Research Article

The Impact of Using Educational Games in the Living World Unit on Students' Academic Achievement and Motivation Towards Learning Science

Volume: 9 Number: 1 June 24, 2025
EN

The Impact of Using Educational Games in the Living World Unit on Students' Academic Achievement and Motivation Towards Learning Science

Abstract

This study aims to examine the impact of using different educational games on students' academic achievement and motivation towards learning science. To achieve this, the effect of teaching the "Living World" unit in the grade 5 science education curriculum with the addition of educational games on students' academic achievement and motivation was investigated. The study group consists of 25 students enrolled in the grade 5 at two village schools during the 2023-2024 academic year. The research was designed using a mixed-methods approach. Quantitative data were collected, a pre-test and post-test quasi-experimental design was employed. The quantitative data were collected using the "World of Livings Academic Achievement Test" and the "Motivation Scale for Learning Science" qualitative data were collected through an interview form. The analysis of the quantitative data was performed using the SPSS program and findings were compared using dependent and independent sample t-tests. For the qualitative data analysis, content analysis was applied. A significant difference in favor of the experimental group was found in terms of academic achievement and motivation as a result of using educational games. Additionally, educational games had positive effects on students' affective and cognitive traits, such as entertainment, excitement, lasting learning, and ease of understanding.

Keywords

References

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Details

Primary Language

English

Subjects

Science Education

Journal Section

Research Article

Early Pub Date

June 24, 2025

Publication Date

June 24, 2025

Submission Date

March 11, 2025

Acceptance Date

June 16, 2025

Published in Issue

Year 2025 Volume: 9 Number: 1

APA
Doğan, R. N., & Genç, H. N. (2025). The Impact of Using Educational Games in the Living World Unit on Students’ Academic Achievement and Motivation Towards Learning Science. Research on Education and Psychology, 9(1), 137-155. https://doi.org/10.54535/rep.1655339

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