, researcher's observations and diaries, and science journals of students have been utilised. According to the findings obtained, educational game has positively affected the students, increased the course success (p<.05) and participation in the course. A significant change has been observed in the success levels of the students and a positive change has been found in their views on the Science lesson.

Keywords

Science teaching , Educational games , Use of educational games in science , Structure and properties of matter

References

  1. Allery, L. (2014). Make use of educational games. Education for Primary Care, 25(1), 65-66.
  2. Altınbulak, D., Emir, S. & Avcı, C. (2006). Sosyal bilgiler öğretiminde eğitsel oyunların erişiye ve kalıcılığa etkisi [The effect of educational games on accessibility and retention in social studies teaching]. Hasan Ali Yücel Eğitim Fakültesi Dergisi. 2, 35-51.
  3. Annetta, L., Mangrum, J., Holmes, S., Collazo, K. & Cheng, M. T. (2009). Bridging realty to virtual reality: investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education, 31(8), 1091-1113.
  4. Arlı, M. & Nazik, M. H. (2003). Bilimsel araştırmaya giriş [Introduction to scientific research]. Ankara: Gazi Publishing.
  5. Bayat, S., Kılıçarslan, H. & Şentürk, Ş. (2014). Fen ve teknoloji dersinde eğitsel oyunların yedinci sınıf öğrencilerinin akademik başarısına etkisinin incelenmesi [Analysing the effects of educational games in science and technology course on seventh grade students’ academic achievements]. Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 14(2), 204-216.
  6. Boyraz, C. & Serin, G. (2016). İlkokul düzeyinde oyun temelli fiziksel etkinlikler yoluyla kuvvet ve hareket kavramlarının öğretimi [Teaching of force and motion concepts through game-based physical activities at elementary level]. Trakya Üniversitesi Eğitim Fakültesi Dergisi. 6(1), 89-101.
  7. Boghian, I., Cojocariu, V. M., Popescu, C. V., & Mâţӑ, L. (2019). Game-based learning. Using board games in adult education. Journal of Educational Sciences & Psychology, 9(1), 51-57.
  8. Cengiz, E., Uzoğlu, M., & Daşdemir, İ. (2012). Öğretmenlere göre fen ve teknoloji dersindeki başarısızlık nedenleri ve çözüm önerileri [Reasons of failure in science and technology lesson and proposals for solving according to teachers]. Erzincan Üniversitesi Eğitim Fakültesi Dergisi, 14(2).
  9. Clark, D. B., Tanner-Smith, E., Hostetler, A., Fradkin, A. & Polikov, V. (2018). Substantial integration of typical educational games into extended curricula. Journal of the Learning Sciences, 27(2), 265-318.
  10. Coşkun, H. (2012). Bilimsel öyküler içeren eğitsel oyunlar ile fen öğretiminin öğrencilerin akademik başarısına etkisi (The effects of educational games based on science stories on students? academic achievements in science education) (Unpublished master’s thesis). Erciyes University, Kayseri.
APA
Eltem, Ö., & Berber, A. (2021). The use of educational games within the structure and properties of matter unit in science class. Participatory Educational Research, 8(2), 200-219. https://doi.org/10.17275/per.21.36.8.2