Araştırma Makalesi
BibTex RIS Kaynak Göster

Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia

Yıl 2018, , 1337 - 1345, 01.10.2018
https://doi.org/10.16984/saufenbilder.392091

Öz

The Digital
World has become the most significant platform for spreading the written and
visual documents about cultural and historical heritages in accordance with the
recent developments on web based technologies. All kind of digital platforms
such as notebooks, personal computers, tablets and mobile phones are the
primary tools to transfer local values to global scale. Nevertheless, it is not
possible to say that these technological opportunities are not used efficiently
to promote museums keeping the inheritance and memory of societies.
Fortunately, 3D game technologies and virtual reality applications have been
started to use in this area. The traditional promotion methods are being
replaced by these new and innovative solutions including ‘virtual museum’ term.
People are capable to use this platform to see and interactively walk through
the virtually reconstructed museums in a 3D digital environment. Creating
accessible web based virtual museum platforms will attract tourists, students
and researchers from all ages. The aim of this study is to create a virtual
museum platform including all kind of written and visual materials. Hagia
Sophia has been selected as the case study area of this study and digitally
reconstructed to use in the project.

Kaynakça

  • [1] White, M. 2014. “Virtual museums: Engaging with our cultural heritage through digital media”. University of Sussex Research & Enterprise. Accessed 4 June 2015.https://www.sussex.ac.uk/webteam/gateway/file.php?name=rcs-white-press-ready.pdf&site=274.[2] TUIK (Turkish Statistical Institute). 2017. “Kültürel Miras”. Accessed 11 December 2017.http://www.tuik.gov.tr/PreHaberBultenleri.do;jsessionid=GkRxhnTQRVDSQHyVpmYHgcTGvnLm47YnyD1nzHw0yTV58RhmKpTG!1782656678?id=24677[3] Mateevitsi, V., Sfakianos, M., Lepouras, G., & Vassilakis, C. 2012. “A game-engine based virtual museum authoring and presentation system”. Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008/9/10, p: 451-457, ACM, New York, USA.[4] Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., & Freitas, S. 2009. “Serious Games in Cultural Heritage”. The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST - State of the Art Reports.[5] DHSM - Directorate of Hagia Sophia Museum. 2015. “History of Hagia Sophia Museum”. Accessed 3 December 2017. http://ayasofyamuzesi.gov.tr/en/history.[6] Bastanlar, Y. 2007. “User Behaviour in Web-based Interactive Virtual Tours”, Proc. of 29th International Conference on Information Technology Interfaces, Dubrovnik, Croatia. [7] Villaneuva, R., Moore, A., Wong, B.L.W. 2004. “Usability Evaluation of Non-immersive, Desktop, Photo-realistic Virtual Environments”. The 16th Annual Colloquium of the Spatial Information Research Centre (SIRC).[8] Guarnieri, A., Vettore, A., El-Hakim, S., & Gonzo, L. 2004. “Digital Photogrammetry and Laser Scanning In Cultural Heritage Survey”, ISPRS Comm. V Sym.[9] Kadobayashi R., Kochi, N., Otani, & H. Furukawa, R. 2004. “Comparison and Evaluation of Laser Scanning and Photogrammetry and Their Combined Use for Digital Recording of Cultural Heritage”, ISPRS Comm. V Sym.[10] Conforti Andreoni, D., Pinto, L. 2004. “The Creation of The Digital Models for The Protection of Cultural Heritage: The Baptistery of Cremona”, ISPRS Comm. V Sym.[11] Bastanlar, Y., Grammalidis, N., Zabulis, X., Yilmaz, E., Yardimci, Y., & Triantafyllidis, G. 2008. “3D Reconstruction for a Cultural Heritage Virtual Tour System”, International Society for Photogrammetry and Remote Sensing, Beijing, China.[12] Mainstone, R. J. 1988. “Hagia Sophia: Architecture, Structure, Liturgy of Justinian's Great Church”, Thames and Hudson.[13] White, M. 2014. “Virtual museums: Engaging with our cultural heritage through digital media”. University of Sussex Research & Enterprise. Accessed 4 June 2015.https://www.sussex.ac.uk/webteam/gateway/file.php?name=rcs-white-press-ready.pdf&site=274.[14] Wojciechowski, R., Walczak, K., White, M., & Cellary, W. 2004. “Building Virtual and Augmented Reality museum exhibitions”. Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004. DOI: 10.1145/985040.985060.[15] Kelly, L., & Bartlett, A. 2009. “Young People and Museums”. Australian Museum, Sydney, Australia. Accessed 7 June 2015. http://australianmuseum.net.au/young-people-and-museums.
Yıl 2018, , 1337 - 1345, 01.10.2018
https://doi.org/10.16984/saufenbilder.392091

Öz

Kaynakça

  • [1] White, M. 2014. “Virtual museums: Engaging with our cultural heritage through digital media”. University of Sussex Research & Enterprise. Accessed 4 June 2015.https://www.sussex.ac.uk/webteam/gateway/file.php?name=rcs-white-press-ready.pdf&site=274.[2] TUIK (Turkish Statistical Institute). 2017. “Kültürel Miras”. Accessed 11 December 2017.http://www.tuik.gov.tr/PreHaberBultenleri.do;jsessionid=GkRxhnTQRVDSQHyVpmYHgcTGvnLm47YnyD1nzHw0yTV58RhmKpTG!1782656678?id=24677[3] Mateevitsi, V., Sfakianos, M., Lepouras, G., & Vassilakis, C. 2012. “A game-engine based virtual museum authoring and presentation system”. Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008/9/10, p: 451-457, ACM, New York, USA.[4] Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., & Freitas, S. 2009. “Serious Games in Cultural Heritage”. The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST - State of the Art Reports.[5] DHSM - Directorate of Hagia Sophia Museum. 2015. “History of Hagia Sophia Museum”. Accessed 3 December 2017. http://ayasofyamuzesi.gov.tr/en/history.[6] Bastanlar, Y. 2007. “User Behaviour in Web-based Interactive Virtual Tours”, Proc. of 29th International Conference on Information Technology Interfaces, Dubrovnik, Croatia. [7] Villaneuva, R., Moore, A., Wong, B.L.W. 2004. “Usability Evaluation of Non-immersive, Desktop, Photo-realistic Virtual Environments”. The 16th Annual Colloquium of the Spatial Information Research Centre (SIRC).[8] Guarnieri, A., Vettore, A., El-Hakim, S., & Gonzo, L. 2004. “Digital Photogrammetry and Laser Scanning In Cultural Heritage Survey”, ISPRS Comm. V Sym.[9] Kadobayashi R., Kochi, N., Otani, & H. Furukawa, R. 2004. “Comparison and Evaluation of Laser Scanning and Photogrammetry and Their Combined Use for Digital Recording of Cultural Heritage”, ISPRS Comm. V Sym.[10] Conforti Andreoni, D., Pinto, L. 2004. “The Creation of The Digital Models for The Protection of Cultural Heritage: The Baptistery of Cremona”, ISPRS Comm. V Sym.[11] Bastanlar, Y., Grammalidis, N., Zabulis, X., Yilmaz, E., Yardimci, Y., & Triantafyllidis, G. 2008. “3D Reconstruction for a Cultural Heritage Virtual Tour System”, International Society for Photogrammetry and Remote Sensing, Beijing, China.[12] Mainstone, R. J. 1988. “Hagia Sophia: Architecture, Structure, Liturgy of Justinian's Great Church”, Thames and Hudson.[13] White, M. 2014. “Virtual museums: Engaging with our cultural heritage through digital media”. University of Sussex Research & Enterprise. Accessed 4 June 2015.https://www.sussex.ac.uk/webteam/gateway/file.php?name=rcs-white-press-ready.pdf&site=274.[14] Wojciechowski, R., Walczak, K., White, M., & Cellary, W. 2004. “Building Virtual and Augmented Reality museum exhibitions”. Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004. DOI: 10.1145/985040.985060.[15] Kelly, L., & Bartlett, A. 2009. “Young People and Museums”. Australian Museum, Sydney, Australia. Accessed 7 June 2015. http://australianmuseum.net.au/young-people-and-museums.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İnşaat Mühendisliği
Bölüm Araştırma Makalesi
Yazarlar

Mehmet Fatih Döker 0000-0002-0414-0428

Cem Kırlangıçoğlu 0000-0002-5998-9496

Yayımlanma Tarihi 1 Ekim 2018
Gönderilme Tarihi 8 Şubat 2018
Kabul Tarihi 23 Mart 2018
Yayımlandığı Sayı Yıl 2018

Kaynak Göster

APA Döker, M. F., & Kırlangıçoğlu, C. (2018). Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. Sakarya University Journal of Science, 22(5), 1337-1345. https://doi.org/10.16984/saufenbilder.392091
AMA Döker MF, Kırlangıçoğlu C. Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. SAUJS. Ekim 2018;22(5):1337-1345. doi:10.16984/saufenbilder.392091
Chicago Döker, Mehmet Fatih, ve Cem Kırlangıçoğlu. “Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia”. Sakarya University Journal of Science 22, sy. 5 (Ekim 2018): 1337-45. https://doi.org/10.16984/saufenbilder.392091.
EndNote Döker MF, Kırlangıçoğlu C (01 Ekim 2018) Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. Sakarya University Journal of Science 22 5 1337–1345.
IEEE M. F. Döker ve C. Kırlangıçoğlu, “Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia”, SAUJS, c. 22, sy. 5, ss. 1337–1345, 2018, doi: 10.16984/saufenbilder.392091.
ISNAD Döker, Mehmet Fatih - Kırlangıçoğlu, Cem. “Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia”. Sakarya University Journal of Science 22/5 (Ekim 2018), 1337-1345. https://doi.org/10.16984/saufenbilder.392091.
JAMA Döker MF, Kırlangıçoğlu C. Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. SAUJS. 2018;22:1337–1345.
MLA Döker, Mehmet Fatih ve Cem Kırlangıçoğlu. “Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia”. Sakarya University Journal of Science, c. 22, sy. 5, 2018, ss. 1337-45, doi:10.16984/saufenbilder.392091.
Vancouver Döker MF, Kırlangıçoğlu C. Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. SAUJS. 2018;22(5):1337-45.

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