The Impact of ChatGPT on Language Learners’ Motivation
Abstract
Keywords
ChatGPT , Artificial intelligence , Language learning , Learner motivation
References
- Ahmed, A. A. A., Ampry, E. S., Komariah, A., Hassan, I., Thahir, I., Hussein Ali, M., & Zafarani, P. (2022). Investigating the effect of using game-based learning on EFL learners’ motivation and anxiety. Education Research International.
- Alamer, A., & Al Khateeb, A. (2023). Effects of Using the Whatsapp Application on Language Learners’ Motivation: A Controlled Investigation Using Structural Equation Modelling. Computer Assisted Language Learning, 36(1-2), 149-175.
- Amershi, S., Arksey, N., Carenini, G., Conati, C., Mackworth, A., Maclaren, H., & Poole, D. (2005). Fostering Student Learning and Motivation: An Interactive Educational Tool for AI (Vol. 6). Tech. Rep.
- Blake, R. J. (2013). Brave new digital classroom: Technology and foreign language learning. Georgetown University Press.
- Brandl, K. (2002). The integration of internet-based reading materials into the foreign language curriculum: From teacher-to student-centered approaches. Language Learning & Technology. Volume and issue, page number
- Büyüköztürk, Ş., Kılıç-Çakmak, E., Akgün, Ö. E., Karadeniz, Ş. ve Demirel, F. (2012). Bilimsel Araştırma Yöntemleri. Ankara: Pegem Akademi.
- Cai, M. Y., Wang, J. Y., Chen, G. D., Wang, J. H., & Yang, S. H. (2020). A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual
- Costumes: Effects on Motivation and Learning Performance. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) (pp. 295-299). IEEE.
- Campbell, M., Saltmarsh, S., Chapman, A., & Drew, C. (2013). Issues of teacher professional learning within ‘non-traditional’classroom environments. Improving schools, 16(3), 209-222.
- Chapelle, C. A. (2001). Computer applications in second language acquisition. Cambridge University Press.