Research Article

Agile Methods in Game Programming based on Scrum

Volume: 24 Number: 5 October 1, 2020
EN

Agile Methods in Game Programming based on Scrum

Abstract

Game programming requirements, which is one of the problems of game programming in recent times, is constantly changing. Therefore, the process we are conducting while programming the game does not keep up with this change leads to the failure of the product we develop or the result of higher costs. Therefore, the use of agile programming, which brings a more dynamic and modern solution to changing environment conditions, is increasing day by day and the project teams are transitioning to these processes. In this thesis, firstly historical development, content, rules and methods of Agile methods are presented with literature researches. In the next section, Grumpy Ball is applied by using Scrum method which is agile programming method. Since the agile methods provide dynamic solutions, an end date cannot be determined Therefore, the aim of this article is to determine the exact date of a game application using agile method. For this reason, our project is divided into specific parts and the last periods given to these parts were compared according to certain criteria. In the light of the results, determinations were made.

Keywords

References

  1. Abrahamsson, P., Salo, O., Ronkainen, J., & Warsta, J. (2017). Agile software development methods: Review and analysis. arXiv preprint arXiv:1709.08439.
  2. Baytam, V., & Kalıpsız, O. (2011). Scrum Software Development Model Management Tool ScrumMApp. Fifth National Software Engineering Symposium, September (in Turkey).
  3. Beck, K., Beedle, M., Van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M., & Kern, J. (2001). Manifesto for agile software development.
  4. Boehm, B. (2002). Get ready for agile methods, with care. Computer, (1), 64-69.
  5. Duru, I. (2014). Design and implementation of mobile applications in agile methods (in Turkey).
  6. Grenning, J. (2001). Launching extreme programming at a process-intensive company. IEEE Software, 18(6), 27-33.
  7. Highsmith, J. (2002). What is agile software development?. crosstalk, 15(10), 4-10.
  8. Hundermark, P. (2009). Do better scrum. ScrumSense: http://www. scrumsense. com/wp-content/uploads/2009/12/DoBetterScrum-v2. pdf.

Details

Primary Language

English

Subjects

Software Testing, Verification and Validation

Journal Section

Research Article

Publication Date

October 1, 2020

Submission Date

December 12, 2019

Acceptance Date

July 2, 2020

Published in Issue

Year 2020 Volume: 24 Number: 5

APA
Mercan, Ş., & Becerikli, Y. (2020). Agile Methods in Game Programming based on Scrum. Sakarya University Journal of Science, 24(5), 882-891. https://doi.org/10.16984/saufenbilder.658752
AMA
1.Mercan Ş, Becerikli Y. Agile Methods in Game Programming based on Scrum. SAUJS. 2020;24(5):882-891. doi:10.16984/saufenbilder.658752
Chicago
Mercan, Şahin, and Yaşar Becerikli. 2020. “Agile Methods in Game Programming Based on Scrum”. Sakarya University Journal of Science 24 (5): 882-91. https://doi.org/10.16984/saufenbilder.658752.
EndNote
Mercan Ş, Becerikli Y (October 1, 2020) Agile Methods in Game Programming based on Scrum. Sakarya University Journal of Science 24 5 882–891.
IEEE
[1]Ş. Mercan and Y. Becerikli, “Agile Methods in Game Programming based on Scrum”, SAUJS, vol. 24, no. 5, pp. 882–891, Oct. 2020, doi: 10.16984/saufenbilder.658752.
ISNAD
Mercan, Şahin - Becerikli, Yaşar. “Agile Methods in Game Programming Based on Scrum”. Sakarya University Journal of Science 24/5 (October 1, 2020): 882-891. https://doi.org/10.16984/saufenbilder.658752.
JAMA
1.Mercan Ş, Becerikli Y. Agile Methods in Game Programming based on Scrum. SAUJS. 2020;24:882–891.
MLA
Mercan, Şahin, and Yaşar Becerikli. “Agile Methods in Game Programming Based on Scrum”. Sakarya University Journal of Science, vol. 24, no. 5, Oct. 2020, pp. 882-91, doi:10.16984/saufenbilder.658752.
Vancouver
1.Şahin Mercan, Yaşar Becerikli. Agile Methods in Game Programming based on Scrum. SAUJS. 2020 Oct. 1;24(5):882-91. doi:10.16984/saufenbilder.658752

Cited By

Scrum Yöntemi İle Oyun Programlama Ve Süre Tahmini

Türkiye Bilişim Vakfı Bilgisayar Bilimleri ve Mühendisliği Dergisi

https://doi.org/10.54525/tbbmd.858378


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